Christoph Oelckers
ac1bffc51b
- scriptified P_MorphMonster.
2018-11-24 09:33:03 +01:00
Christoph Oelckers
cce1bad042
- testing and cleanup of scripted morph code.
2018-11-24 08:39:35 +01:00
Christoph Oelckers
78d6832d14
- P_UndoPlayerMorph scriptified.
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Not tested yet and still missing a new native interface.
2018-11-24 08:17:30 +01:00
Christoph Oelckers
192104aea2
- scriptified P_MorphPlayer and dependencies.
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It still needs its counterpart scriptified as well before it can work.
2018-11-24 07:45:49 +01:00
Marrub
0b460ccb03
Squashed commit of the following:
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commit 767e3a64f0d5fd27ef56de6e93221e9b2016a0c7
Author: Marrub <marrub.xz@gmail.com>
Date: Tue Oct 30 04:01:09 2018 -0400
ProMessage -> PronounMessage
commit 305477f63fb669f8cf2d9f6d609ed3988f437664
Author: Marrub <marrub.xz@gmail.com>
Date: Mon Oct 29 23:56:58 2018 -0400
improve variable naming
commit f3f0245d0cdcc1b0a8a9b74806bc8954be747f40
Author: Marrub <marrub.xz@gmail.com>
Date: Mon Oct 29 19:52:32 2018 -0400
add "neutral" gender option and better obit formatting
2018-10-30 21:42:09 +01:00
player701
eee0946bc5
- Fixed indentation
2018-10-14 00:52:00 +02:00
player701
6dc026895c
- Exported PickNewWeapon function from PlayerPawn to ZScript.
2018-10-14 00:52:00 +02:00
alexey.lysiuk
c8eefd84fa
Enabled playing of *gasp sound by default
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https://forum.zdoom.org/viewtopic.php?t=60361
2018-04-27 11:04:21 +03:00
alexey.lysiuk
af7648a151
Made PlayerRespawn skill definition consistent
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Now it works the same as AllowRespawn map definition in MAPINFO
2018-02-03 16:26:49 +02:00
Rachael Alexanderson
66773b6a1a
- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
2017-10-23 12:16:02 -04:00
Christoph Oelckers
7cbf45d76d
- let PlayerPawn.ForwardThrust use its angle parameter.
2017-08-12 12:35:01 +02:00
Christoph Oelckers
4388d97db6
- PlayerPawn.PlayerThink needs to consider the possibility of the player getting unmorphed and must call any function after a potential unmorph through 'player.mo' instead of 'self'.
2017-05-20 20:56:43 +02:00
alexey.lysiuk
60fe34349e
Fixed applying of speed factor to player
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Part of https://forum.zdoom.org/viewtopic.php?t=56333
2017-05-08 16:54:22 +03:00
Christoph Oelckers
ce0547aacb
- fixed: The player speed factor was only retrieved from the topmost item in the inventory.
2017-05-06 10:58:16 +02:00
Christoph Oelckers
b84f7bcada
- scriptified the weapon firing logic.
2017-05-01 01:55:35 +02:00
Christoph Oelckers
abee2805cb
- the last scriptified bits of P_PlayerThink.
2017-05-01 00:27:58 +02:00
Christoph Oelckers
6e25c34fda
- more player code exported
2017-04-30 22:17:51 +02:00
Christoph Oelckers
10deb5ce56
- exported P_PlayerThink to ZScript.
2017-04-30 22:17:50 +02:00
Christoph Oelckers
1ee9256842
- did a complete workover of the weapon sprite translucency code that got inherited from QZDoom.
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This was very poorly done without ever addressing the issues a composite render style can bring, it merely dealt with the known legacy render styles.
The same, identical code was also present in two different places.
The oversight that AlterWeaponSprite overrode even forced styles was also fixed.
OpenGL is not implemented yet but with the problems eliminated should be doable now.
2017-04-15 16:41:00 +02:00
Christoph Oelckers
5935dc706d
- prevent infinite recursion in PlayerPawn.GetObituary when the inflictor is the same as the origin for the kill.
2017-04-09 00:06:23 +02:00
Christoph Oelckers
bdf761e457
- moved th player resurrection code into a player_t method.
2017-03-28 21:29:14 +02:00
Christoph Oelckers
e791c957d9
- implemented the regular Doom status bar.
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The DOOM status bar and HUD are complete, except the inventory bar.
2017-03-26 22:04:58 +02:00
Christoph Oelckers
488fface50
- started port of Doom status bar to ZScript.
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Fullscreen HUD done with the exception of key and inventory bar. I also used the opportunity to make it a bit more resistant against badly designed inventory icons.
2017-03-25 21:40:17 +01:00
Christoph Oelckers
9bffe4ee50
- scriptified the main statusbar interface and the Strife status bar.
