Cleaned up Windows backend from remains of Direct3D

Removed obsolete CMake settings, useless #include's, dead code
This commit is contained in:
alexey.lysiuk 2018-04-18 16:48:01 +03:00
parent c241f34f15
commit 4ab6034a36
3 changed files with 1 additions and 62 deletions

View File

@ -62,21 +62,6 @@ if( WIN32 )
set( DX_dinput8_LIBRARY dinput8 )
else()
find_path( D3D_INCLUDE_DIR d3d9.h
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Include )
if( NOT D3D_INCLUDE_DIR )
# Modern versions of the Windows SDK include d3d9.h. Unfortunately,
# CMake cannot find this file via find_path, so we check for it using
# CHECK_INCLUDE_FILE.
CHECK_INCLUDE_FILE( d3d9.h D3D9_H_FOUND )
if ( NOT D3D9_H_FOUND )
message( SEND_ERROR "Could not find DirectX 9 header files" )
endif()
else()
include_directories( ${D3D_INCLUDE_DIR} )
endif()
find_path( XINPUT_INCLUDE_DIR xinput.h
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Include )
@ -1285,9 +1270,6 @@ set_source_files_properties( ${FASTMATH_SOURCES} PROPERTIES COMPILE_FLAGS ${ZD_F
set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
if ( WIN32 )
set_source_files_properties( win32/fb_d3d9.cpp win32/fb_d3d9_wipe.cpp PROPERTIES COMPILE_FLAGS ${ZD_FASTMATH_FLAG} )
endif()
if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")

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@ -367,17 +367,11 @@ static inline double ListGetDouble(Va_List &tags)
return va_arg(tags.list, double);
}
// These two options are only being used by the D3D version of the HUD weapon drawer, they serve no purpose anywhere else.
static inline FSpecialColormap * ListGetSpecialColormap(Va_List &tags)
{
return va_arg(tags.list, FSpecialColormap *);
}
static inline FColormapStyle * ListGetColormapStyle(Va_List &tags)
{
return va_arg(tags.list, FColormapStyle *);
}
static void ListEnd(VMVa_List &tags)
{
}
@ -411,12 +405,6 @@ static inline FSpecialColormap * ListGetSpecialColormap(VMVa_List &tags)
return nullptr;
}
static inline FColormapStyle * ListGetColormapStyle(VMVa_List &tags)
{
ThrowAbortException(X_OTHER, "Invalid tag in draw function");
return nullptr;
}
//==========================================================================
//
// Main taglist parsing

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@ -32,46 +32,15 @@
**
*/
#ifdef _DEBUG
#define D3D_DEBUG_INFO
#endif
#define DIRECTDRAW_VERSION 0x0300
#define DIRECT3D_VERSION 0x0900
#define _WIN32_WINNT 0x0501
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#include <ddraw.h>
#include <d3d9.h>
// HEADER FILES ------------------------------------------------------------
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <ddraw.h>
#include <d3d9.h>
#include <stdio.h>
#include <ctype.h>
#include "doomtype.h"
#include "c_dispatch.h"
#include "templates.h"
#include "c_cvars.h"
#include "i_system.h"
#include "i_video.h"
#include "v_video.h"
#include "v_pfx.h"
#include "stats.h"
#include "doomerrors.h"
#include "m_argv.h"
#include "r_defs.h"
#include "v_text.h"
#include "version.h"
#include "optwin32.h"
// MACROS ------------------------------------------------------------------