Christoph Oelckers
f2659cf357
- initialization of IntermissionScreen objects.
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SVN r2883 (finale)
2010-10-02 17:50:33 +00:00
Christoph Oelckers
858e5ea0a4
- create intermissions from text screen clusterinfos.
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- restore end of game action special.
- move game's default end sequence into gameinfo section.
SVN r2879 (finale)
2010-10-02 13:02:36 +00:00
Christoph Oelckers
287741c18b
- create intermission descriptor objects from EndGame definitions.
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SVN r2878 (finale)
2010-10-02 11:26:35 +00:00
Christoph Oelckers
a9632c2694
- intermission parser complete. The current definitions get parsed without error messages.
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SVN r2877 (finale)
2010-10-02 10:32:16 +00:00
Christoph Oelckers
854e236c86
- more parser stuff
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- moved text screen coordinates into gameinfo section.
SVN r2876 (finale)
2010-10-02 07:43:18 +00:00
Christoph Oelckers
cf099f99e0
- started work on parser
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- implemented empty class methods.
SVN r2871 (finale)
2010-10-01 22:58:31 +00:00
Christoph Oelckers
9ef5c47e18
- finale branch compiles again. Still nothing to see here though.
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SVN r2870 (finale)
2010-10-01 16:57:37 +00:00
Christoph Oelckers
39f15b818c
- disabled old finale code
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- rough outline of new intermission interface.
SVN r2869 (finale)
2010-09-30 10:25:15 +00:00
Christoph Oelckers
024bbeb171
- changed 'load game' menu so that it preselects the last used savegame, either for loading or saving.
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SVN r2867 (trunk)
2010-09-29 22:24:55 +00:00
Christoph Oelckers
5464676603
- cleaned up i_music.cpp.
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SVN r2866 (trunk)
2010-09-29 19:29:14 +00:00
Christoph Oelckers
5be9729872
- FScanner::Float is a double so there's no need to cast values to float before assigning them to this variable.
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SVN r2865 (trunk)
2010-09-29 07:25:14 +00:00
Randy Heit
bc08502132
- Pass SMF files through the MIDI conversion process too, to give TiMidity++ and FMOD some
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degree of support for songs that use loop controllers to loop the song back to a point after
the very beginning of the song.
- Enable loops during SMF generation. Infinite loops will be clamped to some finite amount. (This is currently 30, so a 3 minute song will still restart from the very beginning after 90 minutes)
- Fixed: The SMF, HMI, and XMI readers all generated invalid MEVT_NOP events.
- Fixed: SMF generation died on songs that set their tempo during the initial beat.
SVN r2864 (trunk)
2010-09-29 03:35:53 +00:00
Christoph Oelckers
64784b2dc8
- fixed: DOptionMenu::FirstSelectable should not be called when the menu already has a valid selection.
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SVN r2863 (trunk)
2010-09-29 00:54:14 +00:00
Christoph Oelckers
e2c105b447
- fixed: XMI music files were not converted for playback with FMod or Timidity++.
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- Was there any reason why the MIDI_GUS device was so well hidden from the user? It sure does not sound broken. Added it to MIDI menu and $mididevice.
SVN r2862 (trunk)
2010-09-29 00:35:47 +00:00
Christoph Oelckers
6014250f3a
- fixed: Option menus with no selectable items crashed.
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SVN r2861 (trunk)
2010-09-28 16:28:44 +00:00
Christoph Oelckers
9414fd2995
- fixed: G_DoLoadLevel must reset level.maptime before calling P_SetupLevel or all actors that read it in their BeginPlay method get the wrong time.
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SVN r2860 (trunk)
2010-09-28 15:14:53 +00:00
Randy Heit
5a3b3631c3
- Added XMIDI support (including subsongs).
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- Moved unaligned accessors into m_swap.h.
SVN r2859 (trunk)
2010-09-28 03:58:41 +00:00
Christoph Oelckers
2d5755a80e
- fix GCC warning.
