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Add detection for the Final Doom WADs that were recently added to the Steam version of Doom II.
Also add detection for the Steam Unity versions of Doom and Doom II to posix/i_steam.cpp, which was apparently missed by whoever added it to the win32 version.
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2 changed files with 6 additions and 2 deletions
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@ -160,7 +160,10 @@ static struct SteamAppInfo
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{"Hexen Deathkings of the Dark Citadel/base", 2370},
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{"Ultimate Doom/base", 2280},
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{"DOOM 3 BFG Edition/base/wads", 208200},
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{"Strife", 317040}
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{"Strife", 317040},
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{"Ultimate Doom/rerelease/DOOM_Data/StreamingAssets", 2280},
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{"Doom 2/rerelease/DOOM II_Data/StreamingAssets", 2300},
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{"Doom 2/finaldoombase", 2300}
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};
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TArray<FString> I_GetSteamPath()
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@ -222,7 +222,8 @@ TArray<FString> I_GetSteamPath()
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"DOOM 3 BFG Edition/base/wads",
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"Strife",
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"Ultimate Doom/rerelease/DOOM_Data/StreamingAssets",
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"Doom 2/rerelease/DOOM II_Data/StreamingAssets"
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"Doom 2/rerelease/DOOM II_Data/StreamingAssets",
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"Doom 2/finaldoombase"
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};
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FString path;
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