Edward Richardson
ad33afb8c1
Added text showing who paused a game in multiplayer
2014-11-11 02:19:24 +13:00
Edward Richardson
16e0f79fd7
Fix alt-tabbed desync with demos
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- Fixed: Stop the game timer if the window looses focus
2014-11-11 02:18:52 +13:00
Edward Richardson
b08fcbf6b3
Added compat profile for TNT MAP31
2014-11-10 18:37:14 +13:00
alexey.lysiuk
a37459af2c
Removed all code to support compilation using 10.4 SDK
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10.5 is minimum version of OS X SDK to build. Deployment target can be 10.4 though
This reverts significant part of d061adf
2014-11-09 18:00:36 +02:00
alexey.lysiuk
c024b30e9d
Availability of game controller API is now determined on runtime
2014-11-09 17:13:03 +02:00
alexey.lysiuk
660ebf2c6c
Added auto-release pools to decrease memory fragmentation on older OS X like 10.5 or 10.6
2014-11-09 16:53:25 +02:00
alexey.lysiuk
70bb80e2bf
Removed OS X version check
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It didn't work correctly and .plist should set minimum OS version to run on
2014-11-09 16:49:26 +02:00
alexey.lysiuk
a40eb3443b
Fixed infinite recursion when setting window style on OS X 10.6 or newer
2014-11-09 15:34:04 +02:00
alexey.lysiuk
fa1d62ffbf
Fixed random junk that may appear in transparency (alpha) channel of mouse cursor image
2014-11-09 15:23:34 +02:00
alexey.lysiuk
fc8f260375
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-09 15:22:11 +02:00
Christoph Oelckers
5e6c375974
Merge branch 'DLevelScript-stack-fix' of https://github.com/Edward850/zdoom
2014-11-09 12:20:54 +01:00
Christoph Oelckers
22b5d0af8a
Merge branch 'hotfix' of https://github.com/MajorCooke/zdoom
2014-11-09 12:13:13 +01:00
Christoph Oelckers
d273cb414f
Merge branch 'BotNet' of https://github.com/ChillyDoom/zdoom
2014-11-09 12:12:51 +01:00
Christoph Oelckers
2ffff5763b
Merge branch 'empty_st_funcs' of https://github.com/edward-san/zdoom
2014-11-09 12:12:35 +01:00
Christoph Oelckers
d64a4a17ff
- fixed: PRINT_LOG no longer worked since replacing the console buffer.
2014-11-09 12:11:58 +01:00
alexey.lysiuk
a5993c4e2d
Disabled usage of IOKit's HID Manager API on OS X prior to 10.5
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Source code only, CMake needs to be updated too
2014-11-09 11:59:29 +02:00
Edward Richardson
5170abfeed
DACSThinker can exist with no scripts
2014-11-09 22:57:14 +13:00
alexey.lysiuk
d061adfbd6
Fixed all compilation issues with 10.4 SDK except for HID Utilities
2014-11-09 11:18:20 +02:00
Edward Richardson
e3640b5bf5
Stop DLevelScript from recursively Serializing
2014-11-09 21:06:50 +13:00
MajorCooke
87207bdb6d
- Fixed: The mask didn't incorporate RGF_MISSILES, causing it to fail.
2014-11-09 00:16:10 -06:00
Edoardo Prezioso
8b85e6d00b
- Port an empty version of 'A_FaceConsolePlayer'.
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Hissies will be happy now.
2014-11-08 18:49:16 +01:00
ChillyDoom
8532b52ffb
- Bots are no longer removed when the net arbitrator disconnects.
2014-11-08 17:38:56 +00:00
ChillyDoom
a613da43dd
- Bot movement is now calculated locally.
2014-11-08 17:38:09 +00:00
alexey.lysiuk
d2d6d2a7f8
Lowered minimum OS requirement to 10.5 Leopard
2014-11-08 13:30:41 +02:00
alexey.lysiuk
f0f0f2a24d
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-08 10:42:44 +02:00
Christoph Oelckers
c28c0b8f0b
Revert "Backport 'A_FaceConsolePlayer' from zandronum."
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This reverts commit eab971500b
.
As Edward850 pointed out, this feature is broken by design and therefore completely useless.