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SVN r2858 (trunk)
2010-09-27 22:42:35 +00:00
Christoph Oelckers
77709f1847
- fixed: The loadgame menu responder did not check for an empty list of savegames.
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SVN r2857 (trunk)
2010-09-27 22:36:47 +00:00
Christoph Oelckers
add5518a04
- added some constant definitions for action specials to DECORATE header.
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SVN r2856 (trunk)
2010-09-27 05:49:56 +00:00
Christoph Oelckers
9abaaa1785
- added a default cursor for Chex Quest.
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- set 'cursor' as default for Action Doom 2. Doom's bunny is probably not the best thing here...
- made cursor user-settable in the menu.
SVN r2855 (trunk)
2010-09-26 07:46:34 +00:00
Christoph Oelckers
cf9792ed53
- fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
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- added 'else' blocks to MENUDEF parser.
SVN r2854 (trunk)
2010-09-26 06:53:40 +00:00
Randy Heit
79f26d9e5c
- I do believe I forgot to add some things.
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SVN r2853 (trunk)
2010-09-26 05:33:46 +00:00
Randy Heit
17f9e687bd
- Added cursorpic gameinfo property to set the mouse cursor image.
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SVN r2852 (trunk)
2010-09-26 05:31:52 +00:00
Christoph Oelckers
3f69b63873
- fixed: Backing out of a skill confirmation message screen caused that skill to be used for the next game if the menu wasn't fully closed first.
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SVN r2851 (trunk)
2010-09-25 23:28:44 +00:00
Christoph Oelckers
3f420c97bd
- allow setting the startup screen's title through GAMEINFO lump.
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SVN r2850 (trunk)
2010-09-24 14:27:52 +00:00
Randy Heit
4397ef3323
- Added HMP file support.
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SVN r2849 (trunk)
2010-09-24 02:46:48 +00:00
Randy Heit
46eebe29a4
- Update the HMI player to use the division information stored in the song and check the full file signature.
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SVN r2848 (trunk)
2010-09-23 22:37:25 +00:00
Christoph Oelckers
917e93e633
- fixed: The check for savegames without picture was reversed.
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- fixed: Savegames that were saved without picture did not display the 'No picture' message because the empty PNG container was still recognized as image.
SVN r2847 (trunk)
2010-09-23 06:14:30 +00:00
Randy Heit
b9185f7c62
- Added a NULL skins[] check to AActor::SetState().
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SVN r2846 (trunk)
2010-09-23 01:56:04 +00:00
Randy Heit
b8fa340986
- Fixed: ACS's GetActorX, GetActorY, GetActorZ, GetActorFloorZ, GetActorCeilingZ, GetActorAngle,
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and GetActorPitch did not have NULL pointer checks for the TID == 0 case.
SVN r2845 (trunk)
2010-09-23 01:51:00 +00:00
Christoph Oelckers
16fa8cc249
- Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( )
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SVN r2844 (trunk)
2010-09-22 06:52:48 +00:00
Braden Obrzut
15d74dab56
- Fixed: GCC warnings.
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SVN r2843 (trunk)
2010-09-21 20:35:40 +00:00
Braden Obrzut
1e83634089
- Fixed: The aspectratio SBarInfo command never ticked its contents.
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SVN r2842 (trunk)
2010-09-21 20:07:03 +00:00
Christoph Oelckers
385cfc5698
- fixed some texture priorititing problems with Hexen's player displays for the menu. The patches for these should not be placed in the TEX_WallPatch namespace because it's not what modders might expect from them.
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SVN r2841 (trunk)
2010-09-21 16:50:09 +00:00
Christoph Oelckers
a3e98eb4ab
- added automatic centering of Hexen's skill menu so that it can adjust automatically to the different player classes.
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SVN r2840 (trunk)
2010-09-21 12:58:59 +00:00
Christoph Oelckers
583cbd49a6
- try to encapsulate access to the player class's display name for printing purposes.
