gzdoom/src/doomstat.cpp
Christoph Oelckers b3c7b81893 - decoupled the string table from game implementation details.
Using callbacks now to query needed game state.
2020-04-11 20:19:51 +02:00

51 lines
1.4 KiB
C++

//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
// Copyright 2002-2016 Christoph Oelckers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// Put all global state variables here.
//
//-----------------------------------------------------------------------------
#include "stringtable.h"
#include "doomstat.h"
#include "i_system.h"
#include "g_level.h"
#include "g_levellocals.h"
int SaveVersion;
// Localizable strings
// Game speed
EGameSpeed GameSpeed = SPEED_Normal;
// [RH] Network arbitrator
int Net_Arbitrator = 0;
int NextSkill = -1;
int SinglePlayerClass[MAXPLAYERS];
bool ToggleFullscreen;
FString LumpFilterIWAD;