gzdoom/src
alexey.lysiuk 6bc82bdeff - fixed incorrect extension of overridden function prototype
Prototype of overridden function with optional argument(s) missing could extend unrelated prototype of previously defined function when their arguments and return value(s) match

https://forum.zdoom.org/viewtopic.php?t=71340
2021-02-12 08:42:57 +01:00
..
common - fixed incorrect extension of overridden function prototype 2021-02-12 08:42:57 +01:00
console - moved c_console.cpp to 'common'. 2020-10-25 13:25:31 +01:00
g_statusbar - fixed crash when drawing status bar on automap 2020-11-01 10:39:52 +02:00
gamedata add "hidepartimes" MAPINFO/GameInfo property 2021-02-02 03:36:06 -05:00
intermission - made the vertical scroller widescreen aware as well. 2020-10-24 15:47:13 +02:00
maploader - Fixed nodes were not rebuilt after loading broken extended nodes. 2021-01-29 20:39:27 +01:00
menu - Fixed "Messages ON" not being printed. 2021-02-02 03:31:20 -05:00
playsim Hitscan attacks can now hit SPECTRAL actors if the hitscan puff has SPECTRAL flag set 2021-02-02 03:33:23 -05:00
posix - moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is. 2020-04-23 21:48:50 +02:00
r_data - removed useless x86.h #include's 2021-02-06 15:01:08 +02:00
rendering Fix dancing sprites regression 2021-02-11 23:05:08 -05:00
scripting - eliminate dependency on linking order for autosegs registration 2020-11-13 11:03:16 +02:00
sound - Fix the previous commit 2021-01-18 04:02:12 -05:00
utility/nodebuilder - cleanup of m_fixed.h. 2020-11-22 10:25:04 +01:00
win32 - Add autodetection for GOG's releases of Heretic and Hexen. (#1259) 2020-12-29 21:25:20 -05:00
am_map.cpp - Fix am_zoom and adjust am_zoomout speed for the automap. 2020-07-07 20:30:33 +02:00
am_map.h
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt - remove Raspberry Pi1/2 support completely 2021-01-31 06:18:21 -05:00
ct_chat.cpp - cleaned up c_console.cpp to be moved into 'common'. 2020-10-25 13:14:19 +01:00
d_anonstats.cpp - moved gl_load to common. 2020-04-11 20:20:59 +02:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_event.h - transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed. 2020-09-26 22:26:26 +02:00
d_iwad.cpp - remove the IWADINFO definition to fix an un-offsetted status bar, since it's done unconditionally now 2020-10-28 06:27:30 +01:00
d_main.cpp - add sv_instantreaction dmflag 2021-01-13 07:04:18 -05:00
d_main.h - some fixes for the console. 2020-10-25 09:17:31 +01:00
d_net.cpp - added check for M_IsAnimated to TryRunTics. 2020-12-11 11:51:52 +01:00
d_net.h - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_netinf.h - fixed startup-time setup of serverinfo CVARs. 2020-04-13 11:53:08 +02:00
d_netinfo.cpp - Fixed: Server CVars did not immediately revert to their saved values upon loading a save file. 2020-10-17 09:23:39 +02:00
d_protocol.cpp
d_protocol.h
doomdata.h Added MTF_NOCOUNT to spawn flags 2020-04-27 20:30:37 +02:00
doomdef.h - add sv_instantreaction dmflag 2021-01-13 07:04:18 -05:00
doomstat.cpp - decoupled the string table from game implementation details. 2020-04-11 20:19:51 +02:00
doomstat.h - remove old 'mouse_sensitivity' cvar completely, it's no longer needed 2020-09-30 01:05:37 -04:00
doomtype.h - added a new light mode that emulates Build's depth fading. 2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp Allow retrieval of the custom Crush state in WorldThingGround 2020-10-25 20:10:52 +01:00
events.h Allow retrieval of the custom Crush state in WorldThingGround 2020-10-25 20:10:52 +01:00
g_cvars.cpp - cleaned up c_console.cpp to be moved into 'common'. 2020-10-25 13:14:19 +01:00
g_cvars.h
g_dumpinfo.cpp Add optional filtering to listmaps CCMD output 2020-10-03 07:38:03 +02:00
g_game.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
g_game.h - moved most of the OpenGL backend to 'common'. 2020-04-26 14:44:19 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp - fixed: next secret map was ignored in ending sequence 2020-10-10 12:19:43 +03:00
g_level.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
g_levellocals.h - store extended sector info directly in FLevelLocals. 2020-10-05 00:39:21 +02:00
g_pch.h - temporary solution to fix build of non-MSVC targets 2019-08-22 11:30:40 +03:00
g_pch2.h
gameconfigfile.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
gameconfigfile.h - did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it. 2020-04-27 22:24:41 +02:00
gamestate.h - some fixes for the console. 2020-10-25 09:17:31 +01:00
gitinfo.cpp
hu_scores.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
hu_stuff.h - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
m_cheat.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
m_cheat.h
m_misc.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
p_conversation.cpp - split game dependent parts out of menudef.cpp. 2020-06-14 00:27:32 +02:00
p_conversation.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_openmap.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_saveg.cpp - immediately abort loading a savegame if object deserialization fails. 2020-09-26 20:36:10 +02:00
p_saveg.h
p_setup.cpp - store extended sector info directly in FLevelLocals. 2020-10-05 00:39:21 +02:00
p_setup.h - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
p_states.cpp - fixed getting state name with incomplete list of actor classes 2020-08-29 11:08:31 +03:00
p_tick.cpp - fixed: MF8_RECREATELIGHTS must be processed in pause mode as well. 2019-10-20 12:55:24 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - fixed typo in serialization error message 2020-08-27 09:57:36 +03:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 17:34:42 +01:00
st_stuff.h
version.h - 4.6 pre 2020-10-31 12:29:47 +01:00
wi_stuff.cpp - fixed most of implicit fallthrough compilation warnings 2020-10-31 13:37:51 +02:00
wi_stuff.h Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00