mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 07:12:02 +00:00
- split off all music code from s_sound.cpp
This commit is contained in:
parent
1595bf30c6
commit
66db894866
25 changed files with 1078 additions and 811 deletions
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@ -1001,6 +1001,7 @@ set (PCH_SOURCES
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sound/s_environment.cpp
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sound/s_sndseq.cpp
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sound/s_sound.cpp
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sound/s_music.cpp
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serializer.cpp
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scriptutil.cpp
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st_stuff.cpp
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@ -64,6 +64,7 @@
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#include "g_levellocals.h"
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#include "vm.h"
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#include "utf8.h"
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#include "s_music.h"
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#include "gi.h"
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@ -1268,6 +1269,7 @@ void C_FullConsole ()
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gamestate = GS_FULLCONSOLE;
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primaryLevel->Music = "";
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S_Start ();
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S_StartMusic();
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P_FreeLevelData ();
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}
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else
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@ -102,6 +102,7 @@
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#include "g_cvars.h"
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#include "r_data/r_vanillatrans.h"
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#include "atterm.h"
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#include "s_music.h"
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EXTERN_CVAR(Bool, hud_althud)
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EXTERN_CVAR(Int, vr_mode)
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@ -1034,6 +1035,7 @@ void D_DoomLoop ()
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// Update display, next frame, with current state.
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I_StartTic ();
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D_Display ();
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S_UpdateMusic();
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if (wantToRestart)
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{
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wantToRestart = false;
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@ -2459,6 +2461,7 @@ void D_DoomMain (void)
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if (!batchrun) Printf ("S_Init: Setting up sound.\n");
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S_Init ();
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S_InitMusic();
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if (!batchrun) Printf ("ST_Init: Init startup screen.\n");
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if (!restart)
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@ -2752,6 +2755,7 @@ void D_DoomMain (void)
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R_DeinitTranslationTables(); // some tables are initialized from outside the translation code.
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gameinfo.~gameinfo_t();
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new (&gameinfo) gameinfo_t; // Reset gameinfo
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S_ShutdownMusic();
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S_Shutdown(); // free all channels and delete playlist
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C_ClearAliases(); // CCMDs won't be reinitialized so these need to be deleted here
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DestroyCVarsFlagged(CVAR_MOD); // Delete any cvar left by mods
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@ -67,6 +67,7 @@
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#include "i_system.h"
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#include "vm.h"
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#include "gstrings.h"
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#include "s_music.h"
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EXTERN_CVAR (Int, disableautosave)
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EXTERN_CVAR (Int, autosavecount)
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@ -89,6 +89,7 @@
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#include "actorinlines.h"
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#include "i_time.h"
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#include "p_maputl.h"
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#include "s_music.h"
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void STAT_StartNewGame(const char *lev);
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void STAT_ChangeLevel(const char *newl, FLevelLocals *Level);
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@ -2221,3 +2222,10 @@ int IsPointInMap(FLevelLocals *Level, double x, double y, double z)
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return true;
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}
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void FLevelLocals::SetMusic()
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{
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if (cdtrack == 0 || !S_ChangeCDMusic(cdtrack, cdid))
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S_ChangeMusic(Music, musicorder);
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}
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@ -424,11 +424,8 @@ public:
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return thinker;
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}
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void SetMusic()
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{
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if (cdtrack == 0 || !S_ChangeCDMusic(cdtrack, cdid))
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S_ChangeMusic(Music, musicorder);
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}
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void SetMusic();
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TArray<vertex_t> vertexes;
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TArray<sector_t> sectors;
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@ -51,6 +51,7 @@
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#include "g_levellocals.h"
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#include "utf8.h"
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#include "templates.h"
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#include "s_music.h"
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FIntermissionDescriptorList IntermissionDescriptors;
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@ -1100,4 +1101,4 @@ CCMD(measureintermissions)
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}
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}
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}
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}
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}
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@ -59,6 +59,7 @@
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#include "r_sky.h"
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#include "version.h"
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#include "fragglescript/t_script.h"
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#include "s_music.h"
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EXTERN_CVAR(Bool, save_formatted)
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@ -76,6 +76,7 @@
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#include "v_video.h"
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#include "fragglescript/t_script.h"
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#include "atterm.h"
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#include "s_music.h"
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extern AActor *SpawnMapThing (int index, FMapThing *mthing, int position);
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@ -407,6 +408,7 @@ void P_SetupLevel(FLevelLocals *Level, int position, bool newGame)
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// Make sure all sounds are stopped before Z_FreeTags.
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S_Start();
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S_StartMusic();
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// [RH] clear out the mid-screen message
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C_MidPrint(nullptr, nullptr);
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@ -989,4 +989,3 @@ void FLevelLocals::RecreateAllAttachedLights()
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}
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}
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}
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@ -51,6 +51,7 @@
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#include "scriptutil.h"
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#include "vm.h"
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#include "a_lights.h"
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#include "s_music.h"
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static FRandom pr_script("FScript");
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@ -34,6 +34,7 @@
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#include "g_levellocals.h"
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#include "xlat/xlat.h"
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#include "maploader/maploader.h"
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#include "s_music.h"
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class FScriptLoader
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{
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@ -75,6 +75,7 @@
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#include "actorinlines.h"
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#include "types.h"
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#include "scriptutil.h"
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#include "s_music.h"
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// P-codes for ACS scripts
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enum
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@ -91,6 +91,7 @@
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#include "g_game.h"
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#include "v_video.h"
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#include "gstrings.h"
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#include "s_music.h"
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static FRandom pr_skullpop ("SkullPop");
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@ -46,6 +46,7 @@
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#include "st_console.h"
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#include "version.h"
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#include "doomerrors.h"
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#include "s_music.h"
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#define ZD_UNUSED(VARIABLE) ((void)(VARIABLE))
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@ -48,6 +48,7 @@
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#include "v_text.h"
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#include "c_cvars.h"
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#include "stats.h"
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#include "s_music.h"
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EXTERN_CVAR (Float, snd_sfxvolume)
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EXTERN_CVAR (Float, snd_musicvolume)
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@ -47,6 +47,7 @@
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#include "stats.h"
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#include "timidity/timidity.h"
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#include "vm.h"
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#include "s_music.h"
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@ -36,6 +36,7 @@
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#include "v_text.h"
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#include "menu/menu.h"
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#include "s_music.h"
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static uint32_t nummididevices;
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static bool nummididevicesset;
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@ -49,6 +49,7 @@
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#include "vm.h"
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#include "i_system.h"
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#include "atterm.h"
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#include "s_music.h"
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// MACROS ------------------------------------------------------------------
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872
src/sound/s_music.cpp
Normal file
872
src/sound/s_music.cpp
Normal file
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@ -0,0 +1,872 @@
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//-----------------------------------------------------------------------------
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//
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// Copyright 1993-1996 id Software
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// Copyright 1999-2016 Randy Heit
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// Copyright 2002-2016 Christoph Oelckers
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//-----------------------------------------------------------------------------
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//
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// DESCRIPTION: none
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//
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//-----------------------------------------------------------------------------
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/* For code that originates from ZDoom the following applies:
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**
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**---------------------------------------------------------------------------
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#ifdef _WIN32
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#include <io.h>
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#endif
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#include "i_system.h"
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#include "i_sound.h"
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#include "i_music.h"
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#include "i_cd.h"
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#include "s_sound.h"
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#include "s_sndseq.h"
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#include "s_playlist.h"
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#include "c_dispatch.h"
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#include "m_random.h"
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#include "w_wad.h"
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#include "p_local.h"
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#include "doomstat.h"
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#include "cmdlib.h"
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#include "v_video.h"
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#include "v_text.h"
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#include "a_sharedglobal.h"
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#include "gstrings.h"
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#include "gi.h"
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#include "po_man.h"
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#include "serializer.h"
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#include "d_player.h"
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#include "g_levellocals.h"
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#include "vm.h"
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#include "g_game.h"
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#include "atterm.h"
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#include "s_music.h"
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// MACROS ------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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extern float S_GetMusicVolume (const char *music);
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static void S_ActivatePlayList(bool goBack);
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static bool MusicPaused; // whether music is paused
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MusPlayingInfo mus_playing; // music currently being played
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static FString LastSong; // last music that was played
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static FPlayList *PlayList;
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DEFINE_GLOBAL_NAMED(mus_playing, musplaying);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, loop);
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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void S_ShutdownMusic ();
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// S_Init
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//
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// Initializes sound stuff, including volume. Sets channels, SFX and
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// music volume, allocates channel buffer, and sets S_sfx lookup.
