Magnus Norddahl
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db53d9c706
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Remove r_local header
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2016-12-28 01:56:37 +01:00 |
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Magnus Norddahl
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259d724106
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Move R_GetColumn to walldraw and create header file
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2016-12-28 01:35:22 +01:00 |
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Magnus Norddahl
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f8010854c3
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Move colfunc and friends to r_draw and change them to member function pointers
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2016-12-27 23:53:47 +01:00 |
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Rachael Alexanderson
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bad3a130cf
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Merge https://github.com/coelckers/gzdoom
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2016-12-27 12:21:15 -05:00 |
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Christoph Oelckers
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e956d19769
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- preserve the factor set by I_SetMusicVolume when starting new music.
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2016-12-27 15:44:06 +01:00 |
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Christoph Oelckers
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4bf19fb665
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- don't let monsters block teleports of non-solid inventory items. Doom's code never considered such a possibility and would consider the move blocking, despite the item being non-solid.
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2016-12-27 15:34:44 +01:00 |
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Christoph Oelckers
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4da8b1a3b7
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- delete r_ headers from portal.cpp.
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2016-12-27 13:04:46 +01:00 |
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alexey.lysiuk
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2f9d5e285d
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Removed deprecated code from macOS SDL backend
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2016-12-27 13:18:33 +02:00 |
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alexey.lysiuk
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186c7b8814
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Removed deprecated code from macOS SDL backend
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2016-12-27 12:56:21 +02:00 |
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alexey.lysiuk
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96228fd645
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Fixed compilation of non-Windows backends
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2016-12-27 12:55:26 +02:00 |
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Magnus Norddahl
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a94fee0e5d
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Rename R_ActiveDrawers to R_Drawers
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2016-12-27 08:54:37 +01:00 |
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Magnus Norddahl
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272b302294
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Create SWPixelFormatDrawers for pal and bgra drawers
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2016-12-27 08:47:51 +01:00 |
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Christoph Oelckers
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d5032663ad
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- fixed: All missiles which can bounce off actors need the CANPASS/PASSMOBJ flag so setting this in the 'bouncetype' property is insufficient, it needs to be done when the actor has been completely parsed.
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2016-12-27 02:12:27 -05:00 |
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Magnus Norddahl
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398001b6cb
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Move code into R_UpdateFuzzPos
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2016-12-27 07:45:10 +01:00 |
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Magnus Norddahl
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4554cf45f1
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Remove duplicate prototype entry
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2016-12-27 07:41:30 +01:00 |
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Magnus Norddahl
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325fa20a02
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Add R_DrawFogBoundaryLine and move R_DrawFogBoundary to a source file closer to its correct location
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2016-12-27 07:40:35 +01:00 |
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Magnus Norddahl
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f1cd91922b
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Move to correct header
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2016-12-27 07:32:21 +01:00 |
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Magnus Norddahl
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5a7765910f
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Merge R_SetupSpanBits with R_SetSpanSource and rename it to R_SetSpanTexture
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2016-12-27 07:30:29 +01:00 |
|
Magnus Norddahl
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4d0cc9e7bb
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Remove old voxel slab drawer
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2016-12-27 07:25:11 +01:00 |
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Magnus Norddahl
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46e9a0cdf9
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Remove zdoom ifdef version as we aren't doing merges from there anymore
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2016-12-27 07:20:22 +01:00 |
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Magnus Norddahl
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49903af394
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Remove 4 column wall drawers
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2016-12-27 07:18:04 +01:00 |
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Magnus Norddahl
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2659090e1c
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Move renders into folders
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2016-12-27 06:31:55 +01:00 |
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Magnus Norddahl
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e27702481d
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Fix warning
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2016-12-27 05:12:10 +01:00 |
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Magnus Norddahl
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4add3d3276
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Merge pull request #8 from dpjudas/OverlayExtension
Overlay extension
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2016-12-27 05:04:51 +01:00 |
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Magnus Norddahl
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e91c5ac54d
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Merge branch 'master' into OverlayExtension10
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2016-12-27 04:32:13 +01:00 |
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Magnus Norddahl
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bafc985282
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Fix pal particle performance issue
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2016-12-27 03:31:34 +01:00 |
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Magnus Norddahl
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66b154a475
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Voxel mipmap selection
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2016-12-27 03:07:50 +01:00 |
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Christoph Oelckers
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a37db1c4d7
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- fixed: All missiles which can bounce off actors need the CANPASS/PASSMOBJ flag so setting this in the 'bouncetype' property is insufficient, it needs to be done when the actor has been completely parsed.
|
2016-12-27 00:32:54 +01:00 |
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Rachael Alexanderson
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6b2ddb0f3a
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Merge https://github.com/coelckers/gzdoom
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2016-12-26 17:26:55 -05:00 |
|
Christoph Oelckers
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e9574276a5
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- added CanCollideWith calls to a few more places where they are needed.
