..
credits
- use a higher resolution console font with better Unicode support.
2019-03-10 17:54:03 +01:00
filter
- cleanup of font init to have less special cases
2019-02-12 00:19:44 +01:00
fonts /consolefont
. added the missing Cyrillic letters to the console font.
2019-03-03 20:09:25 +01:00
glstuff
- cleaned up the clip plane management for portals.
2016-04-27 00:41:00 +02:00
graphics
- improved backdrop texture a little bit. replaced with a CC0 texture designed in Krita
2018-07-15 07:59:36 -04:00
maparrows
mapinfo
- did a bit more tweaking to the menu dims.
2019-03-03 09:08:19 +01:00
sbarinfo
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
2017-05-05 19:32:37 +02:00
shaders /glsl
- change the images to be upside down until presentation to increase compatibility with shaders designed for OpenGL
2019-03-12 23:53:20 +01:00
sounds
- recompressed the dog sounds and removed the long stretches of silence at their ends.
2017-09-30 08:30:01 +02:00
sprites
tnt1a0 is not a png
2018-11-24 14:01:52 +01:00
textures
xlat
- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
2017-01-08 01:15:45 +01:00
zscript
- add some /0 guards in the load/save menu to prevent VM aborts
2019-03-11 20:19:40 -04:00
althudcf.txt
animdefs.txt
- replaced the procedural backdrop texture with some warped noise texture.
2018-07-15 00:00:00 +02:00
botsupp.txt
- removed the bot related properties from AWeapon.
2018-11-24 23:48:23 +01:00
compatibility.txt
- added compatibility entries for maps affected by buggy CheckSwitchRange behavior
2019-02-11 17:57:03 +01:00
decaldef.txt
defbinds.txt
dehsupp.txt
- moved the 'brainexplode' state to the rocket, which is the actor which actually uses it.
2016-11-14 15:02:44 +01:00
etc.h.txt
fontdefs.txt
- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
2017-03-24 20:09:50 +01:00
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt
- fixed incorrect flag keyword in IWADINFO.
2019-03-03 08:16:41 +01:00
language.def
- a bit of text cleanuo. Removed some unused strings and moved a few not-to-be-translated ones to language.def.
2019-02-19 23:18:46 +01:00
language.eng
Fixed name and placement of 'All except doors' localized string
2017-03-02 10:12:11 +02:00
language.enu
added MakeScreenShot and MakeAutoSave functions to FLevelLocals
2019-03-04 19:16:51 +01:00
language.fr
Add language menu to Options
2019-02-21 17:54:13 +01:00
language.ita
language.ptb
- a bit of text cleanuo. Removed some unused strings and moved a few not-to-be-translated ones to language.def.
2019-02-19 23:18:46 +01:00
language.rus
- a bit of text cleanuo. Removed some unused strings and moved a few not-to-be-translated ones to language.def.
2019-02-19 23:18:46 +01:00
lockdefs.txt
Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible.
2016-07-12 23:52:04 +02:00
menudef.txt
added MakeScreenShot and MakeAutoSave functions to FLevelLocals
2019-03-04 19:16:51 +01:00
netnotch.dat
newconsolefont.hex
- use a higher resolution console font with better Unicode support.
2019-03-10 17:54:03 +01:00
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs
- moved the displayed text in strfhelp.o to the string table.
2019-02-11 00:43:57 +01:00
teaminfo.txt
terrain.txt
textcolors.txt
Added four text colors: ice, fire, sapphire, teal
2017-09-23 11:56:16 +02:00
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xg.wopn
Upgrade libADLMIDI and libOPNMIDI
2018-10-04 08:58:47 -04:00
xhairs.txt
zscript.txt
- reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting.
2019-02-23 12:08:27 +01:00