mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-10 14:51:40 +00:00
- route the StartScreen#::Net... functions through a global interface.
These will require different treatment later, so best only have one place where each method is called.
This commit is contained in:
parent
21c60c931e
commit
d6886ed44f
9 changed files with 73 additions and 86 deletions
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@ -294,7 +294,7 @@ void PacketGet (void)
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if (StartScreen != NULL)
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{
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StartScreen->NetMessage ("The connection from %s was dropped.\n",
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I_NetMessage ("The connection from %s was dropped.\n",
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GetPlayerName(node).GetChars());
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}
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else
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@ -511,7 +511,7 @@ static void SendConAck (int num_connected, int num_needed)
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{
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PreSend (&packet, 4, &sendaddress[node]);
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}
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StartScreen->NetProgress (doomcom.numnodes);
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I_NetProgress (doomcom.numnodes);
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}
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bool Host_CheckForConnects (void *userdata)
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@ -536,7 +536,7 @@ bool Host_CheckForConnects (void *userdata)
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if (node == -1)
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{
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const uint8_t *s_addr_bytes = (const uint8_t *)&from->sin_addr;
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StartScreen->NetMessage ("Got extra connect from %d.%d.%d.%d:%d",
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I_NetMessage ("Got extra connect from %d.%d.%d.%d:%d",
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s_addr_bytes[0], s_addr_bytes[1], s_addr_bytes[2], s_addr_bytes[3],
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from->sin_port);
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packet.Message = PRE_ALLFULL;
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@ -549,7 +549,7 @@ bool Host_CheckForConnects (void *userdata)
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{
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node = doomcom.numnodes++;
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sendaddress[node] = *from;
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StartScreen->NetMessage ("Got connect from node %d.", node);
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I_NetMessage ("Got connect from node %d.", node);
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}
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// Let the new guest (and everyone else) know we got their message.
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@ -561,7 +561,7 @@ bool Host_CheckForConnects (void *userdata)
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node = FindNode (from);
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if (node >= 0)
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{
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StartScreen->NetMessage ("Got disconnect from node %d.", node);
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I_NetMessage ("Got disconnect from node %d.", node);
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doomcom.numnodes--;
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while (node < doomcom.numnodes)
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{
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@ -708,10 +708,10 @@ bool HostGame (int i)
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doomcom.numnodes = 1;
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StartScreen->NetInit ("Waiting for players", numplayers);
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I_NetInit ("Waiting for players", numplayers);
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// Wait for numplayers-1 different connections
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if (!StartScreen->NetLoop (Host_CheckForConnects, (void *)(intptr_t)numplayers))
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if (!I_NetLoop (Host_CheckForConnects, (void *)(intptr_t)numplayers))
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{
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SendAbort();
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return false;
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@ -719,17 +719,17 @@ bool HostGame (int i)
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// Now inform everyone of all machines involved in the game
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memset (gotack, 0, sizeof(gotack));
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StartScreen->NetMessage ("Sending all here.");
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StartScreen->NetInit ("Done waiting", 1);
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I_NetMessage ("Sending all here.");
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I_NetInit ("Done waiting", 1);
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if (!StartScreen->NetLoop (Host_SendAllHere, (void *)gotack))
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if (!I_NetLoop (Host_SendAllHere, (void *)gotack))
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{
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SendAbort();
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return false;
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}
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// Now go
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StartScreen->NetMessage ("Go");
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I_NetMessage ("Go");
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packet.Fake = PRE_FAKE;
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packet.Message = PRE_GO;
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for (node = 1; node < doomcom.numnodes; node++)
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@ -742,7 +742,7 @@ bool HostGame (int i)
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}
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}
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StartScreen->NetMessage ("Total players: %d", doomcom.numnodes);
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I_NetMessage ("Total players: %d", doomcom.numnodes);
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doomcom.id = DOOMCOM_ID;
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doomcom.numplayers = doomcom.numnodes;
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@ -776,9 +776,9 @@ bool Guest_ContactHost (void *userdata)
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{
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if (packet.Message == PRE_CONACK)
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{
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StartScreen->NetMessage ("Total players: %d", packet.NumNodes);
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StartScreen->NetInit ("Waiting for other players", packet.NumNodes);
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StartScreen->NetProgress (packet.NumPresent);
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I_NetMessage ("Total players: %d", packet.NumNodes);
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I_NetInit ("Waiting for other players", packet.NumNodes);
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I_NetProgress (packet.NumPresent);
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return true;
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}
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else if (packet.Message == PRE_DISCONNECT)
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@ -795,7 +795,7 @@ bool Guest_ContactHost (void *userdata)
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}
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// In case the progress bar could not be marqueed, bump it.