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//==========================================================================
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void S_InitMusic ()
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{
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// no sounds are playing, and they are not paused
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mus_playing.name = "";
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LastSong = "";
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mus_playing.handle = nullptr;
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mus_playing.baseorder = 0;
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MusicPaused = false;
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atterm(S_ShutdownMusic);
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}
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//==========================================================================
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//
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// S_Shutdown
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//
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//==========================================================================
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void S_ShutdownMusic ()
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{
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if (PlayList != nullptr)
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{
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delete PlayList;
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PlayList = nullptr;
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}
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S_StopMusic (true);
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mus_playing.name = "";
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LastSong = "";
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}
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//==========================================================================
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//
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// S_PauseSound
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//
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// Stop music and sound effects, during game PAUSE.
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//==========================================================================
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void S_PauseMusic ()
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{
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if (mus_playing.handle && !MusicPaused)
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{
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mus_playing.handle->Pause();
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MusicPaused = true;
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}
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}
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//==========================================================================
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//
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// S_ResumeSound
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//
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// Resume music and sound effects, after game PAUSE.
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//==========================================================================
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void S_ResumeMusic ()
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{
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if (mus_playing.handle && MusicPaused)
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{
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mus_playing.handle->Resume();
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MusicPaused = false;
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}
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}
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//==========================================================================
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//
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// S_UpdateSound
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//
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//==========================================================================
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void S_UpdateMusic ()
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{
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I_UpdateMusic();
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// [RH] Update music and/or playlist. IsPlaying() must be called
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// to attempt to reconnect to broken net streams and to advance the
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// playlist when the current song finishes.
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if (mus_playing.handle != nullptr &&
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!mus_playing.handle->IsPlaying() &&
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PlayList)
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{
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PlayList->Advance();
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S_ActivatePlayList(false);
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}
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}
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//==========================================================================
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//
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// S_Start
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//
|
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// Per level startup code. Kills playing sounds at start of level
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// and starts new music.
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//==========================================================================
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void S_StartMusic ()
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{
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// stop the old music if it has been paused.
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// This ensures that the new music is started from the beginning
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// if it's the same as the last one and it has been paused.
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if (MusicPaused) S_StopMusic(true);
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// start new music for the level
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MusicPaused = false;
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// Don't start the music if loading a savegame, because the music is stored there.
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// Don't start the music if revisiting a level in a hub for the same reason.
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if (!primaryLevel->IsReentering())
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{
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primaryLevel->SetMusic();
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}
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}
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|
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|
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//==========================================================================
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//
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// S_ActivatePlayList
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//
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// Plays the next song in the playlist. If no songs in the playlist can be
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// played, then it is deleted.
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//==========================================================================
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void S_ActivatePlayList (bool goBack)
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{
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int startpos, pos;
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startpos = pos = PlayList->GetPosition ();
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S_StopMusic (true);
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while (!S_ChangeMusic (PlayList->GetSong (pos), 0, false, true))
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{
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pos = goBack ? PlayList->Backup () : PlayList->Advance ();
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if (pos == startpos)
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{
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delete PlayList;
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PlayList = nullptr;
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Printf ("Cannot play anything in the playlist.\n");
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return;
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}
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}
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}
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//==========================================================================
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//
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// S_ChangeCDMusic
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//
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// Starts a CD track as music.
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//==========================================================================
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bool S_ChangeCDMusic (int track, unsigned int id, bool looping)
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{
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char temp[32];
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if (id != 0)
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{
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mysnprintf (temp, countof(temp), ",CD,%d,%x", track, id);
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}
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else
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{
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mysnprintf (temp, countof(temp), ",CD,%d", track);
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}
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return S_ChangeMusic (temp, 0, looping);
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}
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//==========================================================================
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//
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// S_StartMusic
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//
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// Starts some music with the given name.
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//==========================================================================
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bool S_StartMusic (const char *m_id)
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{
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return S_ChangeMusic (m_id, 0, false);
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}
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//==========================================================================
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//
|
||||
// S_ChangeMusic
|
||||
//
|
||||
// Starts playing a music, possibly looping.
|
||||
//
|
||||
// [RH] If music is a MOD, starts it at position order. If name is of the
|
||||
// format ",CD,<track>,[cd id]" song is a CD track, and if [cd id] is
|
||||
// specified, it will only be played if the specified CD is in a drive.
|
||||
//==========================================================================
|
||||
|
||||
bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
|
||||
{
|
||||
if (!force && PlayList)
|
||||
{ // Don't change if a playlist is active
|
||||
return false;
|
||||
}
|
||||
|
||||
// allow specifying "*" as a placeholder to play the level's default music.
|
||||
if (musicname != nullptr && !strcmp(musicname, "*"))
|
||||
{
|
||||
if (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL)
|
||||
{
|
||||
musicname = primaryLevel->Music;
|
||||
order = primaryLevel->musicorder;
|
||||
}
|
||||
else
|
||||
{
|
||||
musicname = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
if (musicname == nullptr || musicname[0] == 0)
|
||||
{
|
||||
// Don't choke if the map doesn't have a song attached
|
||||
S_StopMusic (true);
|
||||
mus_playing.name = "";
|
||||
LastSong = "";
|
||||
return true;
|
||||
}
|
||||
|
||||
FString DEH_Music;
|
||||
if (musicname[0] == '$')
|
||||
{
|
||||
// handle dehacked replacement.
|
||||
// Any music name defined this way needs to be prefixed with 'D_' because
|
||||
// Doom.exe does not contain the prefix so these strings don't either.
|
||||
const char * mus_string = GStrings[musicname+1];
|
||||
if (mus_string != nullptr)
|
||||
{
|
||||
DEH_Music << "D_" << mus_string;
|
||||
musicname = DEH_Music;
|
||||
}
|
||||
}
|
||||
|
||||
FName *aliasp = MusicAliases.CheckKey(musicname);
|
||||
if (aliasp != nullptr)
|
||||
{
|
||||
if (*aliasp == NAME_None)
|
||||
{
|
||||
return true; // flagged to be ignored
|
||||
}
|
||||
musicname = aliasp->GetChars();
|
||||
}
|
||||
|
||||
if (!mus_playing.name.IsEmpty() &&
|
||||
mus_playing.handle != nullptr &&
|
||||
stricmp (mus_playing.name, musicname) == 0 &&
|
||||
mus_playing.handle->m_Looping == looping)
|
||||
{
|
||||
if (order != mus_playing.baseorder)
|
||||
{
|
||||
if (mus_playing.handle->SetSubsong(order))
|
||||
{
|
||||
mus_playing.baseorder = order;
|
||||
}
|
||||
}
|
||||
else if (!mus_playing.handle->IsPlaying())
|
||||
{
|
||||
mus_playing.handle->Play(looping, order);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (strnicmp (musicname, ",CD,", 4) == 0)
|
||||
{
|
||||
int track = strtoul (musicname+4, nullptr, 0);
|
||||
const char *more = strchr (musicname+4, ',');
|
||||
unsigned int id = 0;
|
||||
|
||||
if (more != nullptr)
|
||||
{
|
||||
id = strtoul (more+1, nullptr, 16);
|
||||
}
|
||||
S_StopMusic (true);
|
||||
mus_playing.handle = I_RegisterCDSong (track, id);
|
||||
}
|
||||
else
|
||||
{
|
||||
int lumpnum = -1;
|
||||
int length = 0;
|
||||
MusInfo *handle = nullptr;
|
||||
MidiDeviceSetting *devp = MidiDevices.CheckKey(musicname);
|
||||
|
||||
// Strip off any leading file:// component.
|
||||
if (strncmp(musicname, "file://", 7) == 0)
|
||||
{
|
||||
musicname += 7;
|
||||
}
|
||||
|
||||
FileReader reader;
|
||||
if (!FileExists (musicname))
|
||||
{
|
||||
if ((lumpnum = Wads.CheckNumForFullName (musicname, true, ns_music)) == -1)
|
||||
{
|
||||
Printf ("Music \"%s\" not found\n", musicname);
|
||||
return false;
|
||||
}
|
||||
if (handle == nullptr)
|
||||
{
|
||||
if (Wads.LumpLength (lumpnum) == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
reader = Wads.ReopenLumpReader(lumpnum);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Load an external file.
|
||||
if (!reader.OpenFile(musicname))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// shutdown old music
|
||||
S_StopMusic (true);
|
||||
|
||||
// Just record it if volume is 0
|
||||
if (snd_musicvolume <= 0)
|
||||
{
|
||||
mus_playing.loop = looping;
|
||||
mus_playing.name = musicname;
|
||||
mus_playing.baseorder = order;
|
||||
LastSong = musicname;
|
||||
return true;
|
||||
}
|
||||
|
||||
// load & register it
|
||||
if (handle != nullptr)
|
||||
{
|
||||
mus_playing.handle = handle;
|
||||
}
|
||||
else
|
||||
{
|
||||
mus_playing.handle = I_RegisterSong (reader, devp);
|
||||
}
|
||||
}
|
||||
|
||||
mus_playing.loop = looping;
|
||||
mus_playing.name = musicname;
|
||||
mus_playing.baseorder = 0;
|
||||
LastSong = "";
|
||||
|
||||
if (mus_playing.handle != 0)
|
||||
{ // play it
|
||||
mus_playing.handle->Start(looping, S_GetMusicVolume (musicname), order);
|
||||
mus_playing.baseorder = order;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DObject, S_ChangeMusic)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_STRING(music);
|
||||
PARAM_INT(order);
|
||||
PARAM_BOOL(looping);
|
||||
PARAM_BOOL(force);
|
||||
ACTION_RETURN_BOOL(S_ChangeMusic(music, order, looping, force));
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_RestartMusic
|
||||
//
|
||||
// Must only be called from snd_reset in i_sound.cpp!
|
||||
//==========================================================================
|
||||
|
||||
void S_RestartMusic ()
|
||||
{
|
||||
if (!LastSong.IsEmpty())
|
||||
{
|
||||
FString song = LastSong;
|
||||
LastSong = "";
|
||||
S_ChangeMusic (song, mus_playing.baseorder, mus_playing.loop, true);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_MIDIDeviceChanged
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void S_MIDIDeviceChanged()
|
||||
{
|
||||
if (mus_playing.handle != nullptr && mus_playing.handle->IsMIDI())
|
||||
{
|
||||
mus_playing.handle->Stop();
|
||||
mus_playing.handle->Start(mus_playing.loop, -1, mus_playing.baseorder);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_GetMusic
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int S_GetMusic (const char **name)
|
||||
{
|
||||
int order;
|
||||
|
||||
if (mus_playing.name.IsNotEmpty())
|
||||
{
|
||||
*name = mus_playing.name;
|
||||
order = mus_playing.baseorder;
|
||||
}
|
||||
else
|
||||
{
|
||||
*name = nullptr;
|
||||
order = 0;
|
||||
}
|
||||
return order;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_StopMusic
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void S_StopMusic (bool force)
|
||||
{
|
||||
// [RH] Don't stop if a playlist is active.
|
||||
if ((force || PlayList == nullptr) && !mus_playing.name.IsEmpty())
|
||||
{
|
||||
if (mus_playing.handle != nullptr)
|
||||
{
|
||||
if (MusicPaused)
|
||||
mus_playing.handle->Resume();
|
||||
|
||||
mus_playing.handle->Stop();
|
||||
delete mus_playing.handle;
|
||||
mus_playing.handle = nullptr;
|
||||
}
|
||||
LastSong = mus_playing.name;
|
||||
mus_playing.name = "";
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD idmus
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (idmus)
|
||||
{
|
||||
level_info_t *info;
|
||||
FString map;
|
||||
int l;
|
||||
|
||||
if (!nomusic)
|
||||
{
|
||||
if (argv.argc() > 1)
|
||||
{
|
||||
if (gameinfo.flags & GI_MAPxx)
|
||||
{
|
||||
l = atoi (argv[1]);
|
||||
if (l <= 99)
|
||||
{
|
||||
map = CalcMapName (0, l);
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf ("%s\n", GStrings("STSTR_NOMUS"));
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
map = CalcMapName (argv[1][0] - '0', argv[1][1] - '0');
|
||||
}
|
||||
|
||||
if ( (info = FindLevelInfo (map)) )
|
||||
{
|
||||
if (info->Music.IsNotEmpty())
|
||||
{
|
||||
S_ChangeMusic (info->Music, info->musicorder);
|
||||
Printf ("%s\n", GStrings("STSTR_MUS"));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf ("%s\n", GStrings("STSTR_NOMUS"));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD changemus
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (changemus)
|
||||
{
|
||||
if (!nomusic)
|
||||
{
|
||||
if (argv.argc() > 1)
|
||||
{
|
||||
if (PlayList)
|
||||
{
|
||||
delete PlayList;
|
||||
PlayList = nullptr;
|
||||
}
|
||||
S_ChangeMusic (argv[1], argv.argc() > 2 ? atoi (argv[2]) : 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
const char *currentmus = mus_playing.name.GetChars();
|
||||
if(currentmus != nullptr && *currentmus != 0)
|
||||
{
|
||||
Printf ("currently playing %s\n", currentmus);
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf ("no music playing\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD stopmus
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (stopmus)
|
||||
{
|
||||
if (PlayList)
|
||||
{
|
||||
delete PlayList;
|
||||
PlayList = nullptr;
|
||||
}
|
||||
S_StopMusic (false);
|
||||
LastSong = ""; // forget the last played song so that it won't get restarted if some volume changes occur
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD cd_play
|
||||
//
|
||||
// Plays a specified track, or the entire CD if no track is specified.
|
||||
//==========================================================================
|
||||
|
||||
CCMD (cd_play)
|
||||
{
|
||||
char musname[16];
|
||||
|
||||
if (argv.argc() == 1)
|
||||
{
|
||||
strcpy (musname, ",CD,");
|
||||
}
|
||||
else
|
||||
{
|
||||
mysnprintf (musname, countof(musname), ",CD,%d", atoi(argv[1]));
|
||||
}
|
||||
S_ChangeMusic (musname, 0, true);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD cd_stop
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (cd_stop)
|
||||
{
|
||||
CD_Stop ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD cd_eject
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (cd_eject)
|
||||
{
|
||||
CD_Eject ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD cd_close
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (cd_close)
|
||||
{
|
||||
CD_UnEject ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD cd_pause
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (cd_pause)
|
||||
{
|
||||
CD_Pause ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD cd_resume
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (cd_resume)
|
||||
{
|
||||
CD_Resume ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD playlist
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
UNSAFE_CCMD (playlist)
|
||||
{
|
||||
int argc = argv.argc();
|
||||
|
||||
if (argc < 2 || argc > 3)
|
||||
{
|
||||
Printf ("playlist <playlist.m3u> [<position>|shuffle]\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (PlayList != nullptr)
|
||||
{
|
||||
PlayList->ChangeList (argv[1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayList = new FPlayList (argv[1]);
|
||||
}
|
||||
if (PlayList->GetNumSongs () == 0)
|
||||
{
|
||||
delete PlayList;
|
||||
PlayList = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (argc == 3)
|
||||
{
|
||||
if (stricmp (argv[2], "shuffle") == 0)
|
||||
{
|
||||
PlayList->Shuffle ();
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayList->SetPosition (atoi (argv[2]));
|
||||
}
|
||||
}
|
||||
S_ActivatePlayList (false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD playlistpos
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static bool CheckForPlaylist ()
|
||||
{
|
||||
if (PlayList == nullptr)
|
||||
{
|
||||
Printf ("No playlist is playing.\n");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
CCMD (playlistpos)
|
||||
{
|
||||
if (CheckForPlaylist() && argv.argc() > 1)
|
||||
{
|
||||
PlayList->SetPosition (atoi (argv[1]) - 1);
|
||||
S_ActivatePlayList (false);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD playlistnext
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (playlistnext)
|
||||
{
|
||||
if (CheckForPlaylist())
|
||||
{
|
||||
PlayList->Advance ();
|
||||
S_ActivatePlayList (false);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD playlistprev
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (playlistprev)
|
||||
{
|
||||
if (CheckForPlaylist())
|
||||
{
|
||||
PlayList->Backup ();
|
||||
S_ActivatePlayList (true);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD playliststatus
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (playliststatus)
|
||||
{
|
||||
if (CheckForPlaylist ())
|
||||
{
|
||||
Printf ("Song %d of %d:\n%s\n",
|
||||
PlayList->GetPosition () + 1,
|
||||
PlayList->GetNumSongs (),
|
||||
PlayList->GetSong (PlayList->GetPosition ()));
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD(currentmusic)
|
||||
{
|
||||
if (mus_playing.name.IsNotEmpty())
|
||||
{
|
||||
Printf("Currently playing music '%s'\n", mus_playing.name.GetChars());
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf("Currently no music playing\n");
|
||||
}
|
||||
}
|
88
src/sound/s_music.h
Normal file
88
src/sound/s_music.h
Normal file
|
@ -0,0 +1,88 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright 1993-1996 id Software
|
||||
// Copyright 1999-2016 Randy Heit
|
||||
// Copyright 2002-2016 Christoph Oelckers
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program. If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// DESCRIPTION:
|
||||
// The not so system specific sound interface.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
#ifndef __S_MUSIC__
|
||||
#define __S_MUSIC__
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "i_soundinternal.h"
|
||||
|
||||
|
||||
void S_ParseMusInfo();
|
||||
|
||||
|
||||
//
|
||||
void S_InitMusic ();
|
||||
void S_ShutdownMusic ();
|
||||
void S_StartMusic ();
|
||||
|
||||
|
||||
// Start music using <music_name>
|
||||
bool S_StartMusic (const char *music_name);
|
||||
|
||||
// Start music using <music_name>, and set whether looping
|
||||
bool S_ChangeMusic (const char *music_name, int order=0, bool looping=true, bool force=false);
|
||||
|
||||
// Start playing a cd track as music
|
||||
bool S_ChangeCDMusic (int track, unsigned int id=0, bool looping=true);
|
||||
|
||||
void S_RestartMusic ();
|
||||
|
||||
void S_MIDIDeviceChanged();
|
||||
|
||||
int S_GetMusic (const char **name);
|
||||
|
||||
// Stops the music for sure.
|
||||
void S_StopMusic (bool force);
|
||||
|
||||
// Stop and resume music, during game PAUSE.
|
||||
void S_PauseMusic ();
|
||||
void S_ResumeMusic ();
|
||||
|
||||
//
|
||||
// Updates music & sounds
|
||||
//
|
||||
void S_UpdateMusic ();
|
||||
|
||||
struct MidiDeviceSetting
|
||||
{
|
||||
int device;
|
||||
FString args;
|
||||
|
||||
MidiDeviceSetting()
|
||||
{
|
||||
device = MDEV_DEFAULT;
|
||||
}
|
||||
};
|
||||
|
||||
typedef TMap<FName, FName> MusicAliasMap;
|
||||
typedef TMap<FName, MidiDeviceSetting> MidiDeviceMap;
|
||||
|
||||
extern MusicAliasMap MusicAliases;
|
||||
extern MidiDeviceMap MidiDevices;
|
||||
|
||||
#endif
|
|
@ -138,17 +138,8 @@ static void S_SetListener(SoundListener &listener, AActor *listenactor);
|
|||
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
||||
|
||||
static bool SoundPaused; // whether sound is paused
|
||||
static bool MusicPaused; // whether music is paused
|
||||
MusPlayingInfo mus_playing; // music currently being played
|
||||
static FString LastSong; // last music that was played
|
||||
static FPlayList *PlayList;
|
||||
static int RestartEvictionsAt; // do not restart evicted channels before this time
|
||||
|
||||
DEFINE_GLOBAL_NAMED(mus_playing, musplaying);
|
||||
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name);
|
||||
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder);
|
||||
DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, loop);
|
||||
|
||||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||
|
||||
int sfx_empty;
|
||||
|
@ -333,9 +324,6 @@ void S_Init ()
|
|||
{
|
||||
S_ReturnChannel(Channels);
|
||||
}
|
||||
|
||||
// no sounds are playing, and they are not paused
|
||||
MusicPaused = false;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -376,15 +364,6 @@ void S_Shutdown ()
|
|||
delete chan;
|
||||
}
|
||||
FreeChannels = NULL;
|
||||
|
||||
if (PlayList != NULL)
|
||||
{
|
||||
delete PlayList;
|
||||
PlayList = NULL;
|
||||
}
|
||||
S_StopMusic (true);
|
||||
mus_playing.name = "";
|
||||
LastSong = "";
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -413,58 +392,43 @@ void S_Start ()
|
|||
LocalSndInfo = primaryLevel->info->SoundInfo;
|
||||
LocalSndSeq = primaryLevel->info->SndSeq;
|
||||
}
|
||||
|
||||
bool parse_ss = false;
|
||||
|
||||
// This level uses a different local SNDINFO
|
||||
|
||||
bool parse_ss = false;
|
||||
|
||||
// This level uses a different local SNDINFO
|
||||
if (LastLocalSndInfo.CompareNoCase(LocalSndInfo) != 0 || !primaryLevel->info)
|
||||
{
|
||||
// First delete the old sound list
|
||||
for(unsigned i = 1; i < S_sfx.Size(); i++)
|
||||
{
|
||||
// First delete the old sound list
|
||||
for(unsigned i = 1; i < S_sfx.Size(); i++)
|
||||
{
|
||||
S_UnloadSound(&S_sfx[i]);
|
||||
}
|
||||
|
||||
// Parse the global SNDINFO
|
||||
S_ParseSndInfo(true);
|
||||
|
||||
if (LocalSndInfo.IsNotEmpty())
|
||||
{
|
||||
// Now parse the local SNDINFO
|
||||
int j = Wads.CheckNumForFullName(LocalSndInfo, true);
|
||||
if (j>=0) S_AddLocalSndInfo(j);
|
||||
}
|
||||
|
||||
// Also reload the SNDSEQ if the SNDINFO was replaced!
|
||||
parse_ss = true;
|
||||
}
|
||||
else if (LastLocalSndSeq.CompareNoCase(LocalSndSeq) != 0)
|
||||
{
|
||||
parse_ss = true;
|
||||
}
|
||||
|
||||
if (parse_ss)
|
||||
{
|
||||
S_ParseSndSeq(LocalSndSeq.IsNotEmpty()? Wads.CheckNumForFullName(LocalSndSeq, true) : -1);
|
||||
S_UnloadSound(&S_sfx[i]);
|
||||
}
|
||||
|
||||
LastLocalSndInfo = LocalSndInfo;
|
||||
LastLocalSndSeq = LocalSndSeq;
|
||||
// Parse the global SNDINFO
|
||||
S_ParseSndInfo(true);
|
||||
|
||||
if (LocalSndInfo.IsNotEmpty())
|
||||
{
|
||||
// Now parse the local SNDINFO
|
||||
int j = Wads.CheckNumForFullName(LocalSndInfo, true);
|
||||
if (j>=0) S_AddLocalSndInfo(j);
|
||||
}
|
||||
|
||||
// Also reload the SNDSEQ if the SNDINFO was replaced!
|
||||
parse_ss = true;
|
||||
}
|
||||
|
||||
// stop the old music if it has been paused.
|
||||
// This ensures that the new music is started from the beginning
|
||||
// if it's the same as the last one and it has been paused.
|
||||
if (MusicPaused) S_StopMusic(true);
|
||||
|
||||
// start new music for the level
|
||||
MusicPaused = false;
|
||||
|
||||
// Don't start the music if loading a savegame, because the music is stored there.
|
||||
// Don't start the music if revisiting a level in a hub for the same reason.
|
||||
if (!primaryLevel->IsReentering())
|
||||
{
|
||||
primaryLevel->SetMusic();
|
||||
else if (LastLocalSndSeq.CompareNoCase(LocalSndSeq) != 0)
|
||||
{
|
||||
parse_ss = true;
|
||||
}
|
||||
|
||||
if (parse_ss)
|
||||
{
|
||||
S_ParseSndSeq(LocalSndSeq.IsNotEmpty()? Wads.CheckNumForFullName(LocalSndSeq, true) : -1);
|
||||
}
|
||||
|
||||
LastLocalSndInfo = LocalSndInfo;
|
||||
LastLocalSndSeq = LocalSndSeq;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2002,65 +1966,6 @@ bool S_IsActorPlayingSomething (AActor *actor, int channel, int sound_id)
|
|||
return false;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_PauseSound
|
||||
//
|
||||
// Stop music and sound effects, during game PAUSE.
|
||||
//==========================================================================
|
||||
|
||||
void S_PauseSound (bool notmusic, bool notsfx)
|
||||
{
|
||||
if (!notmusic && mus_playing.handle && !MusicPaused)
|
||||
{
|
||||
mus_playing.handle->Pause();
|
||||
MusicPaused = true;
|
||||
}
|
||||
if (!notsfx)
|
||||
{
|
||||
SoundPaused = true;
|
||||
GSnd->SetSfxPaused (true, 0);
|
||||
}
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DObject, S_PauseSound)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_BOOL(notmusic);
|
||||
PARAM_BOOL(notsfx);
|
||||
S_PauseSound(notmusic, notsfx);
|
||||
return 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_ResumeSound
|
||||
//
|
||||
// Resume music and sound effects, after game PAUSE.
|
||||
//==========================================================================
|
||||
|
||||
void S_ResumeSound (bool notsfx)
|
||||
{
|
||||
if (mus_playing.handle && MusicPaused)
|
||||
{
|
||||
mus_playing.handle->Resume();
|
||||
MusicPaused = false;
|
||||
}
|
||||
if (!notsfx)
|
||||
{
|
||||
SoundPaused = false;
|
||||
GSnd->SetSfxPaused (false, 0);
|
||||
}
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DObject, S_ResumeSound)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_BOOL(notsfx);
|
||||
S_ResumeSound(notsfx);
|
||||
return 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_SetSoundPaused
|
||||
|
@ -2202,19 +2107,6 @@ void S_UpdateSounds (AActor *listenactor)
|
|||
FVector3 pos, vel;
|
||||
SoundListener listener;
|
||||
|
||||
I_UpdateMusic();
|
||||
|
||||
// [RH] Update music and/or playlist. IsPlaying() must be called
|
||||
// to attempt to reconnect to broken net streams and to advance the
|
||||
// playlist when the current song finishes.
|
||||
if (mus_playing.handle != NULL &&
|
||||
!mus_playing.handle->IsPlaying() &&
|
||||
PlayList)
|
||||
{
|
||||
PlayList->Advance();
|
||||
S_ActivatePlayList(false);
|
||||
}
|
||||
|
||||
// should never happen
|
||||
S_SetListener(listener, listenactor);
|
||||
|
||||
|
@ -2551,331 +2443,6 @@ void S_SerializeSounds(FSerializer &arc)
|
|||
GSnd->UpdateSounds();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_ActivatePlayList
|
||||
//
|
||||
// Plays the next song in the playlist. If no songs in the playlist can be
|
||||
// played, then it is deleted.
|
||||
//==========================================================================
|
||||
|
||||
void S_ActivatePlayList (bool goBack)
|
||||
{
|
||||
int startpos, pos;
|
||||
|
||||
startpos = pos = PlayList->GetPosition ();
|
||||
S_StopMusic (true);
|
||||
while (!S_ChangeMusic (PlayList->GetSong (pos), 0, false, true))
|
||||
{
|
||||
pos = goBack ? PlayList->Backup () : PlayList->Advance ();
|
||||
if (pos == startpos)
|
||||
{
|
||||
delete PlayList;
|
||||
PlayList = NULL;
|
||||
Printf ("Cannot play anything in the playlist.\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_ChangeCDMusic
|
||||
//
|
||||
// Starts a CD track as music.
|
||||
//==========================================================================
|
||||
|
||||
bool S_ChangeCDMusic (int track, unsigned int id, bool looping)
|
||||
{
|
||||
char temp[32];
|
||||
|
||||
if (id != 0)
|
||||
{
|
||||
mysnprintf (temp, countof(temp), ",CD,%d,%x", track, id);
|
||||
}
|
||||
else
|
||||
{
|
||||
mysnprintf (temp, countof(temp), ",CD,%d", track);
|
||||
}
|
||||
return S_ChangeMusic (temp, 0, looping);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_StartMusic
|
||||
//
|
||||
// Starts some music with the given name.
|
||||
//==========================================================================
|
||||
|
||||
bool S_StartMusic (const char *m_id)
|
||||
{
|
||||
return S_ChangeMusic (m_id, 0, false);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_ChangeMusic
|
||||
//
|
||||
// Starts playing a music, possibly looping.
|
||||
//
|
||||
// [RH] If music is a MOD, starts it at position order. If name is of the
|
||||
// format ",CD,<track>,[cd id]" song is a CD track, and if [cd id] is
|
||||
// specified, it will only be played if the specified CD is in a drive.
|
||||
//==========================================================================
|
||||
|
||||
bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
|
||||
{
|
||||
if (!force && PlayList)
|
||||
{ // Don't change if a playlist is active
|
||||
return false;
|
||||
}
|
||||
|
||||
// allow specifying "*" as a placeholder to play the level's default music.
|
||||
if (musicname != NULL && !strcmp(musicname, "*"))
|
||||
{
|
||||
if (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL)
|
||||
{
|
||||
musicname = primaryLevel->Music;
|
||||
order = primaryLevel->musicorder;
|
||||
}
|
||||
else
|
||||
{
|
||||
musicname = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if (musicname == NULL || musicname[0] == 0)
|
||||
{
|
||||
// Don't choke if the map doesn't have a song attached
|
||||
S_StopMusic (true);
|
||||
mus_playing.name = "";
|
||||
LastSong = "";
|
||||
return true;
|
||||
}
|
||||
|
||||
FString DEH_Music;
|
||||
if (musicname[0] == '$')
|
||||
{
|
||||
// handle dehacked replacement.
|
||||
// Any music name defined this way needs to be prefixed with 'D_' because
|
||||
// Doom.exe does not contain the prefix so these strings don't either.
|
||||
const char * mus_string = GStrings[musicname+1];
|
||||
if (mus_string != NULL)
|
||||
{
|
||||
DEH_Music << "D_" << mus_string;
|
||||
musicname = DEH_Music;
|
||||
}
|
||||
}
|
||||
|
||||
FName *aliasp = MusicAliases.CheckKey(musicname);
|
||||
if (aliasp != NULL)
|
||||
{
|
||||
if (*aliasp == NAME_None)
|
||||
{
|
||||
return true; // flagged to be ignored
|
||||
}
|
||||
musicname = aliasp->GetChars();
|
||||
}
|
||||
|
||||
if (!mus_playing.name.IsEmpty() &&
|
||||
mus_playing.handle != NULL &&
|
||||
stricmp (mus_playing.name, musicname) == 0 &&
|
||||
mus_playing.handle->m_Looping == looping)
|
||||
{
|
||||
if (order != mus_playing.baseorder)
|
||||
{
|
||||
if (mus_playing.handle->SetSubsong(order))
|
||||
{
|
||||
mus_playing.baseorder = order;
|
||||
}
|
||||
}
|
||||
else if (!mus_playing.handle->IsPlaying())
|
||||
{
|
||||
mus_playing.handle->Play(looping, order);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (strnicmp (musicname, ",CD,", 4) == 0)
|
||||
{
|
||||
int track = strtoul (musicname+4, NULL, 0);
|
||||
const char *more = strchr (musicname+4, ',');
|
||||
unsigned int id = 0;
|
||||
|
||||
if (more != NULL)
|
||||
{
|
||||
id = strtoul (more+1, NULL, 16);
|
||||
}
|
||||
S_StopMusic (true);
|
||||
mus_playing.handle = I_RegisterCDSong (track, id);
|
||||
}
|
||||
else
|
||||
{
|
||||
int lumpnum = -1;
|
||||
int length = 0;
|
||||
MusInfo *handle = NULL;
|
||||
MidiDeviceSetting *devp = MidiDevices.CheckKey(musicname);
|
||||
|
||||
// Strip off any leading file:// component.
|
||||
if (strncmp(musicname, "file://", 7) == 0)
|
||||
{
|
||||
musicname += 7;
|
||||
}
|
||||
|
||||
FileReader reader;
|
||||
if (!FileExists (musicname))
|
||||
{
|
||||
if ((lumpnum = Wads.CheckNumForFullName (musicname, true, ns_music)) == -1)
|
||||
{
|
||||
Printf ("Music \"%s\" not found\n", musicname);
|
||||
return false;
|
||||
}
|
||||
if (handle == NULL)
|
||||
{
|
||||
if (Wads.LumpLength (lumpnum) == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
reader = Wads.ReopenLumpReader(lumpnum);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Load an external file.
