.. |
cycler.cpp
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
cycler.h
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
d_event.cpp
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- remove m_filter and simplify related code
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2022-05-29 17:58:06 +02:00 |
d_eventbase.h
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- keep mouse coordinates as floats for as long as possible.
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2020-09-28 22:12:44 +02:00 |
d_gui.h
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- moved some event related code to 'common'.
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2020-06-13 20:31:57 +02:00 |
date.cpp
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- moved date code to its own file.
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2020-10-16 22:57:27 +02:00 |
fcolormap.h
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- 2D drawer cleanup.
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2020-04-11 20:20:58 +02:00 |
g_input.h
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- various engine updates from Raze.
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2020-09-27 10:17:58 +02:00 |
gamestate.h
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- screenjob. fixes from Raze
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2022-04-26 20:50:35 +02:00 |
gstrings.h
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- moved stringtable to 'common'.
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2020-04-11 20:19:51 +02:00 |
i_interface.cpp
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- use static_assert to make 32 bit builds fail.
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2022-06-22 11:11:29 +02:00 |
i_interface.h
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- add wipe transition support to the screenjob runner.
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2022-04-26 20:50:37 +02:00 |
i_net.cpp
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- fixed some GCC warnings
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2022-06-01 08:37:00 +02:00 |
i_net.h
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- route the StartScreen#::Net... functions through a global interface.
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2022-06-01 08:37:00 +02:00 |
i_specialpaths.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
m_joy.cpp
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- DirectInput cleanup
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2022-07-20 14:41:06 +02:00 |
m_joy.h
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
m_random.cpp
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- moved the script compiler's backend to 'common'.
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2020-04-11 20:20:55 +02:00 |
m_random.h
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- moved the script compiler's backend to 'common'.
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2020-04-11 20:20:55 +02:00 |
namedef.h
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- fixed names for A_PlaySoundEx
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2022-06-30 21:45:59 +02:00 |
palettecontainer.cpp
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- Backend update from Raze.
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2022-01-02 11:39:17 +01:00 |
palettecontainer.h
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- hooked up graphical start screens with the in-game renderer.
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2022-06-01 08:37:00 +02:00 |
printf.h
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- include fix.
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2021-05-12 09:58:26 +02:00 |
renderstyle.cpp
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- use the standard library's 'clamp' function instead of our homegrown variant.
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2021-10-30 10:21:50 +02:00 |
renderstyle.h
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- did a test compile as C++20 and fixed all warnings that got emitted.
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2022-07-15 09:17:50 +02:00 |
sc_man.cpp
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
sc_man.h
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- fixed: The compile context for constant evaluation did not initialize its Version member.
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2022-08-03 08:44:38 +02:00 |
sc_man_scanner.re
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
sc_man_tokens.h
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- moved sc_man and palettecontainer to the 'common' folder.
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2020-04-11 14:00:21 +02:00 |
serialize_obj.h
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- moved serializer to 'common'.
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2020-04-11 20:20:54 +02:00 |
serializer.cpp
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
serializer.h
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Implement FVector ZScript for Actor Scale
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2022-06-12 17:57:44 +02:00 |
serializer_internal.h
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
st_start.h
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- Startscreen fixes.
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2022-06-01 09:30:20 +02:00 |
startupinfo.h
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- add steamappid field for DRPC
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2022-03-10 00:03:50 -05:00 |
stats.cpp
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- added some things from Raze to allow using the same code in both projects.
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2020-04-11 20:20:59 +02:00 |
stats.h
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Resolve build failure on i686-linux
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2022-06-19 07:53:21 +02:00 |
stringtable.cpp
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
stringtable.h
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
v_colortables.cpp
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
v_colortables.h
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- moved renderstyle and colortables code to 'common'.
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2020-04-11 20:20:37 +02:00 |