2014-11-08 08:53:32 +01:00
Christoph Oelckers
3976de1404
Merge branch 'faceconsoleplayer' of https://github.com/edward-san/zdoom
2014-11-08 00:48:07 +01:00
Edoardo Prezioso
eab971500b
Backport 'A_FaceConsolePlayer' from zandronum.
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By Dusk, who authorized me to do this.
2014-11-08 00:31:16 +01:00
MajorCooke
364d9069bd
In fact, let's go ahead and ensure compatibility doesn't break since it's already in there.
2014-11-07 17:20:12 -06:00
MajorCooke
848225e9ee
- Fixed typo on WARPF_ABSOLUTEPOSITION
2014-11-07 17:12:03 -06:00
MajorCooke
71ce4bcf06
- Fixed: Rail attacks didn't properly respect FOILINVUL.
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- Added: FOILBUDDHA support for rail attacks.
2014-11-05 23:16:01 -06:00
MajorCooke
95bd6bde9a
- Added FOILBUDDHA check for A_BFGSpray.
2014-11-05 23:06:28 -06:00
MajorCooke
c63adf920a
- Fixed: BUDDHA flag on a player wasn't considered.
2014-11-05 22:05:21 -06:00
Christoph Oelckers
88ff33c26e
Merge branch 'fix_acs_big_endian' of https://github.com/alexey-lysiuk/gzdoom
2014-11-02 17:30:48 +01:00
Christoph Oelckers
32cd4eb7c6
Merge branch 'LerpAdjustments' of https://github.com/Edward850/zdoom
2014-11-02 17:30:41 +01:00
alexey.lysiuk
eb98a999b2
Fixed color channels displacement on Big Endian targets, take two :(
2014-11-02 16:18:28 +02:00
alexey.lysiuk
63eedf9e26
Merge branch 'fix_acs_big_endian' into z_osx_clean
2014-11-02 16:01:18 +02:00
alexey.lysiuk
1074a031a2
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
2014-11-02 16:00:53 +02:00
alexey.lysiuk
8f915c9dcc
Fixed broken ACS on Big Endian platforms
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This fixes maps transition in Strife
http://forum.zdoom.org/viewtopic.php?f=2&t=36754
2014-11-02 15:58:47 +02:00
alexey.lysiuk
c0ec1d5114
Fixed color channels displacement on Big Endian targets
2014-11-02 15:56:22 +02:00
alexey.lysiuk
2f59a8792a
Use rectangle texture for render buffer
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Game is rendered correctly even if hardware doesn't support non-power of two textures
The ARB_texture_rectangle extension is supported on almost all Macs running 10.4 Tiger
2014-11-02 15:50:43 +02:00
alexey.lysiuk
d8be168474
Set opaque clear color
2014-11-02 11:32:09 +02:00
alexey.lysiuk
0569acd5d6
Fixed compilation issues with GCC 4.0.1 PowerPC
2014-11-02 11:29:02 +02:00
Edward Richardson
043b28f4ba
Make Prediction lerping less pick + debug
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- Lerping uses int rather than fixed/float comparisons
- Added debug information
2014-11-02 17:58:59 +13:00
Christoph Oelckers
147e05673d
Merge branch 'recordmap' of https://github.com/Edward850/zdoom
2014-11-01 17:43:59 +01:00
Christoph Oelckers
4c470ba5c1
Merge branch 'allowpain' of https://github.com/MajorCooke/zdoom
2014-11-01 17:43:39 +01:00
MajorCooke
2e085b2318
- Added ALLOWPAIN flag.
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Monsters with this flag can enter pain states, regardless of
invulnerability or damage absorption.
- Fixed: god2 cheat wasn't being considered for drowning and thrusting.
2014-11-01 00:00:29 -05:00
Edward Richardson
eceb37aa64
Added recordmap for recording demos from console
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recordmap <filename> <map name>
Starts a new game from the specified map recording to the specified
filename
2014-11-01 17:47:29 +13:00
MajorCooke
938b54ccb5
- Added TF_FORCED for A_Teleport. Forces the actor to move to the spot.
2014-10-31 15:51:15 -05:00
Christoph Oelckers
0ff65bb430
- fixed: AActor::Massacre must return true only when it actually kills a monster.
2014-10-31 21:08:13 +01:00