Commit graph

541 commits

Author SHA1 Message Date
Christoph Oelckers
d2c156224b - cleanup of the sound init/exit code.
Now there is only one single entry point for both, instead of previously 2 entry and 4 exit points.
This also eliminates the explicit shutdown of ZMusic. Timidity++'s two buffers have been put in containers that self-destruct on shutdown and calling dumb_exit is not necessary because the only feature requiring it is not used by any code in the music library.
2019-10-01 20:04:46 +02:00
Christoph Oelckers
86ab366958 - some reformatting on exit code, mainly to make searching for the content easier. 2019-10-01 19:06:28 +02:00
Christoph Oelckers
338ae15a4c - sanitized exit code a bit
Instead of trying a homegrown way to avoid recursive exceptions, let's do it with the defined procedure C++ has for this case: call std::terminate.

This allowed removing some old hackery inherited from Boom and will now hopefully allow sanitizing the exit procedure to the point that it can be done without depending on exit handlers.
2019-10-01 01:37:21 +02:00
Christoph Oelckers
ff40bcd178 - moced I_DetectOS call into D_DoomMain
This requires the console and was the reason for this strange setup.
2019-10-01 01:02:49 +02:00
Christoph Oelckers
a1a73ef2b3 - moved the initial C_InitConsole call into D_DoomMain
The only difference here were the size values on Windows but for this initial call they have been useless for a long time. When this code was written the console buffer still had a fixed width that needed to be set before adding any text.
2019-10-01 01:00:37 +02:00
Christoph Oelckers
eae593b1f5 - put SDL_Quit into the atexit queue instead of atterm
System exit procedures should not go in there.
2019-10-01 00:44:28 +02:00
Christoph Oelckers
d0cf21654e - moved the CD Audio code to ZMusic, too.
This was the last player class.
This code was also cleaned up for non-Windows systems where CD Audio is not implemented.
Instead of providing an empty implementation, all related code is now explicitly deactivated.
2019-09-30 02:22:53 +02:00
alexey.lysiuk
574e079f17 - use own implementation of iswalpha() function
Character classification is no longer affected by quirks of standard library implementation
Lookup table for own function was generated with Python thanks to Unicode Database module from its standard library
Explicitly set locale for POSIX targets was reverted to C

https://forum.zdoom.org/viewtopic.php?t=65641&start=18#p1115930
2019-08-24 20:52:24 +02:00
Christoph Oelckers
45f6ed4cd1 Merge branch 'master' of https://github.com/coelckers/gzdoom 2019-08-23 16:03:15 +02:00
Christoph Oelckers
66db894866 - split off all music code from s_sound.cpp 2019-08-23 17:15:19 +02:00
alexey.lysiuk
80ef9ca686 - set locale to US English UTF-8 for POSIX targets
Locale-dependent standard library functions didn't treat UTF-8 strings correctly, e.g. iswalpha() returns 0 for any non-latin letter
The same function from MSVC runtime classifies such characters as alphabetic even with C locale

https://forum.zdoom.org/viewtopic.php?t=65641&start=18#p1115930
2019-08-23 12:11:25 +03:00
alexey.lysiuk
d9dcc26dc6 - set default magnification filter for Metal layer to nearest
Magnification filter is applied to swapchain image when it's copied to a physical display surface
This is needed for gfx-portability because MoltenVK uses nearest sampling by default
2019-08-04 13:37:47 +03:00
alexey.lysiuk
ff4bc8bab9 - use EXT_metal_surface extension for Vulkan surface creation
Prefer EXT_metal_surface over deprecated MVK_macos_surface extension, and use it only when modern one is not available
2019-08-03 13:16:12 +03:00
alexey.lysiuk
a308becb48 - pass NSView instance when creating macOS Vulkan surface
MoltenVK allows passing a layer, although Vulkan specs prohibit this
https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/VkMacOSSurfaceCreateInfoMVK.html

