Commit graph

59 commits

Author SHA1 Message Date
alexey.lysiuk
c45e8b32d0 - fallback to console font in case of missing small font
https://forum.zdoom.org/viewtopic.php?t=66102
2019-10-16 09:46:23 +02:00
alexey.lysiuk
574e079f17 - use own implementation of iswalpha() function
Character classification is no longer affected by quirks of standard library implementation
Lookup table for own function was generated with Python thanks to Unicode Database module from its standard library
Explicitly set locale for POSIX targets was reverted to C

https://forum.zdoom.org/viewtopic.php?t=65641&start=18#p1115930
2019-08-24 20:52:24 +02:00
Christoph Oelckers
3cfda930ea - removed all Doom specific dependencies from cmdlib.cpp/h.
This meant moving CleanseString and ParseHex elsewhere and removing the I_Error call from ScanDirectory.
2019-08-20 23:12:23 +02:00
alexey.lysiuk
6e8ee9a684 - applied texture use type to special font with translation disabled 2019-08-18 11:44:00 +03:00
Christoph Oelckers
5953f492c1 - fixed: The OriginalSmallFont must always be created, even when the actual SmallFont is not the IWAD default. 2019-08-10 20:09:04 +02:00
Christoph Oelckers
53c2d7e8d2 - fixed: in order to ensure that all font characters are of texture type FontChar it is necessary to clone the texture instead of changing its use type.
The use type is being used for texture lookup, so changing this alters the texture lookup rules and may cause return of incorrect textures.
This also ensures that context depending upscaling rules get used, because FontChars are separate from regular textures.
2019-08-09 11:40:21 +02:00
alexey.lysiuk
c05ef39718 - do not set use type on font texture if it is used as a sprite
Setting texture use type in this case would break actors that use the corresponding sprite

