gzdoom/src/gamedata
2019-02-17 19:15:57 +01:00
..
fonts - reworked console font loading to use the glyph sheets directly and allowing to load more than one per font. 2019-02-17 19:15:57 +01:00
resourcefiles - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
textures - moved FSpecialFont to its own file. 2019-02-17 12:53:12 +01:00
xlat
a_keys.cpp
a_keys.h
a_weapons.cpp
a_weapons.h
d_dehacked.cpp
d_dehacked.h
decallib.cpp
decallib.h
g_doomedmap.cpp
g_mapinfo.cpp - fixed map name setup 2019-02-13 00:47:03 +01:00
g_mapinfo.h - exported all Hexen map names and intermission texts to the language table. 2019-02-11 01:33:09 +01:00
g_skill.cpp
gi.cpp
gi.h
gstrings.h
info.cpp - fixed: The static event manager never got a link to the primary level. 2019-02-06 15:40:49 +01:00
info.h
keysections.cpp
p_terrain.cpp
p_terrain.h
p_xlat.cpp
stringtable.cpp Only replace Strife dialogue content if the default strings from zd_extra.pk3 are present. 2019-02-11 00:46:13 +01:00
stringtable.h Only replace Strife dialogue content if the default strings from zd_extra.pk3 are present. 2019-02-11 00:46:13 +01:00
teaminfo.cpp
teaminfo.h
umapinfo.cpp
w_wad.cpp - Fixed loading of folder based fonts and added a config lump per font. 2019-02-13 00:02:39 +01:00
w_wad.h - cleanup of font init to have less special cases 2019-02-12 00:19:44 +01:00
w_zip.h