Christoph Oelckers
7f99c61f24
- removed softpoly setting from the menu
2022-10-27 18:09:19 +02:00
nashmuhandes
7ce364bf0f
Add sv_noextraammo. When set to true, disables that weird hardcoded behavior from original Doom that gives extra ammo when picking up weapons in deathmatch
2022-09-15 20:41:16 -04:00
Christoph Oelckers
283c5d688c
Merge branch 'master' of https://github.com/coelckers/gzdoom
2022-08-11 22:39:53 +02:00
nashmuhandes
50d16c75d9
Add corona actor
2022-08-11 20:38:24 +08:00
Rachael Alexanderson
f2df781b76
- add menu entries
2022-08-10 13:10:13 -04:00
Christoph Oelckers
abaa0f2178
- ENDOOM is not Windows only anymore.
2022-06-29 10:12:55 +02:00
Rachael Alexanderson
f1dec835d7
- add i_pauseinbackground
to the menu. note: please pull the language file for this
2022-06-09 04:13:55 -04:00
Christoph Oelckers
eb56eb380e
- reinstated con_scale.
2022-06-08 16:42:32 +02:00
Christoph Oelckers
a59436c4c2
- fixed auto-scaling for console.
2022-06-05 12:34:22 +02:00
Rachael Alexanderson
0c3840fe62
- remove m_filter from the menu as well
2022-05-29 17:58:06 +02:00
Christoph Oelckers
c12c4444e4
- removed compat_soundcutoff from the menu
...
Handling for this was removed 14 years ago when ZDoom transitioned to FModEx 4.x
2022-05-06 10:11:48 +02:00
Christoph Oelckers
517e803b3e
- activate Hungarian in the menu
2022-05-05 07:51:20 +02:00
Christoph Oelckers
c83344f5c2
- removed all remains of the corpsegibs flag and made vileghosts interactive
...
Ghosts are still off by default, but they will now be enabled when selecting the vanilla (strict) compatibility mode.
2022-04-29 00:28:34 +02:00
Lippeth
7830033722
- added vertical bullet spread relative to ssg
2022-04-09 22:46:20 +02:00
Emanuele Disco
71dedf6c87
Fixed GUS Emulation with DMXGUS(C) lump conf.
...
- changed default value for midi_config to empty string since gus is not working with sf2 file
- fixed SetupDMXGUS not loading lump correctly, wrong use of CheckNumForFullName
- midi_config default to empty string, since lzdoom.sf2 doesn't seem supported (distorted sound)
- added absolute paths to FZipPatReader so we can add custom patches to resource files by using gus_patchdir and/or ULTRADIR variable (some custom maps has custom patches that can be added this way without putting them inside the resource file or in the same folder of the configuration file)
- set timidity_reverb_level min value to 0 in menudef.txt, set to 9 by mistake?
2022-04-09 22:45:31 +02:00
Gibbon
4d3f767f47
typo 'Yea' instead of 'Yes'
2022-04-02 19:21:37 +02:00
Christoph Oelckers
a685754abf
- added a time widget to the level stats display on the alt HUD, similar to how Raze does it.
2022-03-22 08:35:18 +01:00
Rachael Alexanderson
a245e4faad
- remove default lost soul translucency
2022-03-08 10:57:48 -05:00
Christoph Oelckers
c48de5d8d3
- added a 'no MBF21' compatibility flag.
...
Turns out that there's a few old maps that have the extended line flags set but not the guard bit that forces their clearance.
Astrostein 1's first map is an example for this.
2022-02-14 20:00:06 +01:00
Hugo Locurcio
d0975467f5
Add cvars to control automap line alpha and thickness
...
This can be used to improve automap readability on high-resolution
displays.
Some automap options in the menu were reordered to follow a more
logical order.
2021-10-11 22:30:31 +02:00
Christoph Oelckers
6e9e75c02c
- disallow changing the line spacing for option menus.
...
With the VGA font this makes no sense anymore.
2021-10-03 15:54:08 +02:00
Christoph Oelckers
67958833b7
Merge branch 'gles2_merge'
2021-09-17 21:22:41 +02:00
Christoph Oelckers
17638426b9
- removed the redundant gl_render_precise CVAR.
...
The menu now uses gl_seamless directly without the redirection.
2021-09-14 19:49:42 +02:00
Rachael Alexanderson
2096fefcee
Merge remote-tracking branch 'origin/master' into gles2_merge
2021-08-18 12:31:47 -04:00
nashmuhandes
d64dd1f631
Add FOV slider to the display options menu
2021-08-14 09:04:02 +02:00
Rachael Alexanderson
92a3731f20
Merge remote-tracking branch 'origin/master' into gles2_merge
2021-08-13 08:11:58 -04:00
Christoph Oelckers
99c66071fb
- use original menu spacing for skill and episode menus if all elements are patches.