https://forum.zdoom.org/viewtopic.php?t=65509
2019-08-03 15:42:06 +03:00
Christoph Oelckers
154af34cd9 - added an option to always display the log and the subtitles with the generic font.
If this is on it will disable the status bar's pop screen for the log and always use the HUD overlay instead.
2019-07-31 17:02:39 +02:00
Christoph Oelckers
c36dc137ba - made adjustments to the text placement on the summary screen.
With extended fonts much of the old code did not work anymore, this needed more precise checks for the sources of the printed texts.
2019-07-30 10:53:02 +02:00
Christoph Oelckers
4cfc650f5b - fixed line breaking on non-spaces for multi-byte UTF-8 characters.
This needs to backtrack the entire code point, not just one byte.
2019-07-24 21:40:17 +02:00
Christoph Oelckers
c262591f0e - added alternative character mapping for Greek letters.
Although not really needed yet, this allows striking 19 characters off the support list, except for the Raven fonts without any real work.
2019-07-18 21:40:04 +02:00
Christoph Oelckers
77b1ebe0d7 - moved several IWAD dependent files into the game_support resource
* sprite offset definitions, which are IWAD dependent
* Freedoom's decal overrides
* conversation ID definitions for the Strife teasers
* the fallback BigFont now can also be loaded by IWADs which declare themselves as GAME_Heretic or GAME_Hexen.
2019-07-17 00:54:59 +02:00
Christoph Oelckers
8177583e2f - treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well.
This fixes localization of the SVE menu.
2019-07-15 20:48:00 +02:00
Christoph Oelckers
cd7438c02e - made some adjustments to the text spacing on the level summary screen.
With the extended fonts some parts here caused too large gaps.
2019-07-14 12:44:42 +02:00
Christoph Oelckers
89db16393e - offset notification messages so that the accents do not get cut off.
This essentially means that the tallest character in a font determines positioning.
2019-07-12 20:09:15 +02:00
alexey.lysiuk
688f130af6 - fixed character position assignment for multi-lump fonts
https://forum.zdoom.org/viewtopic.php?t=64741#p1104427
2019-05-25 13:16:39 +03:00
Christoph Oelckers
8a90946094 - allow certain replacements to be valid for CanPrint
The Romanian letters with comma below, the second Greek Sigma variant and a few special Cyrillic letters have replacements that should not result in rejection.
2019-05-21 02:00:45 +02:00
Nemrtvi
d9e589ae49 Greek Sigma character fallback
The lowercase Sigma letter in Greek has two different forms (σ and ς), which changes depending on its placement in a word, but in uppercase and smallcaps contexts, it only has one look regardless of word positioning. If the character ς is missing, it should fall back to σ.
2019-05-09 08:09:10 +02:00
pkubaj
3d63f63fb2 Fix build on FreeBSD (#829)
On FreeBSD malloc.h is deprecated.
<cwctype> is needed for iswalpha.
2019-05-05 08:28:46 +03:00
alexey.lysiuk
32aa69f4d8 - fixed 'I' to 'i' upper-to-lower mapping
https://forum.zdoom.org/viewtopic.php?t=64526
2019-05-01 16:09:42 +03:00
Christoph Oelckers
5122aa0571 - fixed the internal name of the original SmallFont to be different from the real SmallFont. This necessitated creating a separate font object, even if it has the same contents.
- added an OriginalBigFont as well.
2019-04-23 09:34:28 +02:00
Christoph Oelckers
ec13d0e4c1 Merge remote-tracking branch 'remotes/origin/vulkan2' 2019-04-22 10:45:32 +02:00
Christoph Oelckers
6f3982865f - refinement of font substitution logic. 2019-04-22 10:23:28 +02:00
Christoph Oelckers
e0a0be4f7b - added a CanPrint function to FFont and used that to handle the statistics display on the automap HUD to only replace the font when actually needed, not based on the language. 2019-04-22 09:08:43 +02:00
Christoph Oelckers
5b6bae409e - automated the SmallFont selection based on a filter string in the language table. 2019-04-21 12:38:43 +02:00
Christoph Oelckers
13841655aa - add color remapping for NewSmallFont as well. 2019-04-21 10:49:27 +02:00
Christoph Oelckers
2e1254d3ba - synthesize a font remapping so that the IWAD SmallFont can be printed in the same color as a mod's.
This is for cases where the font needs to serve as stand-in for an incomplete mod font so that it better blends in.
2019-04-21 09:51:53 +02:00
Christoph Oelckers
c1b0122558 - always construct the original IWAD SmallFont.
This is for printing localized messages without having to fall back on the VGA font.
2019-04-21 08:42:27 +02:00
Christoph Oelckers
fcbde757c9 - do not mix game-specified fonts with the extensions for the stock version.
This generally doesn't look good when different colors are mixed or the mismatch in color ranges causes bad translations to be generated.
2019-04-21 08:09:31 +02:00
Rachael Alexanderson
73efe707ac Merge remote-tracking branch 'origin/master' into vulkan2 2019-04-15 01:34:22 -04:00
Christoph Oelckers
a8c47408fa - implemented 'deletelumps' feature and add Chex Quest 3 texts.
The episode titles required a workaround because the CQ3 episodes do not contain names in text form: If this is the case, the patch name will be used as a string table identifier to get a matching text for localization.
2019-04-14 22:46:03 +02:00
Rachael Alexanderson
3deda0efd2 Merge remote-tracking branch 'origin/master' into vulkan2 2019-04-11 17:45:35 -04:00
Christoph Oelckers
0200edd392 - added a few more character fallbacks and fixed the StringWidth function
This checked character size without substituting missing characters, resulting in bad return values.
2019-04-11 02:01:41 +02:00
Christoph Oelckers
f1105f2e13 - further work on generic HUD
Some reorganization to avoid code duplication plus making the log screen capable of using the generic font. This also means that the popup for the log in Strife's status bar will be disabled when in generic mode - this popup with its special font would be a bit problematic.
2019-04-10 00:45:32 +02:00
Christoph Oelckers
6afe9d09f3 Merge branch 'master' into vulkan2 2019-04-07 08:17:12 +02:00
Christoph Oelckers
c65ecbc807 - added a font.inf for Strife's small font because its automatically calculated height is not a good match for displaying the dialogues. 2019-04-06 07:44:09 +02:00
Christoph Oelckers
3ad9783d8f - fixed the hardware rendering precacher not to evict secondary layers of multi-layer textures.
It will now check all layers of a material.
Additionally it will also delete all descriptor sets of Vulkan hardware textures before precaching to make sure that nothing here can accidentally still reference a deleted texture.
2019-03-21 21:57:39 +01:00
Christoph Oelckers
2227c15010 - create a second font based on the VGA glyphs that is stylistically more similar to the SmallFont and use that for the option menus. 2019-03-17 18:32:48 +01:00
Christoph Oelckers
669b13ab8a - cleanup and fixes in console code
* consolidated C_MidPrint and C_MidPrintBold.
* removed some unused code from the console buffer.
* handle console output of centered messages to ensure they get written to the log file and to stdout.
* replaced the non-standard bar strings with simple '-'s. These were making things needlessly complicated when redirecting console output and the new font does not have the characters anyway.
* removed some old code from a time when during console drawing new network events could come and have more text printed. This can not happen anymore with how 2D elements are being handled now so all this code was redundant.
2019-03-16 13:02:38 +01:00
Christoph Oelckers
50ebca20bb - do not use iswspace to check raw UTF-8.
At least under MSVC this function reports 0x85 as whitespace, but it is a continuation byte for UTF-8 sequences and may not be treated as whitespace.
2019-03-14 21:42:02 +01:00
Christoph Oelckers
7f8b048347 - added a fallback mapping for the typographic upper quotation mark to the generic form 2019-03-13 07:07:56 +01:00
Christoph Oelckers
2d5210ccf2 - added lowercase->uppercase mapping for ß and moved all glyphs to the uppercase code point for consistency. 2019-03-12 00:00:54 +01:00
Christoph Oelckers
eb4eb1ac00 - use a wide string for the console input buffer.
Since this needs to do cursor positioning calculations it's the one spot in the entire engine where UTF-8 would simply be to messy, especially when having to deal with double wide characters.
2019-03-10 17:54:03 +01:00
Christoph Oelckers
0884057ae1 - use a higher resolution console font with better Unicode support. 2019-03-10 17:54:03 +01:00
Christoph Oelckers
97ae74081a - special remapping for the Hungarian double accented letters.
Instead of entirely stripping away the accent when they are not found, let's go to the Umlaut-variants first.
2019-03-04 20:06:19 +01:00
Christoph Oelckers
5f6198f4e4 - let IWAD and PWAD BigFonts override BigUpper for consistency. 2019-03-02 12:54:46 +01:00
Christoph Oelckers
cad2f49ceb - use BigUpper font for option menu captions. 2019-02-28 22:19:53 +01:00
Christoph Oelckers
90ab830ff9 - added a workaround for mods using the name CONFONT directly.
In the old system it just loaded the font a second time, but with the folder based setup there is no file named CONFONT anymore so it needs to be dealt with explicitly.
2019-02-26 19:19:03 +01:00
Christoph Oelckers
e06aa28620 - fixed the usedcolor array's base type.
The usedcolors array which counts the number of pixels in a given color in a font used bytes as storage, so any color that just happened to have a count that is a multiple of 256 the color was considered not present.
2019-02-22 18:19:26 +01:00
Christoph Oelckers
2eb312e041 - added a kerning option to FONTDEFS 2019-02-21 01:02:42 +01:00