gzdoom/src
2022-09-04 09:01:57 +02:00
..
common - move BobSin to game side. 2022-09-04 09:01:57 +02:00
console - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
g_statusbar - block direct comparisons of TAngle with floats 2022-08-26 18:01:52 +02:00
gamedata Prevent Keyconf from adding duplicate playerclass 2022-08-17 21:12:10 +02:00
intermission - reverted AActor::scale to a DVector2. 2022-07-11 12:20:34 +02:00
maploader - block direct comparisons of TAngle with floats 2022-08-26 18:01:52 +02:00
menu - added Raze-style HUD scaling. 2022-06-05 10:57:21 +02:00
playsim - move BobSin to game side. 2022-09-04 09:01:57 +02:00
posix Add detection for the Final Doom WADs that were recently added to the Steam version of Doom II. 2022-08-12 11:39:41 +02:00
r_data - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
rendering - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
scripting - add freezetics actor property 2022-09-03 17:58:16 -04:00
sound - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
utility/nodebuilder - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
win32 Add support for the GOG releases of the Unity versions of Doom and Doom II. 2022-08-19 08:00:53 +02:00
am_map.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
am_map.h
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt Add corona actor 2022-08-11 20:38:24 +08:00
ct_chat.cpp - the chat should use the console's scaling, not the one for the messages printed with the small font. 2022-06-05 16:29:42 +02:00
d_anonstats.cpp - fixes and improvements for survey code. 2022-07-31 17:49:21 +02:00
d_buttons.h
d_defcvars.cpp - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_defcvars.h - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp - added a few more names to the reserved names for main folder detection. 2022-06-04 22:11:14 +02:00
d_main.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
d_main.h - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
d_net.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
d_net.h - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_netinf.h
d_netinfo.cpp - added vertical bullet spread relative to ssg 2022-04-09 22:46:20 +02:00
d_protocol.cpp
d_protocol.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h - did a test compile as C++20 and fixed all warnings that got emitted. 2022-07-15 09:17:50 +02:00
doomstat.cpp
doomstat.h - remove old 'mouse_sensitivity' cvar completely, it's no longer needed 2020-09-30 01:05:37 -04:00
doomtype.h - added a new light mode that emulates Build's depth fading. 2020-06-08 23:37:20 +02:00
empty.cpp
events.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
events.h Allow WorldUnloaded events to know the next map name (if any). 2021-10-01 20:18:36 +02:00
g_cvars.cpp - Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion. 2022-03-08 07:43:39 +01:00
g_cvars.h
g_dumpinfo.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
g_game.cpp - fix issue #1708 - respect user preferences when specifying custom save/config/screenshot paths 2022-08-14 15:03:20 -04:00
g_game.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp - block wipes when streaming movies are playing. 2022-06-06 12:30:47 +02:00
g_level.h
g_levellocals.h Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
g_pch.h
g_pch2.h
gameconfigfile.cpp - set i_pauseinbackground to match !(i_soundinbackground) for all configs before this commit. 2022-06-09 04:11:44 -04:00
gameconfigfile.h Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts. 2021-04-24 22:46:03 -04:00
gitinfo.cpp
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h
m_cheat.cpp - separate message for disabling noclip2 2022-04-12 00:51:34 +02:00
m_cheat.h
m_misc.cpp - cleanup of Windows's I_OpenShell* functions 2022-08-17 00:31:22 +02:00
m_misc.h
namedef_custom.h Add corona actor 2022-08-11 20:38:24 +08:00
p_conversation.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
p_conversation.h
p_openmap.cpp - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
p_saveg.cpp Finished serializing 2022-07-22 17:11:59 +02:00
p_saveg.h
p_setup.cpp - optimized storage for animation definitions. 2022-07-17 10:15:09 +02:00
p_setup.h - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
p_states.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_tick.cpp - run the dynamic light recreation loop before calling the light ticker. 2021-08-11 15:41:42 +02:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
serializer_doom.h
st_stuff.cpp
st_stuff.h
version.h - version.h update 2022-07-07 08:27:33 -04:00
wi_stuff.cpp - carry over the tiling flag from the finished to the entering screen 2022-08-17 21:28:52 +02:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00