Randy Heit
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34b2d0b21a
|
- Fixed: Putting a lightlist in a sector caused that sector's floorlight and ceilinglight to be ignored.
SVN r4193 (trunk)
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2013-03-21 02:28:07 +00:00 |
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Randy Heit
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cb41771342
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- When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616)
SVN r4192 (trunk)
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2013-03-21 02:07:42 +00:00 |
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Randy Heit
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53e73783e0
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- Added spawnofs_z parameter to A_RailAttack and A_CustomRailgun.
SVN r4191 (trunk)
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2013-03-20 03:36:45 +00:00 |
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Randy Heit
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283ee1a891
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- Make teleport fogs target the teleported actor.
SVN r4190 (trunk)
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2013-03-20 03:21:37 +00:00 |
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Randy Heit
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fc4b0ffe68
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- Use a missile's MaxTargetRange property as the range for P_AimLineAttack() inside P_SpawnPlayerMissile().
SVN r4189 (trunk)
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2013-03-20 03:19:02 +00:00 |
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Randy Heit
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277d59b2bb
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- Added flags SXF_CLEARCALLERTID, SXF_MULTIPLYSPEED, and SXF_TRANSFERSCALE for A_SpawnItemEx.
SVN r4188 (trunk)
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2013-03-20 03:07:45 +00:00 |
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Randy Heit
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de20936b13
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- Allow negative force for A_RadiusThrust.
SVN r4187 (trunk)
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2013-03-20 02:41:59 +00:00 |
|
Braden Obrzut
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18bf56d3d7
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- Fixed: NULL pointer dereference in DrawGem.
SVN r4186 (trunk)
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2013-03-18 21:56:15 +00:00 |
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Randy Heit
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98ea4d3d51
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- Added C_GetMassCVarString(), which C_WriteCVars() is now a wrapper around. (And the latter
should probably be factored away eventually.)
SVN r4185 (trunk)
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2013-03-17 03:04:17 +00:00 |
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Randy Heit
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573b6992ce
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- Use a TArray for backing up cvars overwritten by a demo.
SVN r4184 (trunk)
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2013-03-17 02:41:45 +00:00 |
|
Braden Obrzut
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b096c7a82f
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- Fixed: changemap allowed changing the map in "demo mode."
- Fixed: Crash when using the console at the title screen.
SVN r4182 (trunk)
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2013-03-15 21:41:01 +00:00 |
|
Christoph Oelckers
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b0203c9f1d
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- added Xaser's SXF_USEBLOODCOLOR for A_SpawnItemEx submission
SVN r4181 (trunk)
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2013-03-13 11:27:30 +00:00 |
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Randy Heit
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8410ac760a
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- Added A_SetDamageType.
SVN r4180 (trunk)
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2013-03-13 04:04:48 +00:00 |
|
Randy Heit
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fb2f201c8b
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- Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set.
SVN r4179 (trunk)
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2013-03-13 03:59:57 +00:00 |
|
Randy Heit
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e240d24abe
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- Fixed: P_SpawnPlayerMissile() should not 0 the pitch for weapons that don't autoaim.
This allows A_FireOldBFG to work properly when freelook is disabled.
SVN r4178 (trunk)
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2013-03-13 02:56:54 +00:00 |
|
Christoph Oelckers
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c7aa7e2a4b
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- missing NORANDOMPUFFZ code.
SVN r4177 (trunk)
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2013-03-09 07:09:40 +00:00 |
|
Braden Obrzut
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3fe31668a6
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- More Visual Studio with CMake fixes.
SVN r4176 (trunk)
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2013-03-08 19:23:06 +00:00 |
|
Randy Heit
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ba0e0c2914
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- Fixed: Don't start the MAPINFO music just to have it replaced by the saved music when returning to a level in a hub.
SVN r4175 (trunk)
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2013-03-08 02:34:26 +00:00 |
|
Braden Obrzut
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478bfa6cf1
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- Fixed: file_directory tried to free it's input parameter.
SVN r4174 (trunk)
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2013-03-07 22:16:09 +00:00 |
|
Braden Obrzut
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88a0d22f23
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- Fixed: Playing strife forced the inventory to be used immediately instead of being determined by the presence of an inventory overlay.
SVN r4173 (trunk)
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2013-03-03 19:12:21 +00:00 |
|
Randy Heit
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1107bebfcf
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- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
SVN r4172 (trunk)
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2013-03-02 01:54:40 +00:00 |
|
Randy Heit
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8f7cd73a41
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- Comment out star and bstar stuff in wi_stuff.cpp.
SVN r4171 (trunk)
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2013-03-02 01:27:36 +00:00 |
|
Christoph Oelckers
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33f363f4c6
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- added TheFortuneTeller's NORANDOMPUFFZ submission.
SVN r4170 (trunk)
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2013-02-27 10:35:44 +00:00 |
|
Randy Heit
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ce39368796
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- Fixed: Players using colorsets instead of custom colors overrode their team colors.
SVN r4169 (trunk)
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2013-02-27 03:27:33 +00:00 |
|
Randy Heit
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b93dfcf3cf
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- Fixed: G_DoLoadLevel() has a for loop where it resets player cameras that incremented and checked the wrong variable.
