Magnus Norddahl
9416d436fe
Move software renderer into its own namespace to isolate its globals and make
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any access explicit. This reveals the places in the code where they are being
accessed where they shouldn't and prevents accidental usage.
2016-12-01 02:38:32 +01:00
Magnus Norddahl
1bed6feadc
Detach poly renderer from r_main
2016-12-01 00:42:14 +01:00
Magnus Norddahl
e9e7839133
Create drawergen tool
2016-11-28 17:31:56 +01:00
Magnus Norddahl
fabac78ea8
Add poly renderer to the menus
2016-11-21 15:19:24 +01:00
Magnus Norddahl
3673338644
Split r_poly into multiple files handling each aspect of rendering a scene
2016-11-14 14:19:48 +01:00
Magnus Norddahl
9820a6cb88
Request GL BSP instead of requiring automap texturing to be on
2016-11-09 12:07:07 +01:00
Rachael Alexanderson
dffba5267d
- Full freelook is now enabled if r_newrenderer is set to true.
2016-11-08 00:44:53 -05:00
Magnus Norddahl
d5865a46a0
Move triangle drawer into a command and change the sky code to use it if r_cubesky is enabled
2016-10-19 17:44:50 +02:00
Magnus Norddahl
694cae054c
Add some experimental draw triangle code
2016-10-18 18:23:56 +02:00
Magnus Norddahl
9c8f841858
Merge branch 'llvmcompiler' into qzdoom
2016-10-03 23:22:28 +02:00
Magnus Norddahl
bfa291b02f
Create LLVMDrawers class as the external interface to the drawers
2016-09-29 02:10:14 +02:00
raa-eruanna
1b7827342c
- Fixed: Changed r_clearbuffer to do a little more than clear the top quarter of the screen. Still need to do an actual color fill - will do it later.
2016-09-27 04:14:00 -04:00
Magnus Norddahl
5ef46d1730
Merge remote-tracking branch 'gzdoom/master' into qzdoom
2016-09-24 09:37:18 +02:00
Christoph Oelckers
67239cd623
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
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This is so that PNGs can be written to memory, not just to an external file. stdio's FILE cannot be easily redirected but a C++ class can.
The writer is very simple and primitive right now, allowing no seeking, but for the job at hand it is sufficient.
Note that large parts of savegame creation have been disabled, because they are about to be rewritten and it makes no sense to adjust them all before.
2016-09-21 09:01:12 +02:00
Christoph Oelckers
970c168b13
- re-added serialization of treanslations.
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- removed more dead code.
2016-09-20 19:45:32 +02:00
raa-eruanna
004c7de89b
Part 1 of code merge
2016-09-14 04:03:39 -04:00
raa-eruanna
81545d9b4e
Merge http://github.com/rheit/zdoom
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# Conflicts:
# src/v_video.cpp
2016-09-14 02:24:59 -04:00
Magnus Norddahl
5b438d220f
Switch from ratio enum to float
2016-09-12 15:51:50 +02:00
Magnus Norddahl
c235de5c22
Native mipmap support to FTexture
2016-06-21 21:55:08 +02:00
Magnus Norddahl
d15af1524c
Added mipmap support for floor and ceiling
2016-06-21 09:38:47 +02:00
Magnus Norddahl
5963f29afd
Added missing SetUpdated
2016-06-17 10:16:34 +02:00
Magnus Norddahl
000008e04d
Fixed empty canvas in kdizd intermission screen
2016-06-17 10:14:33 +02:00
Magnus Norddahl
77c4786b9d
Minor code cleanup
2016-06-14 23:05:20 +02:00
Magnus Norddahl
69b2fa72e8
Moved RGBA draw stuff to its own header file
2016-06-13 23:10:54 +02:00
Magnus Norddahl
8ba6a4f175
Precache, Unload and FillSimplePoly bug fix
2016-06-13 21:39:55 +02:00
Magnus Norddahl
cc10c2a970
Fix cameras and kdizd intro for true color mode
2016-06-13 03:16:48 +02:00
Magnus Norddahl
0f0859b0b2
Special colormap support for when no hw accel is available
2016-06-12 22:54:23 +02:00
Magnus Norddahl
07571da98c
Improved how threaded rendering is handled
2016-06-10 18:43:49 +02:00
Magnus Norddahl
c5fcfb664f
Changed rgba renderer to use a command queue system for its drawers
2016-06-07 00:55:52 +02:00
Magnus Norddahl
0c8c9e0aea
Added FDynamicColormap support to true color mode
2016-06-05 14:08:03 +02:00
Magnus Norddahl
4f635983fc
Add bgra support to OS X target
2016-06-01 08:54:39 +02:00
Magnus Norddahl
05220a7133
Added IsBgra() to DCanvas
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Changed SWRender output format to be decided by IsBgra()
2016-05-31 09:36:18 +02:00
Magnus Norddahl
6e53c1bd12
Change render target output from PAL8 to BGRA8
2016-05-28 20:40:33 +02:00
Christoph Oelckers
65e1589543
- allow specifying actor classes whose graphics to precache through MAPINFO.
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- some reorganization of texture precaching so that the renderer can decide what to do with actors.
Just marking the sprite textures loses too much info if more is needed than just loading the images into memory.
2016-05-01 22:47:36 +02:00
Christoph Oelckers
027b8d29b8
- make FieldOfView a real angle and remove all uses of finetangent.
2016-04-28 13:59:06 +02:00
Randy Heit
55142078d8
Normalize line endings
2016-03-01 09:47:10 -06:00
Christoph Oelckers
ae3b52a68a
- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
2015-06-04 09:20:55 +02:00
Christoph Oelckers
ad9e4413fa
- made the texture precaching code a bit more self-descriptive after finding a discrepancy in handling between ZDoom and GZDoom's versions.
2015-04-01 11:48:47 +02:00
Randy Heit
bbc3b69a7c
Remove polymost stuff
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- Maybe it will be back someday, but it's been essentially dead for nearly
10 years, so don't hold your breath.
2014-07-31 19:44:41 -05:00
Randy Heit
b41dbf8a52
- A_SetPitch now clamps the player's pitch within the valid range. It can
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be made to clamp other actors' pitches to within the range (-90,+90)
degrees with the SPF_FORCECLAMP flag.
- Transmit the local viewpitch limits to the other players.
SVN r3323 (trunk)
2011-12-06 01:25:37 +00:00
Christoph Oelckers
5bfcaab25c
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
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SVN r3263 (trunk)
2011-07-07 15:37:47 +00:00