gzdoom/src/maploader
Christoph Oelckers c83344f5c2 - removed all remains of the corpsegibs flag and made vileghosts interactive
Ghosts are still off by default, but they will now be enabled when selecting the vanilla (strict) compatibility mode.
2022-04-29 00:28:34 +02:00
..
compatibility.cpp - removed all remains of the corpsegibs flag and made vileghosts interactive 2022-04-29 00:28:34 +02:00
edata.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
glnodes.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
maploader.cpp - avoid passing game structs to common backend code 2022-04-11 00:01:30 +02:00
maploader.h - implement drawing sides with lightmaps 2021-09-24 17:27:23 +08:00
polyobjects.cpp - fixed some incorrect array allocation sizes in polyobj code 2022-04-19 10:25:14 +02:00
postprocessor.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
renderinfo.cpp - fixed: 3D floor model sectors were not added to the sector lists for precise rendering. 2021-09-14 19:49:42 +02:00
slopes.cpp - fixed order of slope creation so that slope copies are the last thing being done. 2022-03-16 08:06:59 +01:00
specials.cpp - added a 'no MBF21' compatibility flag. 2022-02-14 20:00:06 +01:00
strifedialogue.cpp - prevent redundant string copying in Strife conversation parser 2021-06-08 10:31:45 +03:00
udmf.cpp ZDRay keyword updates. 2022-02-19 22:04:36 +01:00
udmf.h - removed the implicit conversion operators from FName. 2020-04-11 14:00:13 +02:00
usdf.cpp Fix IfItem amount not being checked (#1262) 2021-01-02 07:39:14 -05:00