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- version.h update
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1 changed files with 5 additions and 5 deletions
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@ -41,20 +41,20 @@ const char *GetVersionString();
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/** Lots of different version numbers **/
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#define VERSIONSTR "4.8pre"
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#define VERSIONSTR "4.9pre"
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// The version as seen in the Windows resource
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#define RC_FILEVERSION 4,7,9999,0
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#define RC_PRODUCTVERSION 4,7,9999,0
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#define RC_FILEVERSION 4,8,9999,0
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#define RC_PRODUCTVERSION 4,8,9999,0
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#define RC_PRODUCTVERSION2 VERSIONSTR
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// These are for content versioning.
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#define VER_MAJOR 4
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#define VER_MINOR 8
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#define VER_MINOR 9
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#define VER_REVISION 0
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// This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number!
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#define ENG_MAJOR 4
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#define ENG_MINOR 8
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#define ENG_MINOR 9
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#define ENG_REVISION 0
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// Version identifier for network games.
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