gzdoom/src/gamedata/fonts
2019-03-12 00:00:54 +01:00
..
font.cpp - special remapping for the Hungarian double accented letters. 2019-03-04 20:06:19 +01:00
fontinternals.h - fixed the usedcolor array's base type. 2019-02-22 18:19:26 +01:00
hexfont.cpp - use a wide string for the console input buffer. 2019-03-10 17:54:03 +01:00
singlelumpfont.cpp - let IWAD and PWAD BigFonts override BigUpper for consistency. 2019-03-02 12:54:46 +01:00
singlepicfont.cpp - split FSinglePicFont into its own file. 2019-02-17 12:29:08 +01:00
specialfont.cpp - fixed the usedcolor array's base type. 2019-02-22 18:19:26 +01:00
v_font.cpp - added lowercase->uppercase mapping for ß and moved all glyphs to the uppercase code point for consistency. 2019-03-12 00:00:54 +01:00
v_font.h - use a higher resolution console font with better Unicode support. 2019-03-10 17:54:03 +01:00
v_text.cpp - use a wide string for the console input buffer. 2019-03-10 17:54:03 +01:00
v_text.h - use a wide string for the console input buffer. 2019-03-10 17:54:03 +01:00