gzdoom/src/win32
2018-05-17 17:39:18 -04:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp - This shouldn't have been committed. 2018-02-25 16:15:24 +01:00
deadguy.bmp
gl_sysfb.h - skip rendering when application is not active 2018-05-04 11:24:37 +03:00
hardware.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
hardware.h - with the new order of things we need the software renderer to be always available. 2018-04-03 20:14:26 +02:00
helperthread.cpp
helperthread.h
i_cd.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_crash.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_dijoy.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_input.cpp - added end line to various messages 2018-05-11 18:03:57 +03:00
i_input.h
i_keyboard.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_main.cpp - fixed potential crash on startup, Windows only 2018-05-16 11:44:49 +03:00
i_mouse.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_rawps2.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_specialpaths.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_system.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_system.h
i_xinput.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
icon1.ico
optwin32.h
rawinput.h
resource.h
st_start.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
wglext.h - removed all remains of the old EAX editor. 2017-11-26 15:23:07 +01:00
win32gliface.cpp - moved vr_enable_quadbuffered definition to win32gliface.cpp because this is where it gets used. 2018-05-16 23:14:30 +02:00
win32video.cpp Cleaned up Windows backend from remains of Direct3D 2018-04-18 17:05:25 +03:00
winres.h
zdoom.exe.manifest
zdoom.rc - define zdoom.rc as a proper Windows text file, stop Git from mismanaging it 2018-05-17 17:39:18 -04:00