This helps with testing of renderer using Vulkan Portability Implementation
2019-07-27 12:55:05 +03:00
Christoph Oelckers
7346288bf5 - moved some more files. 2019-07-14 21:09:49 +02:00
alexey.lysiuk
053736363d - extended list of predefined filenames for SDL2 shared object lookup
https://forum.zdoom.org/viewtopic.php?t=65348
2019-07-14 10:52:32 +03:00
alexey.lysiuk
aba7132846 - cleaned up language detection leftovers 2019-07-13 15:47:43 +03:00
Christoph Oelckers
5df8919b90 Merge branch 'master' into userlights 2019-07-07 08:11:09 +02:00
alexey.lysiuk
80c20b6a3b - added detection of macOS Catalina 2019-06-28 12:20:52 +03:00
Christoph Oelckers
5ef43143f8 - removed unused CVAR_GUID type 2019-06-27 09:16:34 +02:00
Christoph Oelckers
3810d9beb3 - Make HAVE_VULKAN an option so that it can be disabled
Had to compile on a Mac with no MoltenVK and no Vulkan SDK.
2019-06-27 09:10:20 +02:00
alexey.lysiuk
ea8af08bcf - fixed compilation of Cocoa backend
src/posix/cocoa/i_main.mm:225:12: error: Objective-C declarations may only appear in global scope
src/posix/cocoa/i_main.mm:247:17: error: Objective-C declarations may only appear in global scope
src/posix/cocoa/i_main.mm:545:2: error: expected '}'
2019-06-10 14:44:06 +03:00
Christoph Oelckers
2766303cfc - consolidated the 3 atterm implementations.
Each platform had its own copy. Why?
2019-06-10 12:01:01 +02:00
Gutawer
aa75f086fa - cleaned up SDL mouse event handling
* Right/middle clicking no longer cancels out the mouse motion events
* The events for the side mouse buttons (EV_GUI_BackButtonDown/Up, EV_GUI_FwdButtonDown/Up) were never fired
* The EV_GUI_WheelRight/Left events were never fired
* The key bindings for mouse buttons above 3 (from 4-8) were broken - pressing MOUSE4 would bind to MOUSE6, for example
2019-06-08 13:14:02 +03:00
alexey.lysiuk
024456048e - fixed access to wrong event data in SDL backend
Wrong button state event data were read on mouse motion

