gzdoom/wadsrc/static/zscript/actors
2021-09-12 13:18:40 +02:00
..
chex - made the colorset names and the texts in the color picker localizable. 2019-05-19 18:57:39 +02:00
doom - fixed exploding barrel animation duration. 2021-08-10 18:57:31 +02:00
heretic Added A_OverlayPivotAlign and A_OverlayVertexOffset. 2020-10-25 15:42:11 +01:00
hexen Add 'BF_ONLYVISIBLETHINGS' Flag to A_Blast 2021-07-21 06:48:50 -04:00
inventory - MBF21: ported the code pointers to ZScript. 2021-07-01 00:53:15 +02:00
player - added a null check to CheckWeaponChange. 2021-08-12 20:28:04 +02:00
raven - gave the Raven invulnerability items the BIGPOWERUP flag to ensure proper respawning behavior. 2021-05-19 19:46:04 +02:00
shared - marked several invisible controller things to not show on the automap with the scanner powerup. 2021-09-12 13:18:40 +02:00
strife - fixed: The PrisonPass's TryPickup method did not properly report successful pickup. 2021-05-17 11:51:06 +02:00
actions.zs Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
actor.zs - MBF21: added the code generator for the new functions. 2021-07-01 17:42:24 +02:00
attacks.zs - fix DaggerAlert using FindState incorrectly. 2021-05-28 00:34:04 -03:00
checks.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
interaction.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
inventory_util.zs Fixed a regression in DoTakeInventory. (the C++ code just ignored the null pointer, but ZScript can't do that) 2019-12-30 12:37:33 -03:00
mbf21.zs - fixed ZScript compilation. 2021-07-08 10:04:47 +02:00
morph.zs Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction. 2020-03-08 15:29:09 +01:00