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2016-12-26 22:33:07 +01:00 |
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Rachael Alexanderson
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d8df255438
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Merge https://github.com/coelckers/gzdoom
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2016-12-26 15:46:44 -05:00 |
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Rachael Alexanderson
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7ea4c9508f
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Merge https://github.com/rheit/zdoom
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2016-12-26 15:46:17 -05:00 |
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Major Cooke
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ff3487d389
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Merge branch 'OverlayAlpha' into OverlayExtension9
# Conflicts:
# src/p_pspr.cpp
# src/r_draw.cpp
# wadsrc/static/actors/actor.txt
# wadsrc/static/actors/constants.txt
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2016-12-26 14:37:22 -06:00 |
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Christoph Oelckers
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58316c821d
|
- fixed: The pitch shifting info for sounds needs to be taken from the sfxinfo currently being played, not the one it links to.
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2016-12-26 21:07:21 +01:00 |
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Christoph Oelckers
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5327055495
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- fixed: Source for nailbomb damage in A_Explode should be the caller's target, if defined and the caller is a missile.
|
2016-12-26 20:37:04 +01:00 |
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Christoph Oelckers
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b9f7e0eb36
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Merge remote-tracking branch 'remotes/zdoom/master'
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2016-12-26 19:33:16 +01:00 |
|
Edoardo Prezioso
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3f7c057f92
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- Fixed heap use after free issue with lights.
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2016-12-26 18:23:17 +01:00 |
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Christoph Oelckers
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625e97dfd1
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- fixed: UpdateRenderSectorList needs to reset the sector before traversing floor portals.
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2016-12-26 16:22:28 +01:00 |
|
alexey.lysiuk
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3fe3abc51e
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Fixed endianness issue in script VM
See https://forum.zdoom.org/viewtopic.php?t=54549
|
2016-12-26 09:36:01 -05:00 |
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alexey.lysiuk
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aeee80c8fa
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Fixed endianness issue in script VM
See https://forum.zdoom.org/viewtopic.php?t=54549
|
2016-12-26 15:31:59 +01:00 |
|
Christoph Oelckers
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470a96d3b2
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- fixed: non-damaging attacks should not cause infighting, unless some relevant pain flags are being set.
|
2016-12-26 08:18:25 -05:00 |
|
Rachael Alexanderson
|
80228562b3
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- Fixed problems with FillSub and FillRevSub drawers.
|
2016-12-26 08:05:04 -05:00 |
|
Rachael Alexanderson
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5d6d75385e
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- pulled some things out of the loop for the fill drawer
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2016-12-26 07:41:52 -05:00 |
|
Christoph Oelckers
|
be508bc670
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- adjust to using msecnode_t's.
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2016-12-26 12:11:55 +01:00 |
|
Christoph Oelckers
|
9cb2a8f931
|
Merge remote-tracking branch 'remotes/zdoom/master'
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2016-12-26 12:04:13 +01:00 |
|
Christoph Oelckers
|
f5883d3f86
|
- fixed: DynamicLight needs a render radius of -1 so that it gets excluded from the touching_renderlist.
|
2016-12-26 12:04:03 +01:00 |
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Christoph Oelckers
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7f72de6b71
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- use msecnode_t's for the touching_renderlists instead of std::forward_list.
- preparations for checking the proper sector to get a sprite's lighting info.
|
2016-12-26 11:58:08 +01:00 |
|
Magnus Norddahl
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100b80143a
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Add basic voxel drawing showing how to use the input data structures
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2016-12-26 05:09:01 +01:00 |
|
ZZYZX
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6f16597668
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GL renderer now uses RenderRadius links too
|
2016-12-25 23:46:03 +01:00 |
|
Christoph Oelckers
|
19856d6ccb
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-12-25 22:56:35 +01:00 |
|