2021-08-10 21:08:26 +02:00
Christoph Oelckers
441cd0796f
- merged gzdoom-gles2 and fixed some issues with pipeline size validation.
2021-08-03 20:12:19 +02:00
nashmuhandes
57e6d84d46
Expose sprite shadow options to the Display menu
2021-04-24 22:40:54 -04:00
Christoph Oelckers
5c84177142
- lower the step size for module master volume to adapt to the altered value range.
2021-03-14 08:50:42 +01:00
Christoph Oelckers
a80775a1e8
- adapt mod_dumb_mastervolume to the increased default volume in ZMusic.
2021-03-14 08:40:34 +01:00
Christoph Oelckers
f11780600f
- implemented replay gain calculation and management.
...
This is done entirely on the streamed sound data, unlike the old relative volume which uses the backend's volume setting.
2021-03-10 23:06:21 +01:00
Christoph Oelckers
97de1f670b
- language update.
2021-02-26 10:35:10 +01:00
Rachael Alexanderson
d36ca650e3
- add missing menu spacer
2021-01-18 08:18:02 -05:00
Rachael Alexanderson
c7a5ce9562
- add some 21:9 presets
2021-01-18 06:23:58 -05:00
William E. Waterman
3261eb3643
Side By Side Letterbox Display mode ( #1255 )
...
* Added SBSLETTERBOX to menudef.txt
* Changed PresentSideBySide in gl_renderer
Needed for new side-by-side mode
* Added VR_SIDEBYSIDELETTERBOX to gl_stereo3d.cpp
For side by side letterbox display mode
* Added VR_SIDEBYSIDELETTERBOX to hw_modes.h
For new side by side letterbox display mode
* Added VR_SIDEBYSIDELETTERBOX to hw_vrmodes.cpp
For Side By Side Letterbox display mode
2021-01-13 07:09:13 -05:00
Rachael Alexanderson
476e59fbab
- add sv_instantreaction dmflag
2021-01-13 07:04:18 -05:00
alexey.lysiuk
515742033e
- fixed inverted menu setting for 'Disable menu clean scaling'
...
https://forum.zdoom.org/viewtopic.php?t=70475
2020-11-01 10:47:48 +02:00
Christoph Oelckers
44793e1509
- text update.
2020-10-31 10:05:54 +01:00
Rachael Alexanderson
b33e009209
- add sv_alwaysspawnmulti to the menu
2020-10-26 03:40:54 -04:00
Rachael Alexanderson
190173bc44
- add 'writeini' console command to the menu. Not committing this to master right now, since a release is pending and this requires a translation.
2020-10-26 03:36:24 -04:00
Christoph Oelckers
54f85d4caa
- made the sinmple options menu switchable.
...
Also ensure that custom mods pick up the simple version if enabled.
2020-10-25 17:07:03 +01:00
Rachael Alexanderson
d0c5e347a9
- minor update, also rename the old menudef back, no need to change the name
2020-10-25 16:00:59 +01:00
Rachael Alexanderson
d06070c8e8
- begin menu split
2020-10-25 16:00:59 +01:00
Christoph Oelckers
9649fb9b75
- menu entries for the clean scaling CVARs.
2020-10-17 14:29:24 +02:00
Christoph Oelckers
4deb7593b5
- final update of menu code from Raze.
2020-10-16 22:57:30 +02:00
Christoph Oelckers
62138decfe
- use Raze's layout for load and save game menus.
...
This has a lot less black void on screen.
2020-10-16 22:57:28 +02:00
Rachael Alexanderson
a2f0c27651
- add option to texture hqresize resize model skins.
2020-10-08 00:30:12 -04:00
Christoph Oelckers
f1b0f32786
- add an option to the ListMenu class to draw to a fixed virtual screen size.
...
This allows proper dimensions in the stock menus and should make menu layout for mods a lot easier because coordinates are more predictable than with the clean factors.
The feature is opt-in for custom content. As long as only stock elements are used, the menu will be able to switch between both on its own, but as soon as custom classes or custom elements are used, the virtual size must be declared explicitly, defaulting to clean scaling.
2020-10-04 15:03:29 +02:00
Wohlstand
8f8a30a62b
Added new parameters in favor of libADLMIDI and libOPNMIDI update
...
# Conflicts:
# wadsrc/static/language.csv
2020-10-04 08:15:33 +02:00