gzdoom/wadsrc/static/zscript/actors
Shiny Metagross 69ee1eb0a2 Surfaceskin modification
- Made it so when rendering a model, it clones an smf to use so that data isn't overwritten
- Reimplemented the skin index property. This changes the behavior of this index if CMDL_USESURFACESKIN is activated
2022-07-22 17:11:59 +02:00
..
chex - made the colorset names and the texts in the color picker localizable. 2019-05-19 18:57:39 +02:00
doom - fixed radius of BossBrain actor 2022-05-09 00:00:28 +02:00
heretic - added vertical bullet spread relative to ssg 2022-04-09 22:46:20 +02:00
hexen - fixed PoisonCloud's looping animation count. 2022-07-14 07:54:19 +02:00
inventory -let A_FireProjectile pass through the second return value of SpawnPlayerMissile. 2022-07-14 07:59:52 +02:00
player - fixed and consolidated artifact check in cheat code. 2022-07-15 07:56:22 +02:00
raven - fixed bad parameter order in MinoraurSlam. 2021-09-16 07:45:09 +02:00
shared Added the following GL Light flags: 2022-05-31 09:12:59 +02:00
strife - fixed: The PrisonPass's TryPickup method did not properly report successful pickup. 2021-05-17 11:51:06 +02:00
actions.zs Added A_SpriteOffset. (#895) 2020-08-27 12:43:09 -04:00
actor.zs Surfaceskin modification 2022-07-22 17:11:59 +02:00
attacks.zs - avoid multiple Dehacked mappings to the same function. 2021-10-03 18:16:37 +02:00
checks.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
interaction.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
inventory_util.zs - added Get/SetAmmoCapacity ZScript functions 2022-04-29 00:12:51 +02:00
mbf21.zs - silence some warnings. 2022-02-14 20:05:42 +01:00
morph.zs Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction. 2020-03-08 15:29:09 +01:00