https://forum.zdoom.org/viewtopic.php?t=64950
2019-06-08 10:56:54 +03:00
Magnus Norddahl
756c593e96 - create a new error class for vulkan errors as they are only recoverable during initialization (unlike CRecoverableError which is recoverable during normal processing)
- improve vulkan errors by including the status code returned by vulkan if they fail
2019-05-23 14:09:05 +02:00
alexey.lysiuk
0c40faf0b4 - improved control over MoltenVK logging capabilities 2019-05-18 17:27:13 +03:00
alexey.lysiuk
8d36f0a0cf - tuned internal MoltenVK settings for better performance
See https://github.com/KhronosGroup/MoltenVK/issues/581#issuecomment-487293665
2019-04-29 10:51:39 +03:00
alexey.lysiuk
20cc066dc7 - made Vulkan Cocoa view opaque
It is recommended to make content view opaque like NSOpenGLView
I didn't notice any difference in performance though
2019-04-29 10:46:50 +03:00
alexey.lysiuk
6b5f7b4763 - destroy SDL window on Vulkan to OpenGL fallback
https://forum.zdoom.org/viewtopic.php?t=64412
2019-04-23 14:42:43 +03:00
Christoph Oelckers
146f7035d8 - fixed: The Vulkan device may only be deleted if Vulkan is present. 2019-04-19 08:36:19 +02:00
Rachael Alexanderson
09a2b53b21 - rename vid_backend to vid_enablevulkan. Also changed the CVAR from a 0-state enable to 1-state. So vid_enablevulkan==1 enables vulkan now. This should be less confusing. 2019-04-16 08:10:57 -04:00
alexey.lysiuk
fb51b5d137 - fixed compilation of SDL backend
src/posix/sdl/sdlglvideo.cpp:358:10: error: ‘MIN_WIDTH’ is not a member of ‘Priv’
src/posix/sdl/sdlglvideo.cpp:358:33: error: ‘MIN_HEIGHT’ is not a member of ‘Priv’
src/posix/sdl/sdlglvideo.cpp:360:7: error: ‘MIN_WIDTH’ is not a member of ‘Priv’
src/posix/sdl/sdlglvideo.cpp:361:7: error: ‘MIN_HEIGHT’ is not a member of ‘Priv’
2019-04-07 17:26:32 +03:00
Rachael Alexanderson
efa9284141 - consolidate minimum screen resolution so that it's easier to change 2019-04-07 06:49:54 -04:00
Rachael Alexanderson
ead3695844 Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
# Conflicts:
#	src/posix/sdl/gl_sysfb.h
2019-03-31 03:49:08 -04:00
Christoph Oelckers
ab16d3cd72 - limit minimum screen size to 640x400.
The current menu system simply does not work that well with 320x200, rendering the game hard to use at that tiny screen size. This is a clear case where the work required to keep it operational stands in no relation to the benefit.
2019-03-31 09:13:22 +02:00
Magnus Norddahl
9f0f659db0 - remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms 2019-03-26 11:10:17 +01:00
alexey.lysiuk
651d749eea - limited MoltenVK logging without vk_debug
If vk_debug is set to zero (which is by default) only errors will be reported
2019-03-24 16:19:39 +02:00
alexey.lysiuk
15e0b6c8a7 - gave vid_autoswitch CVAR a priority over vk_device selection
Try to mimic OpenGL GPU selection behavior with MoltenVK when automated graphics switching is disabled
The CVAR isn't exposed in menu and its target audience is advanced users only
2019-03-24 16:18:08 +02:00
Christoph Oelckers
a0b0467e91 - restrict Vulkan to 64 bit builds. 2019-03-24 14:34:48 +01:00
alexey.lysiuk
48a5476ec4 - fixed compilation with older macOS SDK like 10.9
src/posix/cocoa/i_video.mm:564:23: error: property 'layer' not found on object of type 'id'
2019-03-23 17:27:47 +02:00
Rachael Alexanderson
dd4ef010ab Merge remote-tracking branch 'origin/master' into vulkan2 2019-03-18 04:05:19 -04:00
alexey.lysiuk
be9a43f177 - added temp hack for perf issue with Metal layer in fullscreen 2019-03-17 18:20:24 +02:00
alexey.lysiuk
97fc3aa9a6 - avoid Vulkan initialization when it's disabled in Cocoa backend 2019-03-17 14:45:47 +02:00
alexey.lysiuk
83de8ae5a0 - fixed white flash on startup with Metal-based view 2019-03-17 14:44:16 +02:00
alexey.lysiuk
250e4ed622 - do not use OpenGL function to clear screen in Cocoa backend
In fullscreen mode there is a white flash (of the default background color) on startup
To overcome this an explicit glClear() with flush buffers was used
In order to make video mode switch more generic, any backend specific functionality should be avoided here
2019-03-17 14:42:14 +02:00
Christoph Oelckers
ba13a540e4 - changed default graphics substitution rules to be more localization friendly.
The default was changed to replace graphics if only known content is affected.
This also required blocking the feature for Hacx, Harmony and Action Doom 2 which have no localization yet and would fall back on Doom's texts if not blocked.
2019-03-17 09:27:40 +01:00
Christoph Oelckers
dbd6c2eabf - removed the automatic system language detection for Windows.
Default language is now always American English, just like on Linux and macOS.
2019-03-16 00:07:18 +01:00
alexey.lysiuk
3dd25bd4c0 - implemented OpenGL / Vulkan switch in Cocoa backend 2019-03-12 16:12:23 +02:00
alexey.lysiuk
7b5eedea32 - implemented OpenGL / Vulkan switch in SDL backend 2019-03-12 16:12:14 +02:00