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SVN r2839 (trunk)
2010-09-21 09:43:54 +00:00
Braden Obrzut
0619a2677e
- Fixed: SBarInfo couldn't print extended ASCII characters.
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SVN r2838 (trunk)
2010-09-20 23:00:27 +00:00
Christoph Oelckers
59b19d36fb
- Fixed: AActor::Slam mzst check the charging monster's health before setting it back to its See state. Damaging the target may cause action that might have killed it.
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SVN r2837 (trunk)
2010-09-19 22:33:21 +00:00
Christoph Oelckers
a2673c2cc4
- fixed a misplaced ')' in addkeysection.
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SVN r2836 (trunk)
2010-09-19 22:23:57 +00:00
Christoph Oelckers
ebcf08686a
- Fixed typo in plasma gun's nametag.
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SVN r2835 (trunk)
2010-09-19 16:49:43 +00:00
Christoph Oelckers
74525ab1d6
- moved some info into the GAMEINFO section:
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* the sprite used for 'pause'.
* the factor with which a monster's health is multiplied to decide if it's supposed to be gibbed,
* the decision to make monsters run faster in nightmare mode.
- moved the hard coded lock messages for lock types 102 and 103 into the language lump.
- fixed: Raven's fast monsters could become slower in Nightmare if they had very short walking states.
SVN r2834 (trunk)
2010-09-19 10:39:34 +00:00
Christoph Oelckers
7dcf9b4738
- fixed: The current level's statistics should not be updated when not actually playing.
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- added a STAT display for the game statistics info.
SVN r2833 (trunk)
2010-09-19 09:02:44 +00:00
Christoph Oelckers
9a8a446840
- added player class definition through the GAMEINFO section in MAPINFO. Also added a NOMENU flag that can be set for a player class. This means that the use of KEYCONF is now deprecated except for its original purpose: To define mod specific key binding options.
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SVN r2832 (trunk)
2010-09-19 08:27:20 +00:00
Christoph Oelckers
a3d38be793
- fixed: The DUMB specific options should be grayed out when using FMod for playing back modules.
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SVN r2831 (trunk)
2010-09-19 06:37:38 +00:00
Christoph Oelckers
e1de9f0633
- fixed: The newly accelerated mousewheel scrolling code did not check for the end of the list and could scroll one item too far. It also incremented VisBottom by 3 instead of 2.
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- changed lock failsound lookup so that for each sound it tries to resolve it as a player sound before deciding if it is valid.
SVN r2830 (trunk)
2010-09-19 06:34:15 +00:00
Randy Heit
c4c69df6dc
- Fixed: FOptionMenuItemJoyMap::SetSelection() did not convert from menu selection number to joyaxis number.
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SVN r2829 (trunk)
2010-09-19 04:04:34 +00:00
Randy Heit
503ae5a9ee
- Scroll two rows at a time with the mouse wheel in the options menu.
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SVN r2828 (trunk)
2010-09-19 03:52:18 +00:00
Randy Heit
94ce4d5d69
- Remove extra *usefail definition for the pig player.
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- Locks can now define more than one LockedSound by separating them with commas. The default setting
for this property is now "*keytry", "misc/keytry". The first sound that is defined is the one that will
be played for the lock. Thus, for standard locks, if the player class defines *keytry, that will be
played. Otherwise, misc/keytry will be played as before.
SVN r2827 (trunk)
2010-09-19 03:30:31 +00:00
Christoph Oelckers
df138fe4f9
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
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- merged all places where secrets are credited into one common function.
- added the Doom64 COUNTSECRET actor flag.
- fixed: AInventory::CreateCopy did not clear the COUNTITEM flag.
- fixed: Dropping an item did not increase the item count but the dropped item could still have the COUNTITEM flag. Now this flag gets cleared when the item gets picked up so that dropped items don't count a second time.
SVN r2826 (trunk)
2010-09-19 00:06:45 +00:00