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common
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- pass ´hashfile´ to filesystem as parameter
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2022-04-29 02:20:35 +02:00 |
console
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
g_statusbar
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- fixed: The alt HUD's draw call did not use the virtual interface.
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2022-04-15 22:54:26 +02:00 |
gamedata
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- removed all remains of the corpsegibs flag and made vileghosts interactive
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2022-04-29 00:28:34 +02:00 |
intermission
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- where did that '!' come from?
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2022-04-28 20:48:00 +02:00 |
maploader
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- removed all remains of the corpsegibs flag and made vileghosts interactive
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2022-04-29 00:28:34 +02:00 |
menu
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- moved the wipe loop out of d_main.cpp into f_wipe.cpp
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2022-04-26 20:50:36 +02:00 |
playsim
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- added ‚repeat‘ option to SetLineActivation ACS function
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2022-04-29 00:58:07 +02:00 |
posix
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- bump macOS version to 10.12 in .plist
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2021-10-18 10:41:02 +03:00 |
r_data
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- lock cvar shader uniforms behind a command line parameter for now
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2022-04-16 12:12:40 -04:00 |
rendering
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- moved wipe code into the backend
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2022-04-26 20:50:36 +02:00 |
scripting
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- make stuff compile again
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2022-04-26 20:50:35 +02:00 |
sound
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- separate i_pauseinbackground and i_soundinbackground - they probably should ultimately be moved out of the sound code
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2022-01-15 20:17:11 -05:00 |
utility/nodebuilder
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- missed some MAX's.
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2021-10-30 10:45:58 +02:00 |
win32
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
am_map.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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- final update of menu code from Raze.
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2020-10-16 22:57:30 +02:00 |
CMakeLists.txt
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- moved wipe code into the backend
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2022-04-26 20:50:36 +02:00 |
ct_chat.cpp
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |
d_anonstats.cpp
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- updated survey code to check for Apple's M1 CPU.
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2021-09-21 22:01:50 +02:00 |
d_buttons.h
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- use an array to store the buttons.
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2020-04-11 20:19:50 +02:00 |
d_defcvars.cpp
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- enable cvar blacklisting for defcvars for certain platform variables
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2021-09-05 10:27:06 -04:00 |
d_defcvars.h
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- enable cvar blacklisting for defcvars for certain platform variables
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2021-09-05 10:27:06 -04:00 |
d_event.h
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- route all accesses to gameaction from the backend through the sysCallbacks.
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2022-04-26 20:50:34 +02:00 |
d_iwad.cpp
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- add steamappid field for DRPC
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2022-03-10 00:03:50 -05:00 |
d_main.cpp
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-preparations for adding command line args in IWAD selector
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2022-04-29 15:10:49 +02:00 |
d_main.h
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- add steamappid field for DRPC
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2022-03-10 00:03:50 -05:00 |
d_net.cpp
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |
d_net.h
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- moved i_net into 'common' to bring it in line with Raze.
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2020-09-27 12:30:54 +02:00 |
d_netinf.h
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- fixed startup-time setup of serverinfo CVARs.
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2020-04-13 11:53:08 +02:00 |
d_netinfo.cpp
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- added vertical bullet spread relative to ssg
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2022-04-09 22:46:20 +02:00 |
d_protocol.cpp
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d_protocol.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |
doomdata.h
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- Add support for loading lightmap data generated by ZDRay
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2021-09-24 14:51:48 +08:00 |
doomdef.h
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- removed all remains of the corpsegibs flag and made vileghosts interactive
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2022-04-29 00:28:34 +02:00 |
doomstat.cpp
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- decoupled the string table from game implementation details.
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2020-04-11 20:19:51 +02:00 |
doomstat.h
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- remove old 'mouse_sensitivity' cvar completely, it's no longer needed
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2020-09-30 01:05:37 -04:00 |
doomtype.h
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- added a new light mode that emulates Build's depth fading.
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2020-06-08 23:37:20 +02:00 |
empty.cpp
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events.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
events.h
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Allow WorldUnloaded events to know the next map name (if any).
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2021-10-01 20:18:36 +02:00 |
g_cvars.cpp
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- Added 'ScaleWeaponFOV' flag to MODELDEF. Affects weapon models only; will scale the model along with the user's FOV to reduce distortion.
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2022-03-08 07:43:39 +01:00 |
g_cvars.h
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g_dumpinfo.cpp
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- missed some MAX's.
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2021-10-30 10:45:58 +02:00 |
g_game.cpp
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- summary screen is working again
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2022-04-26 20:50:36 +02:00 |
g_game.h
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- make stuff compile again
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2022-04-26 20:50:35 +02:00 |
g_hub.cpp
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |
g_hub.h
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g_level.cpp
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- proper handling for running an end-of-game intermission.
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2022-04-27 10:53:07 +02:00 |
g_level.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
g_levellocals.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- changed FString API to use ptrdiff_t instead of long for signed size arguments.
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2021-08-12 00:45:59 +02:00 |
gameconfigfile.h
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Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts.
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2021-04-24 22:46:03 -04:00 |
gitinfo.cpp
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hu_scores.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
hu_stuff.h
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- backport some fixes from Raze - mostly redundant includes.
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2020-04-11 20:20:39 +02:00 |
m_cheat.cpp
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- separate message for disabling noclip2
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2022-04-12 00:51:34 +02:00 |
m_cheat.h
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m_misc.cpp
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- changed FString API to use ptrdiff_t instead of long for signed size arguments.
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2021-08-12 00:45:59 +02:00 |
m_misc.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
namedef_custom.h
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- fixed Dehacked check for A_ConsumeAmmo.
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2022-04-14 12:21:24 +02:00 |
p_conversation.cpp
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- make stuff compile again
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2022-04-26 20:50:35 +02:00 |
p_conversation.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
p_openmap.cpp
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- Add support for loading lightmap data generated by ZDRay
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2021-09-24 14:51:48 +08:00 |
p_saveg.cpp
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- don't move bad polyobjects in the savegame loader.
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2022-04-15 22:41:55 +02:00 |
p_saveg.h
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p_setup.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_setup.h
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- Add support for loading lightmap data generated by ZDRay
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2021-09-24 14:51:48 +08:00 |
p_states.cpp
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- removed most templates.h includes.
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2021-10-30 10:49:12 +02:00 |
p_tick.cpp
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- run the dynamic light recreation loop before calling the light ticker.
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2021-08-11 15:41:42 +02:00 |
p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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- replaced MIN/MAX in all non-common code.
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2021-10-30 10:16:52 +02:00 |
serializer_doom.h
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- reactivated saving of sounds by name, not by index.
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2020-04-13 10:32:46 +02:00 |
st_stuff.cpp
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Added 'NoKeyboardCheats' option to IWADINFO
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2019-11-13 17:34:42 +01:00 |
st_stuff.h
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version.h
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- Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point to your AppId for your game. It will use a default GZDoom one if not found.
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2022-03-09 22:45:59 -05:00 |
wi_stuff.cpp
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |
wi_stuff.h
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |