- scriptified UpdateColorsets.

This commit is contained in:
Christoph Oelckers 2017-02-17 23:16:07 +01:00
parent 97eed1e6df
commit 50d2846e40
4 changed files with 71 additions and 16 deletions

View file

@ -584,6 +584,14 @@ void EnumColorSets(PClassActor *cls, TArray<int> *out)
qsort(&(*out)[0], out->Size(), sizeof(int), intcmp);
}
DEFINE_ACTION_FUNCTION(FPlayerClass, EnumColorSets)
{
PARAM_SELF_STRUCT_PROLOGUE(FPlayerClass);
PARAM_POINTER(out, TArray<int>);
EnumColorSets(self->Type, out);
return 0;
}
//==========================================================================
//
//
@ -603,6 +611,14 @@ FPlayerColorSet *GetColorSet(PClassActor *cls, int setnum)
return nullptr;
}
DEFINE_ACTION_FUNCTION(FPlayerClass, GetColorSetName)
{
PARAM_SELF_STRUCT_PROLOGUE(FPlayerClass);
PARAM_INT(setnum);
auto p = GetColorSet(self->Type, setnum);
ACTION_RETURN_INT(p ? p->Name.GetIndex() : 0);
}
//==========================================================================
//
//
@ -667,6 +683,12 @@ DEFINE_ACTION_FUNCTION(_PlayerInfo, GetColor)
ACTION_RETURN_INT(self->userinfo.GetColor());
}
DEFINE_ACTION_FUNCTION(_PlayerInfo, GetColorSet)
{
PARAM_SELF_STRUCT_PROLOGUE(player_t);
ACTION_RETURN_INT(self->userinfo.GetColorSet());
}
DEFINE_ACTION_FUNCTION(_PlayerInfo, GetPlayerClassNum)
{
PARAM_SELF_STRUCT_PROLOGUE(player_t);

View file

@ -1361,22 +1361,19 @@ PType *ZCCCompiler::DetermineType(PType *outertype, ZCC_TreeNode *field, FName n
break;
case AST_DynArrayType:
if (allowarraytypes)
{
auto atype = static_cast<ZCC_DynArrayType *>(ztype);
auto ftype = DetermineType(outertype, field, name, atype->ElementType, false, true);
if (ftype->GetRegType() == REGT_NIL || ftype->GetRegCount() > 1)
{
auto atype = static_cast<ZCC_DynArrayType *>(ztype);
auto ftype = DetermineType(outertype, field, name, atype->ElementType, false, true);
if (ftype->GetRegType() == REGT_NIL || ftype->GetRegCount() > 1)
{
Error(field, "%s: Base type for dynamic array types nust be integral, but got %s", name.GetChars(), ftype->DescriptiveName());
}
else
{
retval = NewDynArray(ftype);
}
break;
Error(field, "%s: Base type for dynamic array types nust be integral, but got %s", name.GetChars(), ftype->DescriptiveName());
}
else
{
retval = NewDynArray(ftype);
}
break;
}
case AST_ClassType:
{
auto ctype = static_cast<ZCC_ClassType *>(ztype);
@ -2135,7 +2132,7 @@ void ZCCCompiler::CompileFunction(ZCC_StructWork *c, ZCC_FuncDeclarator *f, bool
{
auto type = DetermineType(c->Type(), p, f->Name, p->Type, false, false);
int flags = 0;
if (type->IsA(RUNTIME_CLASS(PStruct)) && type != TypeVector2 && type != TypeVector3)
if ((type->IsA(RUNTIME_CLASS(PStruct)) && type != TypeVector2 && type != TypeVector3) || type->IsA(RUNTIME_CLASS(PDynArray)))
{
// Structs are being passed by pointer, but unless marked 'out' that pointer must be readonly.
type = NewPointer(type /*, !(p->Flags & ZCC_Out)*/);

View file

@ -61,6 +61,40 @@ class PlayerMenu : ListMenu native
//
//=============================================================================
protected void UpdateColorsets()
{
let li = GetItem('Color');
if (li != NULL)
{
int sel = 0;
mPlayerClass.EnumColorSets(PlayerColorSets);
li.SetString(0, "Custom");
for(int i = 0; i < PlayerColorSets.Size(); i++)
{
let cname = mPlayerClass.GetColorSetName(PlayerColorSets[i]);
li.SetString(i+1, cname);
}
int mycolorset = players[consoleplayer].GetColorSet();
if (mycolorset != -1)
{
for(int i = 0; i < PlayerColorSets.Size(); i++)
{
if (PlayerColorSets[i] == mycolorset)
{
sel = i + 1;
}
}
}
li.SetValue(0, sel);
}
}
//=============================================================================
//
//
//
//=============================================================================
protected void UpdateSkins()
{
int sel = 0;
@ -101,7 +135,7 @@ class PlayerMenu : ListMenu native
UpdateTranslation();
}
//=============================================================================
//=============================================================================
//
//
//

View file

@ -313,10 +313,10 @@ usercmd_t original_cmd;
native String GetUserName();
native Color GetColor();
native int GetColorSet();
native int GetPlayerClassNum();
native int GetSkin();
native bool GetNeverSwitch();
}
struct PlayerClass native
@ -326,6 +326,8 @@ struct PlayerClass native
native Array<int> Skins;
native bool CheckSkin(int skin);
native void EnumColorsets(out Array<int> data);
native Name GetColorsetName(int setnum);
}
struct PlayerSkin native