SVN r4168 (trunk)
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2013-02-27 03:13:55 +00:00 |
|
Randy Heit
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be0845acf1
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- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
SVN r4167 (trunk)
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2013-02-27 03:10:25 +00:00 |
|
Braden Obrzut
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01fed92920
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- Added support for Visual Studio to the CMake project.
SVN r4166 (trunk)
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2013-02-25 00:12:21 +00:00 |
|
Braden Obrzut
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e6f66e3c93
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- Fixed: GCC build.
SVN r4165 (trunk)
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2013-02-24 17:17:20 +00:00 |
|
Randy Heit
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2919bdf4fe
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- Fixed: Skyboxes never cleared planes when a 3D floor was in view.
SVN r4164 (trunk)
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2013-02-23 05:15:32 +00:00 |
|
Randy Heit
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4f3a03f2f4
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- Fixed: stat skyboxes output was broken.
SVN r4163 (trunk)
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2013-02-23 04:24:40 +00:00 |
|
Randy Heit
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1c9396cd6c
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- Properly transfer powerups between morphed and unmorphed actors by calling EndEffect() on the
powerups before they transfer ownership, then calling InitEffect() on them after they transfer
ownership.
SVN r4162 (trunk)
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2013-02-23 03:25:33 +00:00 |
|
Christoph Oelckers
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81785124c5
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- fixed: the ExplosiveBarrel's height was wrong.
SVN r4161 (trunk)
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2013-02-22 21:18:29 +00:00 |
|
Braden Obrzut
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47e7ab21cc
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- Fixed: strcpy on map arrays didn't properly translate the array number.
SVN r4160 (trunk)
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2013-02-22 18:42:26 +00:00 |
|
Braden Obrzut
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356bfe81e3
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- Cleared GCC warnings.
SVN r4159 (trunk)
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2013-02-22 18:16:23 +00:00 |
|
Randy Heit
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6eb10a8079
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- Fixed: r4160 inadvertently inverted the damage check for thrusting in P_RadiusAttack().
SVN r4158 (trunk)
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2013-02-22 03:06:00 +00:00 |
|
Randy Heit
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445bc148b7
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- Fixed: r4067 completely disabled weapon switching via A_ReFire.
SVN r4157 (trunk)
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2013-02-22 02:42:42 +00:00 |
|
Randy Heit
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e0c751114f
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- Fixed: A TITLEMAP defined with SpawnWithWeaponRaised set caused a crash.
SVN r4156 (trunk)
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2013-02-22 01:51:35 +00:00 |
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Randy Heit
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e0db52629d
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- Fixed: RandomSpawner could hang on lists with monsters when nomonsters is enabled or with 'None' items.
SVN r4155 (trunk)
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2013-02-22 01:34:16 +00:00 |
|
Christoph Oelckers
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071002c02b
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- add weapon slots to key configuration menu.
SVN r4154 (trunk)
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2013-02-20 12:22:04 +00:00 |
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Randy Heit
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7d90117fb9
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- Fixed: RandomSpawner should observe the nomonsters flags when deciding what to spawn.
SVN r4153 (trunk)
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2013-02-20 02:47:01 +00:00 |
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Randy Heit
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4fe9b6112a
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- Fixed: The change in r3951 knew nothing about 3D floors.
SVN r4152 (trunk)
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2013-02-20 02:26:36 +00:00 |
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Randy Heit
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fef083f59c
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- Use a temporary bitmap when when copying true color pixels of a multipatch texture, the blend
operation is not BLEND_NONE, and it doesn't just redirect straight to a direct texture.
SVN r4151 (trunk)
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2013-02-20 01:31:41 +00:00 |
|
Christoph Oelckers
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e50de1e5fc
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- fixed: APowerSpeed::Serialize needs to call the super method.
SVN r4150 (trunk)
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2013-02-19 08:10:33 +00:00 |
|
Randy Heit
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2e7ef2e019
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- Added Brazilian Portuguese translation.
SVN r4149 (trunk)
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2013-02-19 02:59:40 +00:00 |
|
Randy Heit
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f5891dea25
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- Added time display for alt hud.
SVN r4148 (trunk)
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2013-02-19 02:58:03 +00:00 |
|
Randy Heit
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602209d4a4
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- Add NoRandomPlayerclass flag for MAPINFO.
SVN r4147 (trunk)
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2013-02-19 02:50:47 +00:00 |
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Randy Heit
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bd601a1bc8
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- Added NOTRAIL flag for PowerSpeed.
SVN r4146 (trunk)
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2013-02-19 02:44:49 +00:00 |
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Randy Heit
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ae6b0c6215
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- Added IF_NOSCREENFLASH>
SVN r4145 (trunk)
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2013-02-19 02:27:41 +00:00 |
|
Randy Heit
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619e65ad6f
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- Allow negative parameters to A_Light.
SVN r4144 (trunk)
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2013-02-19 02:25:20 +00:00 |
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Randy Heit
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b96d305c87
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- Make the DOOM 3 BFG Edition the last Steam path checked, so it won't override the regular doom.wad.
SVN r4142 (trunk)
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2013-02-19 01:55:14 +00:00 |
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