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Note that the Strife status bar does not draw the health bars yet. I tried to replace the hacky custom texture with a single fill operation but had to find out that all the coordinate mangling for the status bar is being done deep in the video code. This needs to be fixed before this can be made to work.
Currently this is not usable in mods because they cannot initialize custom status bars yet.
2017-03-22 00:32:52 +01:00
Christoph Oelckers
2c789a2d75
- looks like the last commit missed a few files.
2017-03-19 11:35:24 +01:00
Christoph Oelckers
a2f2be17ef
- status screen fully scriptified but not active yet.
2017-03-18 19:35:26 +01:00
Christoph Oelckers
745b96beec
- made the status screen a class and scriptified a few more functions.
2017-03-18 15:45:36 +01:00
Christoph Oelckers
5fd86cf98c
- added some syntactic help to the ZScript parser to allow defining the arrays with native structs on the script side instead of having to define them internally.
2017-03-13 12:51:09 +01:00
Rachael Alexanderson
527a172fcd
Merge https://github.com/coelckers/gzdoom
2017-03-07 22:03:56 -05:00
Christoph Oelckers
7ce8009576
- made several read-only actor functions accessible to UI code.
2017-03-07 18:59:48 +01:00
Rachael Alexanderson
b8b5360de1
Merge https://github.com/coelckers/gzdoom
2017-03-04 07:28:02 -05:00
Christoph Oelckers
4c5794b6d5
- made GetObituary non-constant.
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This gets only called from within the play code and making it const would block potential use cases that involve changing some internal variables like counters.
2017-03-04 12:11:56 +01:00
Christoph Oelckers
b3ba5bfe2c
- allow 'const' on class functions. This is preferable to 'clearscope' so that the UI code can call getter functions without having to declare things as 'clearscope'.
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Clearscope is a dangerous context and should be limited to the minimum extent possible and preferably be blocked in user code.
This may still need some work on const functions but better have it in now.
2017-03-04 12:07:45 +01:00
ZZYZX
c9a994a885
Fixed: clearscope should also clear the inherited scope (through struct member access chain); Fixed: struct member access chain should ONLY work for structs (forgot that FxClassMember inherits FxStructMember)
2017-03-04 00:04:19 +02:00
Rachael Alexanderson
b3a69e1df8
Merge https://github.com/coelckers/gzdoom
2017-03-02 18:13:33 -05:00
Christoph Oelckers
b194ba205a
- backported Zandronum's MaxHealth base class for the MaxHealthBonus item.
2017-03-02 11:39:52 +01:00
Rachael Alexanderson
d6169ea75e
Merge https://github.com/coelckers/gzdoom
2017-02-28 18:55:17 -05:00
Christoph Oelckers
cb295e0441
- added parameter to PLayerPawn::GetMaxHealth to return the real maximum health, including stamina upgrades.
2017-03-01 00:04:17 +01:00
Christoph Oelckers
314a642527
Merge branch 'meta'
2017-02-28 14:47:00 +01:00
nashmuhandes
bb1709228c
Changed FOV from a CCMD to a CVar, allowing players' FOV settings to persist. Also exported SetFOV to PlayerInfo for ZScript.
2017-02-28 14:46:30 +01:00
Christoph Oelckers
bc0ffc4185
- removed access to the PlayerPawn's DisplayName variable. This one has implicit semantics, so wherever a displayable name is needed GetPrintableDisplayName should be called instead to allow later refactoring of the internal handling.
2017-02-28 14:33:46 +01:00
Christoph Oelckers
fc125f7eaf
- reworked the obituary system to use scripted virtual overrides. Let's hope this solves the problems with the original code, now that any actor needing special treatment can override it.
2017-02-28 14:30:14 +01:00
Christoph Oelckers
a93a7e1cac
- handle player meta properties.
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Only two really make sense, the rest is never used from scripts and may just remain where it was.
2017-02-28 01:23:12 +01:00
Rachael Alexanderson
65122ed19e
Merge https://github.com/coelckers/gzdoom
2017-02-18 00:18:45 -05:00
Christoph Oelckers
5f1241a55c
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
2017-02-18 01:20:07 +01:00
Christoph Oelckers
50d2846e40
- scriptified UpdateColorsets.
2017-02-17 23:16:07 +01:00
Christoph Oelckers
97eed1e6df
- scriptified UpdateSkins.
2017-02-17 22:12:56 +01:00
Christoph Oelckers
498da825a5
- made the Skins array scripting friendly and exported it.
2017-02-17 21:51:23 +01:00
Christoph Oelckers
b375657509
- scriptified DPlayerMenu::SkinChanged.
2017-02-17 20:49:04 +01:00
Christoph Oelckers
f4e9cd0009
- scriptified DPlayerMenu::MouseEvent.
2017-02-17 18:21:59 +01:00