gzdoom/src/r_data
2022-08-26 18:09:29 +02:00
..
a_dynlightdata.cpp - fixed compilation with GCC 5 and newer 2019-07-07 11:51:34 +03:00
colormaps.cpp - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
colormaps.h - moved EColorManipulation into the backend. 2021-03-13 12:21:07 +01:00
gldefs.cpp Added the following GL Light flags: 2022-05-31 09:12:59 +02:00
models.cpp - blocked off direct access to TAngle’s internal storage. 2022-08-26 18:09:29 +02:00
models.h - Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion. 2022-03-08 07:43:39 +01:00
portalgroups.cpp - copied a few more map information CCMDs to g_ccmd. 2019-01-31 03:03:56 +01:00
r_canvastexture.cpp Move TexMan.GetCanvas and GetTextureCanvas to common 2022-07-25 18:50:16 +02:00
r_canvastexture.h Move TexMan.GetCanvas and GetTextureCanvas to common 2022-07-25 18:50:16 +02:00
r_interpolate.cpp - split the serializer in two to keep the Doom specific parts out of the main file. 2020-04-11 20:20:53 +02:00
r_interpolate.h - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
r_sections.cpp - fixed a few issues pointed out by the assert in the TArray [] operator. 2020-04-11 14:00:10 +02:00
r_sections.h - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
r_translate.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_translate.h - use translation slot 0 for reserved content, like font translations. 2020-04-11 20:20:39 +02:00
r_vanillatrans.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
r_vanillatrans.h - oops, missed this one 2020-01-01 08:12:31 -05:00
sprites.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00
sprites.h - reverted AActor::scale to a DVector2. 2022-07-11 12:20:34 +02:00
v_palette.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
v_palette.h - cleanup of 2D code. 2020-04-11 20:20:58 +02:00
voxeldef.cpp - disable implicit conversions from float to TAngle 2022-08-26 18:01:26 +02:00