gzdoom/wadsrc/static/zscript/hexen
2016-11-26 13:18:48 +01:00
..
baseweapons.txt - converted some Hexen stuff. 2016-10-17 23:27:34 +02:00
bats.txt - fixed: State labels were resolved in the calling function's context instead of the called function one's. 2016-11-14 14:12:27 +01:00
bishop.txt - fixed: State labels were resolved in the calling function's context instead of the called function one's. 2016-11-14 14:12:27 +01:00
blastradius.txt - scriptified ArtiBlastRadius. 2016-11-26 09:51:14 +01:00
boostarmor.txt - scriptified ArtiBoostArmor. 2016-11-26 10:08:25 +01:00
centaur.txt - scriptified Hexen's Centaur. 2016-11-12 17:21:11 +01:00
clericboss.txt - converted half of ClericHoly. (Making a commit before starting on the more complex stuff.) 2016-11-26 13:18:48 +01:00
clericflame.txt - scriptified the Cleric's flame weapon. Also fixed the angle calculations for the circle flame. 2016-11-26 10:30:41 +01:00
clericholy.txt - converted half of ClericHoly. (Making a commit before starting on the more complex stuff.) 2016-11-26 13:18:48 +01:00
clericmace.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
clericplayer.txt - converted some Hexen stuff. 2016-10-17 23:27:34 +02:00
clericstaff.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
demons.txt - used static constant arrays to shorten some code. 2016-11-20 18:34:27 +01:00
dragon.txt - fixed a lost '='. 2016-11-16 21:12:16 +01:00
ettin.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
fighteraxe.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
fighterboss.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
fighterfist.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
fighterhammer.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
fighterplayer.txt - converted some Hexen stuff. 2016-10-17 23:27:34 +02:00
fighterquietus.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
firedemon.txt - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
flame.txt - converted some Hexen stuff. 2016-10-17 23:27:34 +02:00
flechette.txt - fixed a lost '='. 2016-11-16 21:12:16 +01:00
flies.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
fog.txt - scriptified Hexen's fog. 2016-11-16 20:00:25 +01:00
healingradius.txt - converted the remaining Hexen actors. 2016-10-18 18:11:13 +02:00
heresiarch.txt - made the bounce flags accessible after verifying that the code works for 16 bit variables. 2016-10-25 11:38:02 +02:00
hexenarmor.txt - more Hexen conversions. 2016-10-18 00:49:13 +02:00
hexendecorations.txt - more Hexen conversions. 2016-10-18 00:49:13 +02:00
hexenkeys.txt - more Hexen conversions. 2016-10-18 00:49:13 +02:00
hexenspecialdecs.txt - scriptified Heretic's mace. 2016-11-24 13:45:43 +01:00
iceguy.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
korax.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
mageboss.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
magecone.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
magelightning.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
mageplayer.txt - converted some Hexen stuff. 2016-10-17 23:27:34 +02:00
magestaff.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
magewand.txt - converted the remaining Hexen actors. 2016-10-18 18:11:13 +02:00
mana.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
pig.txt - scriptified Chicken and Pig - not tested yet, because other things have priority. 2016-11-22 12:21:55 +01:00
puzzleitems.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
scriptprojectiles.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
serpent.txt - fixed: Hexen's serpent was still using "None" for 'no state', which in ZScript is done with null. 2016-11-07 20:12:06 +01:00
speedboots.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
spike.txt - scriptified Hexen's Wraith and parts of the Spike. 2016-11-17 00:44:43 +01:00
summon.txt - scriptified the Minotaur. 2016-11-26 01:14:47 +01:00
teleportother.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
wraith.txt - scriptified Hexen's Wraith and parts of the Spike. 2016-11-17 00:44:43 +01:00