..
common
Netcode Overhaul
2025-03-05 12:52:52 -05:00
console
Fixed changeskill being unnetworked
2024-04-25 20:37:16 -04:00
g_statusbar
Netcode Overhaul
2025-03-05 12:52:52 -05:00
gamedata
Made the BFG and EXPLOSIVE weapon flags usable.
2025-02-20 20:37:20 -03:00
intermission
allow optionally skipping initial wipe in in-game intermissions
2025-02-07 20:17:54 -03:00
launcher
Narrow the Launcher check box clickable areas to stop overlap and fix #2558
2024-05-27 20:15:51 -03:00
maploader
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
2025-01-04 11:27:21 -05:00
menu
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
2025-01-04 11:27:21 -05:00
playsim
Netcode Overhaul
2025-03-05 12:52:52 -05:00
posix
add master levels to game list for steam
2023-11-02 21:41:58 +01:00
r_data
fix out-of-bounds array access (again)
2025-02-08 17:55:51 -03:00
rendering
Add a particle flag to allow user shaders on the sprites
2025-01-29 17:00:12 -03:00
scripting
Clean up for Behavior API
2025-02-20 04:12:46 -03:00
sound
Added S_StartSoundAt
2025-01-18 06:47:00 -05:00
utility /nodebuilder
removed several bad casts to 'long'.
2023-10-04 16:47:43 +02:00
win32
Added GOG path for Doom + Doom II
2024-08-15 18:54:13 -04:00
am_map.cpp
fix automap display for keys that were altered by Dehacked.
2025-01-19 13:19:26 +01:00
am_map.h
announcer.h
bbannouncer.cpp
Reworked FRandom constructors
2024-11-15 23:56:23 -03:00
CMakeLists.txt
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
2025-01-04 11:27:21 -05:00
ct_chat.cpp
Netcode Overhaul
2025-03-05 12:52:52 -05:00
d_anonstats.cpp
- disable survey code again.
2023-09-25 00:08:12 +02:00
d_buttons.h
- use an array to store the buttons.
2020-04-11 20:19:50 +02:00
d_defcvars.cpp
- add null check for the defcvars blacklist
2025-01-26 18:45:46 -05:00
d_defcvars.h
added even more explicit GetChars() calls.
2023-10-03 15:55:08 +02:00
d_event.h
Netcode Overhaul
2025-03-05 12:52:52 -05:00
d_iwad.cpp
- fix erroneous check in previous commit
2025-02-25 12:59:23 -05:00
d_main.cpp
Netcode Overhaul
2025-03-05 12:52:52 -05:00
d_main.h
load id24res if present
2024-09-12 01:28:53 -04:00
d_net.cpp
Netcode Overhaul
2025-03-05 12:52:52 -05:00
d_net.h
Netcode Overhaul
2025-03-05 12:52:52 -05:00
d_netinf.h
- made D_WriteUserInfoStrings memory safe.
2023-03-26 09:27:26 +02:00
d_netinfo.cpp
Reworked FRandom constructors
2024-11-15 23:56:23 -03:00
d_protocol.cpp
Netcode Overhaul
2025-03-05 12:52:52 -05:00
d_protocol.h
Netcode Overhaul
2025-03-05 12:52:52 -05:00
doomdata.h
Added spawn origin flags.
2025-02-20 04:13:36 -03:00
doomdef.h
Netcode Overhaul
2025-03-05 12:52:52 -05:00
doomstat.cpp
- minor cleanup.
2022-10-02 14:36:49 +02:00
doomstat.h
Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
2023-01-08 19:10:49 +08:00
doomtype.h
- removed backend dependencies on game data.
2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp
Added PlayerRespawning event
2025-02-14 03:49:56 -05:00
events.h
Added PlayerRespawning event
2025-02-14 03:49:56 -05:00
g_cvars.cpp
- moved language CVAR to backend.
2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
2025-01-04 11:27:21 -05:00
g_game.cpp
Netcode Overhaul
2025-03-05 12:52:52 -05:00
g_game.h
allow optionally skipping initial wipe in in-game intermissions
2025-02-07 20:17:54 -03:00
g_hub.cpp
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
g_hub.h
g_level.cpp
Netcode Overhaul
2025-03-05 12:52:52 -05:00
g_level.h
allow cutscenes in intermissions
2025-02-07 20:17:54 -03:00
g_levellocals.h
Added global iterator for behaviors
2025-02-20 04:12:46 -03:00
g_pch.h
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
g_pch2.h
Switch to miniz from zlib
2023-09-17 23:52:51 +02:00
gameconfigfile.cpp
Search more paths in SHARE_DIR ( #2610 )
2024-09-29 18:06:49 -04:00
gameconfigfile.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
hu_scores.cpp
Netcode Overhaul
2025-03-05 12:52:52 -05:00
hu_stuff.h
Netcode Overhaul
2025-03-05 12:52:52 -05:00
m_cheat.cpp
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
m_cheat.h
m_misc.cpp
M_SaveDefaults is also not part of the common engine backend.
2024-11-23 20:39:23 +01:00
m_misc.h
- system backend cleanup.
2020-04-22 19:57:14 +02:00
namedef_custom.h
Clean up behaviors properly when moving levels
2025-02-20 04:12:46 -03:00
p_conversation.cpp
allow optionally skipping initial wipe in in-game intermissions
2025-02-07 20:17:54 -03:00
p_conversation.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
p_openmap.cpp
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
2025-01-04 11:27:21 -05:00
p_saveg.cpp
Added global iterator for behaviors
2025-02-20 04:12:46 -03:00
p_saveg.h
p_setup.cpp
Clean up behaviors properly when moving levels
2025-02-20 04:12:46 -03:00
p_setup.h
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
p_states.cpp
fix bad assert in GetStateLabelIndex.
2024-04-08 19:14:08 +02:00
p_tick.cpp
Netcode Overhaul
2025-03-05 12:52:52 -05:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp
Clean up for Behavior API
2025-02-20 04:12:46 -03:00
serializer_doom.h
Netcode Overhaul
2025-03-05 12:52:52 -05:00
st_stuff.cpp
StringTable cleanup and improvements
2024-04-21 10:34:44 +02:00
st_stuff.h
- removed the unused BaseBlend* variables and the testblend CCMD.
2022-11-08 11:46:13 +01:00
version.h
Netcode Overhaul
2025-03-05 12:52:52 -05:00
wi_stuff.cpp
- apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told.
2025-02-01 07:38:47 -05:00
wi_stuff.h
- first stage of migrating intermissions to screenjobs.
2022-04-26 20:50:35 +02:00