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StartScreen->NetProgress (0);
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I_NetProgress (0);
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return false;
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}
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@ -814,7 +814,7 @@ bool Guest_WaitForOthers (void *userdata)
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switch (packet.Message)
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{
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case PRE_CONACK:
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StartScreen->NetProgress (packet.NumPresent);
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I_NetProgress (packet.NumPresent);
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break;
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case PRE_ALLHERE:
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@ -825,7 +825,7 @@ bool Guest_WaitForOthers (void *userdata)
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doomcom.numnodes = packet.NumNodes + 2;
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sendplayer[0] = packet.ConsoleNum; // My player number
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doomcom.consoleplayer = packet.ConsoleNum;
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StartScreen->NetMessage ("Console player number: %d", doomcom.consoleplayer);
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I_NetMessage ("Console player number: %d", doomcom.consoleplayer);
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for (node = 0; node < packet.NumNodes; node++)
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{
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sendaddress[node+2].sin_addr.s_addr = packet.machines[node].address;
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@ -839,14 +839,14 @@ bool Guest_WaitForOthers (void *userdata)
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}
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}
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StartScreen->NetMessage ("Received All Here, sending ACK.");
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I_NetMessage ("Received All Here, sending ACK.");
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packet.Fake = PRE_FAKE;
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packet.Message = PRE_ALLHEREACK;
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PreSend (&packet, 2, &sendaddress[1]);
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break;
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case PRE_GO:
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StartScreen->NetMessage ("Received \"Go.\"");
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I_NetMessage ("Received \"Go.\"");
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return true;
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case PRE_DISCONNECT:
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@ -878,22 +878,22 @@ bool JoinGame (int i)
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// Let host know we are here
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StartScreen->NetInit ("Contacting host", 0);
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I_NetInit ("Contacting host", 0);
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if (!StartScreen->NetLoop (Guest_ContactHost, NULL))
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if (!I_NetLoop (Guest_ContactHost, NULL))
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{
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SendAbort();
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return false;
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}
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// Wait for everyone else to connect
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if (!StartScreen->NetLoop (Guest_WaitForOthers, 0))
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if (!I_NetLoop (Guest_WaitForOthers, 0))
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{
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SendAbort();
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return false;
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}
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StartScreen->NetMessage ("Total players: %d", doomcom.numnodes);
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I_NetMessage ("Total players: %d", doomcom.numnodes);
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doomcom.id = DOOMCOM_ID;
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doomcom.numplayers = doomcom.numnodes;
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@ -1026,6 +1026,43 @@ void I_NetCmd (void)
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I_Error ("Bad net cmd: %i\n",doomcom.command);
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}
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void I_NetMessage(const char* text, ...)
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{
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// todo: use better abstraction once everything is migrated to in-game start screens.
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#if defined _WIN32 || defined __APPLE__
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va_list ap;
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va_start(ap, text);
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VPrintf(PRINT_HIGH, text, ap);
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Printf("\n");
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va_end(ap);
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#else
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FString str;
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va_list argptr;
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va_start(argptr, format);
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str.VFormat(format, argptr);
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va_end(argptr);
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fprintf(stderr, "\r%-40s\n", str.GetChars());
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#endif
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}
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// todo: later these must be dispatched by the main menu, not the start screen.
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void I_NetProgress(int val)
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{
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StartScreen->NetProgress(val);
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}
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void I_NetInit(const char* msg, int num)
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{
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StartScreen->NetInit(msg, num);
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}
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bool I_NetLoop(bool (*timer_callback)(void*), void* userdata)
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{
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return StartScreen->NetLoop(timer_callback, userdata);
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}
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void I_NetDone()
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{
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StartScreen->NetDone();
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}
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#ifdef __WIN32__
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const char *neterror (void)
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{
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@ -6,6 +6,11 @@
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// Called by D_DoomMain.
