gzdoom/src/common/engine
2023-12-14 17:22:30 +01:00
..
cycler.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
cycler.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
d_event.cpp - Move invertmouse CVARs into common code. 2023-04-04 17:11:28 +02:00
d_eventbase.h - keep mouse coordinates as floats for as long as possible. 2020-09-28 22:12:44 +02:00
d_gui.h - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
date.cpp added even more explicit GetChars() calls. 2023-10-03 15:55:08 +02:00
fcolormap.h - 2D drawer cleanup. 2020-04-11 20:20:58 +02:00
files.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
filesystem.h - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
g_input.h - various engine updates from Raze. 2020-09-27 10:17:58 +02:00
gamestate.h - screenjob. fixes from Raze 2022-04-26 20:50:35 +02:00
gstrings.h - moved stringtable to 'common'. 2020-04-11 20:19:51 +02:00
i_interface.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
i_interface.h serialize the remap data of custom translations defined at run time. 2023-11-19 12:44:22 +01:00
i_net.cpp added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
i_net.h - route the StartScreen#::Net... functions through a global interface. 2022-06-01 08:37:00 +02:00
i_specialpaths.h - changed Windows config and game data storage to prefer known folders over the program directory. 2022-11-05 13:28:31 +01:00
m_joy.cpp yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
m_joy.h - removed NOVTABLE #define. 2023-08-12 09:31:33 +02:00
m_random.cpp - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
m_random.h - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
namedef.h - rename ZSprites to VisualThinkers 2023-11-22 12:11:57 -05:00
palettecontainer.cpp use FTranslationID in all places where strict type checking is needed. 2023-11-09 23:04:10 +01:00
palettecontainer.h use FTranslationID in the 2D code. 2023-11-09 23:04:11 +01:00
printf.h - replaced zstrformat with stb_sprintf. 2023-08-09 11:51:46 +02:00
renderstyle.cpp - use the standard library's 'clamp' function instead of our homegrown variant. 2021-10-30 10:21:50 +02:00
renderstyle.h - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
sc_man.cpp added STL compatible access functions to TArray. 2023-12-10 09:07:48 +01:00
sc_man.h Clang did not like this... 2023-12-10 11:00:44 +01:00
sc_man_scanner.re gave translations a dedicated scripted type. 2023-11-09 23:04:10 +01:00
sc_man_tokens.h Implement Static Function Pointers 2023-10-11 19:12:48 +02:00
serialize_obj.h - moved serializer to 'common'. 2020-04-11 20:20:54 +02:00
serializer.cpp got rid of FDirectoryLump. 2023-12-14 17:22:30 +01:00
serializer.h serialize cvars 2023-11-25 21:06:39 -05:00
serializer_internal.h Add missing include guards 2023-05-29 07:35:26 +02:00
st_start.h - Startscreen fixes. 2022-06-01 09:30:20 +02:00
startupinfo.h - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
stats.cpp yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
stats.h Fix compilation on Linux 2022-11-06 12:50:51 -06:00
stringtable.cpp merge FileData and ResourceData. 2023-12-14 17:22:29 +01:00
stringtable.h added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
v_colortables.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
v_colortables.h - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00