- version.h update

This commit is contained in:
Rachael Alexanderson 2022-07-07 08:26:07 -04:00
parent a4aca9bd9c
commit 9050ded1c2

View file

@ -41,20 +41,20 @@ const char *GetVersionString();
/** Lots of different version numbers **/
#define VERSIONSTR "4.8pre"
#define VERSIONSTR "4.9pre"
// The version as seen in the Windows resource
#define RC_FILEVERSION 4,7,9999,0
#define RC_PRODUCTVERSION 4,7,9999,0
#define RC_FILEVERSION 4,8,9999,0
#define RC_PRODUCTVERSION 4,8,9999,0
#define RC_PRODUCTVERSION2 VERSIONSTR
// These are for content versioning.
#define VER_MAJOR 4
#define VER_MINOR 8
#define VER_MINOR 9
#define VER_REVISION 0
// This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number!
#define ENG_MAJOR 4
#define ENG_MINOR 8
#define ENG_MINOR 9
#define ENG_REVISION 0
// Version identifier for network games.