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int I_InitNetwork (void);
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void I_NetCmd (void);
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void I_NetMessage(const char*, ...);
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void I_NetProgress(int val);
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void I_NetInit(const char* msg, int num);
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bool I_NetLoop(bool (*timer_callback)(void*), void* userdata);
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void I_NetDone();
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enum ENetConstants
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{
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@ -54,7 +54,6 @@ public:
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virtual void NetInit(const char *message, int num_players) {}
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virtual void NetProgress(int count) {}
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virtual void NetMessage(const char *format, ...) {} // cover for printf
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virtual void NetDone() {}
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virtual bool NetLoop(bool (*timer_callback)(void *), void *userdata) { return false; }
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virtual void AppendStatusLine(const char* status) {}
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@ -121,18 +121,6 @@ void FBasicStartupScreen::NetProgress(const int count)
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FConsoleWindow::GetInstance().NetProgress(count);
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}
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void FBasicStartupScreen::NetMessage(const char* const format, ...)
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{
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va_list args;
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va_start(args, format);
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FString message;
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message.VFormat(format, args);
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va_end(args);
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Printf("%s\n", message.GetChars());
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}
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void FBasicStartupScreen::NetDone()
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{
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FConsoleWindow::GetInstance().NetDone();
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@ -56,7 +56,6 @@ class FTTYStartupScreen : public FStartupScreen
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void Progress();
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void NetInit(const char *message, int num_players);
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void NetProgress(int count);
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void NetMessage(const char *format, ...); // cover for printf
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void NetDone();
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bool NetLoop(bool (*timer_callback)(void *), void *userdata);
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protected:
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@ -214,27 +213,6 @@ void FTTYStartupScreen::NetDone()
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}
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}
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//===========================================================================
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//
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// FTTYStartupScreen :: NetMessage
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//
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// Call this between NetInit() and NetDone() instead of Printf() to
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// display messages, because the progress meter is mixed in the same output
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// stream as normal messages.
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//
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//===========================================================================
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void FTTYStartupScreen::NetMessage(const char *format, ...)
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{
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FString str;
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va_list argptr;
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va_start (argptr, format);
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str.VFormat (format, argptr);
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va_end (argptr);
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fprintf (stderr, "\r%-40s\n", str.GetChars());
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}
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//===========================================================================
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//
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// FTTYStartupScreen :: NetProgress
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@ -9,6 +9,7 @@
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#include "version.h"
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#include "utf8.h"
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#include "v_font.h"
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#include "i_net.h"
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#include <richedit.h>
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#include <shellapi.h>
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#include <commctrl.h>
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@ -151,7 +152,7 @@ void MainWindow::ShowErrorPane(const char* text)
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if (StartScreen != NULL) // Ensure that the network pane is hidden.
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{
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StartScreen->NetDone();
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I_NetDone();
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}
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if (text != NULL)
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{
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@ -217,27 +217,6 @@ void FBasicStartupScreen::NetDone()
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mainwindow.HideNetStartPane();
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}
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//==========================================================================
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//
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// FBasicStartupScreen :: NetMessage
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//
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// Call this between NetInit() and NetDone() instead of Printf() to
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// display messages, in case the progress meter is mixed in the same output
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// stream as normal messages.
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//
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//==========================================================================
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void FBasicStartupScreen::NetMessage(const char *format, ...)
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{
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FString str;
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va_list argptr;
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va_start (argptr, format);
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str.VFormat (format, argptr);
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va_end (argptr);
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Printf ("%s\n", str.GetChars());
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}
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//==========================================================================
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//
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// FBasicStartupScreen :: NetProgress
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@ -103,7 +103,7 @@ FGenericStartScreen::FGenericStartScreen(int max_progress)
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bool FGenericStartScreen::DoProgress(int advance)
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{
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int notch_pos, x, y;
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int notch_pos;
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if (CurPos < MaxPos)
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{
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@ -1452,7 +1452,7 @@ bool DoArbitrate (void *userdata)
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data->playersdetected[0] |= 1 << netbuffer[1];
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StartScreen->NetMessage ("Found %s (node %d, player %d)",
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I_NetMessage ("Found %s (node %d, player %d)",
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players[netbuffer[1]].userinfo.GetName(),
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node, netbuffer[1]+1);
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}
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@ -1600,8 +1600,8 @@ bool D_ArbitrateNetStart (void)
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data.gotsetup[0] = 0x80;
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}
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StartScreen->NetInit ("Exchanging game information", 1);
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if (!StartScreen->NetLoop (DoArbitrate, &data))
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I_NetInit ("Exchanging game information", 1);
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if (!I_NetLoop (DoArbitrate, &data))
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{
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return false;
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}
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@ -1619,7 +1619,7 @@ bool D_ArbitrateNetStart (void)
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fprintf (debugfile, "player %d is on node %d\n", i, nodeforplayer[i]);
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}
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}
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StartScreen->NetDone();
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I_NetDone();
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return true;
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}
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