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- remove the IWADINFO definition to fix an un-offsetted status bar, since it's done unconditionally now
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3 changed files with 0 additions and 13 deletions
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@ -184,13 +184,6 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize,
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if (sc.Number) iwad->flags |= GI_IGNORETITLEPATCHES;
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else iwad->flags &= ~GI_IGNORETITLEPATCHES;
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}
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else if (sc.Compare("FixUnityStatusBar"))
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{
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sc.MustGetStringName("=");
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sc.MustGetNumber();
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if (sc.Number) iwad->flags |= GI_FIXUNITYSBAR;
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else iwad->flags &= ~GI_FIXUNITYSBAR;
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}
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else if (sc.Compare("Load"))
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{
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sc.MustGetStringName("=");
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@ -50,7 +50,6 @@ enum
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GI_COMPATPOLY1 = 0x00000040, // Hexen's MAP36 needs old polyobject drawing
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GI_COMPATPOLY2 = 0x00000080, // so does HEXDD's MAP47
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GI_IGNORETITLEPATCHES = 0x00000200, // Ignore the map name graphics when not runnning in English language
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GI_FIXUNITYSBAR = 0x00000400, // Center the status bar if it's too wide for a 320 screen
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};
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#include "gametype.h"
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@ -351,7 +351,6 @@ IWad
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Load = "extras.wad", "soundtrack"
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BannerColors = "00 7c 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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FixUnityStatusBar = 1
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}
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IWad
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@ -366,7 +365,6 @@ IWad
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MustContain = "SMOOSHED", "ANIMDEFS", "LANGUAGE", "MAPINFO", "ENDOOM", "M_DOOM", "TITLEPIC", "TEXTURES"
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BannerColors = "a8 00 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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FixUnityStatusBar = 1
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}
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IWad
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@ -442,7 +440,6 @@ IWad
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MustContain = "MAP01", "REDTNT2", "DMAPINFO"
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BannerColors = "00 7c 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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FixUnityStatusBar = 1
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}
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IWad
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@ -471,7 +468,6 @@ IWad
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MustContain = "MAP01", "CAMO1", "DMAPINFO"
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BannerColors = "00 7c 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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FixUnityStatusBar = 1
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}
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IWad
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@ -516,7 +512,6 @@ IWad
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BannerColors = "00 7c 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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Load = "nerveunity.wad", "extras.wad", "soundtrack"
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FixUnityStatusBar = 1
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}
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IWad
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