gzdoom/src/gamedata/a_keys.h
Christoph Oelckers 3f90764faa - moved the contents of g_inventory to g_shared and gamedata subfolders.
a_pickups only contains a few native remains of the inventory code and the other two only the static data maintenance for their items.
2019-02-01 18:13:12 +01:00

14 lines
319 B
C++

#ifndef A_KEYS_H
#define A_KEYS_H
class AActor;
class PClassActor;
int P_CheckKeys (AActor *owner, int keynum, bool remote, bool quiet = false);
void P_InitKeyMessages ();
int P_GetMapColorForLock (int lock);
int P_GetMapColorForKey (AActor *key);
int P_GetKeyTypeCount();
PClassActor *P_GetKeyType(int num);
#endif