|
||||
if (!reader.OpenFile(musicname))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// shutdown old music
|
||||
S_StopMusic (true);
|
||||
|
||||
// Just record it if volume is 0
|
||||
if (snd_musicvolume <= 0)
|
||||
{
|
||||
mus_playing.loop = looping;
|
||||
mus_playing.name = musicname;
|
||||
mus_playing.baseorder = order;
|
||||
LastSong = musicname;
|
||||
return true;
|
||||
}
|
||||
|
||||
// load & register it
|
||||
if (handle != NULL)
|
||||
{
|
||||
mus_playing.handle = handle;
|
||||
}
|
||||
else
|
||||
{
|
||||
mus_playing.handle = I_RegisterSong (reader, devp);
|
||||
}
|
||||
}
|
||||
|
||||
mus_playing.loop = looping;
|
||||
mus_playing.name = musicname;
|
||||
mus_playing.baseorder = 0;
|
||||
LastSong = "";
|
||||
|
||||
if (mus_playing.handle != 0)
|
||||
{ // play it
|
||||
mus_playing.handle->Start(looping, S_GetMusicVolume (musicname), order);
|
||||
mus_playing.baseorder = order;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DObject, S_ChangeMusic)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_STRING(music);
|
||||
PARAM_INT(order);
|
||||
PARAM_BOOL(looping);
|
||||
PARAM_BOOL(force);
|
||||
ACTION_RETURN_BOOL(S_ChangeMusic(music, order, looping, force));
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_RestartMusic
|
||||
//
|
||||
// Must only be called from snd_reset in i_sound.cpp!
|
||||
//==========================================================================
|
||||
|
||||
void S_RestartMusic ()
|
||||
{
|
||||
if (!LastSong.IsEmpty())
|
||||
{
|
||||
FString song = LastSong;
|
||||
LastSong = "";
|
||||
S_ChangeMusic (song, mus_playing.baseorder, mus_playing.loop, true);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_MIDIDeviceChanged
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void S_MIDIDeviceChanged()
|
||||
{
|
||||
if (mus_playing.handle != NULL && mus_playing.handle->IsMIDI())
|
||||
{
|
||||
mus_playing.handle->Stop();
|
||||
mus_playing.handle->Start(mus_playing.loop, -1, mus_playing.baseorder);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_GetMusic
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int S_GetMusic (const char **name)
|
||||
{
|
||||
int order;
|
||||
|
||||
if (mus_playing.name.IsNotEmpty())
|
||||
{
|
||||
*name = mus_playing.name;
|
||||
order = mus_playing.baseorder;
|
||||
}
|
||||
else
|
||||
{
|
||||
*name = NULL;
|
||||
order = 0;
|
||||
}
|
||||
return order;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_StopMusic
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void S_StopMusic (bool force)
|
||||
{
|
||||
// [RH] Don't stop if a playlist is active.
|
||||
if ((force || PlayList == NULL) && !mus_playing.name.IsEmpty())
|
||||
{
|
||||
if (mus_playing.handle != NULL)
|
||||
{
|
||||
if (MusicPaused)
|
||||
mus_playing.handle->Resume();
|
||||
|
||||
mus_playing.handle->Stop();
|
||||
delete mus_playing.handle;
|
||||
mus_playing.handle = NULL;
|
||||
}
|
||||
LastSong = mus_playing.name;
|
||||
mus_playing.name = "";
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -2925,303 +2492,6 @@ CCMD (loopsound)
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD idmus
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (idmus)
|
||||
{
|
||||
level_info_t *info;
|
||||
FString map;
|
||||
int l;
|
||||
|
||||
if (!nomusic)
|
||||
{
|
||||
if (argv.argc() > 1)
|
||||
{
|
||||
if (gameinfo.flags & GI_MAPxx)
|
||||
{
|
||||
l = atoi (argv[1]);
|
||||
if (l <= 99)
|
||||
{
|
||||
map = CalcMapName (0, l);
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf ("%s\n", GStrings("STSTR_NOMUS"));
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
map = CalcMapName (argv[1][0] - '0', argv[1][1] - '0');
|
||||
}
|
||||
|
||||
if ( (info = FindLevelInfo (map)) )
|
||||
{
|
||||
if (info->Music.IsNotEmpty())
|
||||
{
|
||||
S_ChangeMusic (info->Music, info->musicorder);
|
||||
Printf ("%s\n", GStrings("STSTR_MUS"));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf ("%s\n", GStrings("STSTR_NOMUS"));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD changemus
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (changemus)
|
||||
{
|
||||
if (!nomusic)
|
||||
{
|
||||
if (argv.argc() > 1)
|
||||
{
|
||||
if (PlayList)
|
||||
{
|
||||
delete PlayList;
|
||||
PlayList = NULL;
|
||||
}
|
||||
S_ChangeMusic (argv[1], argv.argc() > 2 ? atoi (argv[2]) : 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
const char *currentmus = mus_playing.name.GetChars();
|
||||
if(currentmus != NULL && *currentmus != 0)
|
||||
{
|
||||
Printf ("currently playing %s\n", currentmus);
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf ("no music playing\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD stopmus
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (stopmus)
|
||||
{
|
||||
if (PlayList)
|
||||
{
|
||||
delete PlayList;
|
||||
PlayList = NULL;
|
||||
}
|
||||
S_StopMusic (false);
|
||||
LastSong = ""; // forget the last played song so that it won't get restarted if some volume changes occur
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD cd_play
|
||||
//
|
||||
// Plays a specified track, or the entire CD if no track is specified.
