mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 22:11:43 +00:00
- moved the contents of g_inventory to g_shared and gamedata subfolders.
a_pickups only contains a few native remains of the inventory code and the other two only the static data maintenance for their items.
This commit is contained in:
parent
edb34b9f7f
commit
3f90764faa
7 changed files with 6 additions and 5 deletions
|
@ -647,7 +647,7 @@ file( GLOB HEADER_FILES
|
|||
fragglescript/*.h
|
||||
g_shared/*.h
|
||||
g_statusbar/*.h
|
||||
g_inventory/*.h
|
||||
gamedata/*.h
|
||||
intermission/*.h
|
||||
maploader/*.h
|
||||
menu/*.h
|
||||
|
@ -973,9 +973,9 @@ set (PCH_SOURCES
|
|||
v_video.cpp
|
||||
w_wad.cpp
|
||||
wi_stuff.cpp
|
||||
g_inventory/a_keys.cpp
|
||||
g_inventory/a_pickups.cpp
|
||||
g_inventory/a_weapons.cpp
|
||||
gamedata/a_keys.cpp
|
||||
gamedata/a_weapons.cpp
|
||||
g_shared/a_pickups.cpp
|
||||
g_shared/a_action.cpp
|
||||
g_shared/a_decals.cpp
|
||||
g_shared/a_doors.cpp
|
||||
|
@ -1321,7 +1321,7 @@ target_link_libraries( zdoom ${ZDOOM_LIBS} gdtoa dumb lzma )
|
|||
include_directories( .
|
||||
g_statusbar
|
||||
g_shared
|
||||
g_inventory
|
||||
gamedata
|
||||
rendering
|
||||
sound
|
||||
textures
|
||||
|
@ -1439,6 +1439,7 @@ source_group("External\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/m
|
|||
source_group("External\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rapidjson/.+")
|
||||
source_group("External\\SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sfmt/.+")
|
||||
source_group("FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/fragglescript/.+")
|
||||
source_group("Game Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gamedata/.+")
|
||||
source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")
|
||||
source_group("Map Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/maploader/.+")
|
||||
source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
|
||||
|
|
Loading…
Reference in a new issue