gzdoom/src/common/engine
2022-08-03 08:44:38 +02:00
..
cycler.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
cycler.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
d_event.cpp - remove m_filter and simplify related code 2022-05-29 17:58:06 +02:00
d_eventbase.h - keep mouse coordinates as floats for as long as possible. 2020-09-28 22:12:44 +02:00
d_gui.h - moved some event related code to 'common'. 2020-06-13 20:31:57 +02:00
date.cpp - moved date code to its own file. 2020-10-16 22:57:27 +02:00
fcolormap.h - 2D drawer cleanup. 2020-04-11 20:20:58 +02:00
g_input.h - various engine updates from Raze. 2020-09-27 10:17:58 +02:00
gamestate.h - screenjob. fixes from Raze 2022-04-26 20:50:35 +02:00
gstrings.h - moved stringtable to 'common'. 2020-04-11 20:19:51 +02:00
i_interface.cpp - use static_assert to make 32 bit builds fail. 2022-06-22 11:11:29 +02:00
i_interface.h - add wipe transition support to the screenjob runner. 2022-04-26 20:50:37 +02:00
i_net.cpp - fixed some GCC warnings 2022-06-01 08:37:00 +02:00
i_net.h - route the StartScreen#::Net... functions through a global interface. 2022-06-01 08:37:00 +02:00
i_specialpaths.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
m_joy.cpp - DirectInput cleanup 2022-07-20 14:41:06 +02:00
m_joy.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
m_random.cpp - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
m_random.h - moved the script compiler's backend to 'common'. 2020-04-11 20:20:55 +02:00
namedef.h - fixed names for A_PlaySoundEx 2022-06-30 21:45:59 +02:00
palettecontainer.cpp - Backend update from Raze. 2022-01-02 11:39:17 +01:00
palettecontainer.h - hooked up graphical start screens with the in-game renderer. 2022-06-01 08:37:00 +02:00
printf.h - include fix. 2021-05-12 09:58:26 +02:00
renderstyle.cpp - use the standard library's 'clamp' function instead of our homegrown variant. 2021-10-30 10:21:50 +02:00
renderstyle.h - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
sc_man.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
sc_man.h - fixed: The compile context for constant evaluation did not initialize its Version member. 2022-08-03 08:44:38 +02:00
sc_man_scanner.re - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
sc_man_tokens.h - moved sc_man and palettecontainer to the 'common' folder. 2020-04-11 14:00:21 +02:00
serialize_obj.h - moved serializer to 'common'. 2020-04-11 20:20:54 +02:00
serializer.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
serializer.h Implement FVector ZScript for Actor Scale 2022-06-12 17:57:44 +02:00
serializer_internal.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
st_start.h - Startscreen fixes. 2022-06-01 09:30:20 +02:00
startupinfo.h - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
stats.cpp - added some things from Raze to allow using the same code in both projects. 2020-04-11 20:20:59 +02:00
stats.h Resolve build failure on i686-linux 2022-06-19 07:53:21 +02:00
stringtable.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
stringtable.h - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
v_colortables.cpp - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
v_colortables.h - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00