|
||||
//==========================================================================
|
||||
|
||||
CCMD (cd_play)
|
||||
{
|
||||
char musname[16];
|
||||
|
||||
if (argv.argc() == 1)
|
||||
{
|
||||
strcpy (musname, ",CD,");
|
||||
}
|
||||
else
|
||||
{
|
||||
mysnprintf (musname, countof(musname), ",CD,%d", atoi(argv[1]));
|
||||
}
|
||||
S_ChangeMusic (musname, 0, true);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD cd_stop
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (cd_stop)
|
||||
{
|
||||
CD_Stop ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD cd_eject
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (cd_eject)
|
||||
{
|
||||
CD_Eject ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD cd_close
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (cd_close)
|
||||
{
|
||||
CD_UnEject ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD cd_pause
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (cd_pause)
|
||||
{
|
||||
CD_Pause ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD cd_resume
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (cd_resume)
|
||||
{
|
||||
CD_Resume ();
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD playlist
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
UNSAFE_CCMD (playlist)
|
||||
{
|
||||
int argc = argv.argc();
|
||||
|
||||
if (argc < 2 || argc > 3)
|
||||
{
|
||||
Printf ("playlist <playlist.m3u> [<position>|shuffle]\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (PlayList != NULL)
|
||||
{
|
||||
PlayList->ChangeList (argv[1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayList = new FPlayList (argv[1]);
|
||||
}
|
||||
if (PlayList->GetNumSongs () == 0)
|
||||
{
|
||||
delete PlayList;
|
||||
PlayList = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (argc == 3)
|
||||
{
|
||||
if (stricmp (argv[2], "shuffle") == 0)
|
||||
{
|
||||
PlayList->Shuffle ();
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayList->SetPosition (atoi (argv[2]));
|
||||
}
|
||||
}
|
||||
S_ActivatePlayList (false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD playlistpos
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static bool CheckForPlaylist ()
|
||||
{
|
||||
if (PlayList == NULL)
|
||||
{
|
||||
Printf ("No playlist is playing.\n");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
CCMD (playlistpos)
|
||||
{
|
||||
if (CheckForPlaylist() && argv.argc() > 1)
|
||||
{
|
||||
PlayList->SetPosition (atoi (argv[1]) - 1);
|
||||
S_ActivatePlayList (false);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD playlistnext
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (playlistnext)
|
||||
{
|
||||
if (CheckForPlaylist())
|
||||
{
|
||||
PlayList->Advance ();
|
||||
S_ActivatePlayList (false);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD playlistprev
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (playlistprev)
|
||||
{
|
||||
if (CheckForPlaylist())
|
||||
{
|
||||
PlayList->Backup ();
|
||||
S_ActivatePlayList (true);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD playliststatus
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
CCMD (playliststatus)
|
||||
{
|
||||
if (CheckForPlaylist ())
|
||||
{
|
||||
Printf ("Song %d of %d:\n%s\n",
|
||||
PlayList->GetPosition () + 1,
|
||||
PlayList->GetNumSongs (),
|
||||
PlayList->GetSong (PlayList->GetPosition ()));
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CCMD cachesound <sound name>
|
||||
|
@ -3265,14 +2535,60 @@ CCMD(listsoundchannels)
|
|||
Printf("%d sounds playing\n", count);
|
||||
}
|
||||
|
||||
CCMD(currentmusic)
|
||||
// intentionally moved here to keep the s_music include out of the rest of the file.
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_PauseSound
|
||||
//
|
||||
// Stop music and sound effects, during game PAUSE.
|
||||
//==========================================================================
|
||||
#include "s_music.h"
|
||||
|
||||
void S_PauseSound (bool notmusic, bool notsfx)
|
||||
{
|
||||
if (mus_playing.name.IsNotEmpty())
|
||||
if (!notmusic)
|
||||
{
|
||||
Printf("Currently playing music '%s'\n", mus_playing.name.GetChars());
|
||||
S_PauseMusic();
|
||||
}
|
||||
else
|
||||
if (!notsfx)
|
||||
{
|
||||
Printf("Currently no music playing\n");
|
||||
SoundPaused = true;
|
||||
GSnd->SetSfxPaused (true, 0);
|
||||
}
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DObject, S_PauseSound)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_BOOL(notmusic);
|
||||
PARAM_BOOL(notsfx);
|
||||
S_PauseSound(notmusic, notsfx);
|
||||
return 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// S_ResumeSound
|
||||
//
|
||||
// Resume music and sound effects, after game PAUSE.
|
||||
//==========================================================================
|
||||
|
||||
void S_ResumeSound (bool notsfx)
|
||||
{
|
||||
S_ResumeMusic();
|
||||
if (!notsfx)
|
||||
{
|
||||
SoundPaused = false;
|
||||
GSnd->SetSfxPaused (false, 0);
|
||||
}
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DObject, S_ResumeSound)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_BOOL(notsfx);
|
||||
S_ResumeSound(notsfx);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -323,24 +323,6 @@ void S_RelinkSound (AActor *from, AActor *to);
|
|||
// Stores/retrieves playing channel information in an archive.
|
||||
void S_SerializeSounds(FSerializer &arc);
|
||||
|
||||
// Start music using <music_name>
|
||||
bool S_StartMusic (const char *music_name);
|
||||
|
||||
// Start music using <music_name>, and set whether looping
|
||||
bool S_ChangeMusic (const char *music_name, int order=0, bool looping=true, bool force=false);
|
||||
|
||||
// Start playing a cd track as music
|
||||
bool S_ChangeCDMusic (int track, unsigned int id=0, bool looping=true);
|
||||
|
||||
void S_RestartMusic ();
|
||||
|
||||
void S_MIDIDeviceChanged();
|
||||
|
||||
int S_GetMusic (const char **name);
|
||||
|
||||
// Stops the music for sure.
|
||||
void S_StopMusic (bool force);
|
||||
|
||||
// Stop and resume music, during game PAUSE.
|
||||
void S_PauseSound (bool notmusic, bool notsfx);
|
||||
void S_ResumeSound (bool notsfx);
|
||||
|
@ -377,7 +359,6 @@ void S_ShrinkPlayerSoundLists ();
|
|||
void S_UnloadSound (sfxinfo_t *sfx);
|
||||
sfxinfo_t *S_LoadSound(sfxinfo_t *sfx, FSoundLoadBuffer *pBuffer = nullptr);
|
||||
unsigned int S_GetMSLength(FSoundID sound);
|
||||
void S_ParseMusInfo();
|
||||
bool S_ParseTimeTag(const char *tag, bool *as_samples, unsigned int *time);
|
||||
void A_PlaySound(AActor *self, int soundid, int channel, double volume, int looping, double attenuation, int local, double pitch);
|
||||
|
||||
|
@ -392,22 +373,5 @@ void S_SetEnvironment (const ReverbContainer *settings);
|
|||
ReverbContainer *S_FindEnvironment (const char *name);
|
||||
ReverbContainer *S_FindEnvironment (int id);
|
||||
void S_AddEnvironment (ReverbContainer *settings);
|
||||
|
||||
struct MidiDeviceSetting
|
||||
{
|
||||
int device;
|
||||
FString args;
|
||||
|
||||
MidiDeviceSetting()
|
||||
{
|
||||
device = MDEV_DEFAULT;
|
||||
}
|
||||
};
|
||||
|
||||
typedef TMap<FName, FName> MusicAliasMap;
|
||||
typedef TMap<FName, MidiDeviceSetting> MidiDeviceMap;
|
||||
|
||||
extern MusicAliasMap MusicAliases;
|
||||
extern MidiDeviceMap MidiDevices;
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -74,6 +74,7 @@
|
|||
#include "i_system.h"
|
||||
#include "gstrings.h"
|
||||
#include "atterm.h"
|
||||
#include "s_music.h"
|
||||
|
||||
#include "stats.h"
|
||||
#include "st_start.h"
|
||||
|
|
|
@ -50,6 +50,7 @@
|
|||
#include "m_argv.h"
|
||||
#include "d_main.h"
|
||||
#include "doomerrors.h"
|
||||
#include "s_music.h"
|
||||
|
||||
// MACROS ------------------------------------------------------------------
|
||||
|
||||
|
|
Loading…
Reference in a new issue