Commit Graph

4683 Commits

Author SHA1 Message Date
Randy Heit 7b02027ba7 Fixed: Wall sprites cut off one pixel short of the window's right border 2014-08-07 20:00:49 -05:00
Randy Heit 6303935ad6 Use wall sprite Y scale 2014-08-07 19:57:55 -05:00
Randy Heit 0aa67c68ab Redo lighting for each wall sprite
- Because previously it just reused whatever the most recently drawn wall
  used.
2014-08-07 17:23:06 -05:00
Randy Heit e1ee80661e Make FWallCoords' members lowercase
because they're kind of a pain to type when all uppercase.
- Also, make its sx1 and sx2 members shorts, so it takes less space, since
  it's getting crammed into a vissprite now.
2014-08-07 17:12:04 -05:00
Leonard2 8c4c011ca2 MTHRUSPECIES on puffs
You were right it's cleaner that way
2014-08-07 18:05:39 +02:00
Leonard2 5400ce1a21 +MTHRUSPECIES on puffs 2014-08-07 15:50:21 +02:00
alexey.lysiuk 313173aa32 Added support for clipboard operations on OS X 2014-08-03 12:40:14 +03:00
alexey.lysiuk 4fb1e7517c Added support for VSync option in Cocoa back-end 2014-08-03 12:39:42 +03:00
Braden Obrzut 177112603d Added support for Cocoa back-end in CMake build system 2014-08-03 12:38:56 +03:00
alexey.lysiuk e12f860f1b Added native Cocoa back-end implementation 2014-08-03 12:36:02 +03:00
alexey.lysiuk fecd1b6401 Moved cursor and timer implementations into separate files 2014-08-03 12:33:29 +03:00
alexey.lysiuk d6cc6ee452 Added notification dialog in case of fatal error 2014-08-03 12:26:17 +03:00
alexey.lysiuk 906102c3b6 Added HID Utilities source code
https://developer.apple.com/library/mac/samplecode/HID_Utilities/Introduction/Intro.html
https://developer.apple.com/library/mac/samplecode/HID_Utilities/HID_Utilities.zip
2014-08-03 12:23:08 +03:00
alexey.lysiuk 2efb62e8ef Added work-around for vectorization issue in Apple's GCC 4.x 2014-08-03 12:21:00 +03:00
alexey.lysiuk 0a5dd94072 Fixed whole program (link-time) optimization build with Clang 2014-08-03 12:20:30 +03:00
alexey.lysiuk 39e2ebe425 Fixed GNU inline assembly for Clang 2014-08-03 12:19:07 +03:00
alexey.lysiuk 32af6cb0cf Added support for Command/Meta key 2014-08-03 12:18:15 +03:00
Randy Heit 1d02ad3aa2 Merge branch 'master' of github.com:rheit/zdoom 2014-08-02 22:40:02 -05:00
Randy Heit d0043bed78 Q&D port of decal code to draw generic wall sprites
- This still doesn't use all the sprite properties correctly. It also
  looks like they're going to need different code to build the clipping
  arrays. But at least wall sprites are drawn at the proper angle now!
2014-08-02 22:35:57 -05:00
Christoph Oelckers a1b579e5fc - added menu entry for newly added hud_showweapons CVAR. 2014-08-03 01:20:12 +02:00
Christoph Oelckers eef4d1fac1 Merge branch 'fix_build_nonmsvc' of https://github.com/alexey-lysiuk/gzdoom 2014-08-03 01:17:15 +02:00
alexey.lysiuk 6ef67e1d3e Fixed build on compilers other than MSVC
No more "Call to 'LittleShort' is ambiguous" error
2014-08-02 13:14:25 +03:00
Edward Richardson 9716a61219 Add CVar for drawing weapons in the althud 2014-08-02 19:34:16 +12:00
Randy Heit 15251e7a21 Set face/wall/floor flags from Build sprites 2014-07-31 22:18:08 -05:00
Randy Heit a600a816c3 Consolidate some common code for texture mapping setup
- R_AddLine() and R_RenderDecal() had nearly identical code for setting up
  texture mapping. These have now been spun off into methods of
  FWallCoords and FWallTmapVals.
2014-07-31 21:02:22 -05:00
Randy Heit b0b9c57e85 Pass x1 and x2 to Prep(L)Wall as params 2014-07-31 20:32:21 -05:00
Randy Heit fc63e9db3c Pass WallC as a parameter to (O)WallMost instead of referencing it globally 2014-07-31 20:23:04 -05:00
Randy Heit bc450808b2 Consolidate wall texturing vars into two structs
- All transformation and clipping values go into FWallCoords.
- All texture mapping values go into FWallTMapVals.
2014-07-31 20:17:23 -05:00
Randy Heit bbc3b69a7c Remove polymost stuff
- Maybe it will be back someday, but it's been essentially dead for nearly
  10 years, so don't hold your breath.
2014-07-31 19:44:41 -05:00
Randy Heit 4cf468452c Remove slopetype from line_t.
- Recomputing it in the only two places where it's used is trivial, so
  it's basically a waste of space to precompute it.
2014-07-31 19:15:08 -05:00
Randy Heit e55e7b9a38 Don't weed out wall and floor sprites when spawning Build sprites 2014-07-31 18:22:33 -05:00
Randy Heit a922ae04cc Use Blood player starts
- Blood's maps use thing types, much like Doom's, so getting its player
  starts is easy. There's no need to synthesize a start from the editor
  position like with other Build maps.
2014-07-29 21:39:05 -05:00
Randy Heit 449a17c2f4 Correctly assign the sample rate for all Blood SFX formats
- Blood can do 44100 Hz sounds!
2014-07-29 21:09:29 -05:00
Randy Heit e0e00c4f8c Fixed: None of the Blood ambient sounds were registered correctly 2014-07-29 20:56:20 -05:00
Randy Heit 4296e9caa2 Fix typo in comment 2014-07-29 20:51:23 -05:00
Randy Heit d602b272b5 Never cache nodes for Build maps 2014-07-29 20:46:20 -05:00
Randy Heit 00854dd09e Don't reopen the reader for encrypted maps
- Fixed: Memory leak when loading Blood maps.
2014-07-29 20:42:17 -05:00
Randy Heit 02e7c56c82 Move SpriteFrames.Clear() from R_InitSprites to FTextureManager::Init
- Fixed: Blood sprite rotations were overwritten by the Doom sprite
  rotations.
2014-07-29 20:31:53 -05:00
Randy Heit f3d8edb4d8 Fixed: No sprites were loaded for Build maps 2014-07-29 20:30:50 -05:00
Christoph Oelckers a1dfdf0fc7 Merge branch 'master' of https://github.com/rheit/zdoom 2014-07-29 15:51:14 +02:00
Randy Heit ea7ba9dba3 Add per-actor friction
- This is multiplied by the sector's friction.
- This is intentionally not serialized yet, while awaiting feedback.
2014-07-28 23:15:50 -05:00
Randy Heit 0f8a0020ed Merge remote-tracking branch 'origin/master' 2014-07-28 21:08:21 -05:00
Randy Heit cd28ad78a3 Used debug GME for debug ZDoom build with VC2005 solution 2014-07-28 21:04:30 -05:00
Randy Heit 7280d278d9 Fix VC2005 warning in F7ZFile::Open 2014-07-28 21:03:41 -05:00
Randy Heit 4c6edd5e58 Add script array support to ZDoom 2014-07-28 21:02:20 -05:00
Edward Richardson 6af441c4d7 Dup frames shouldn't adapt.
Adapting during a dup frame caused jittery network performance
(especially when using high dup values).
The demoplayback check also didn't need to be there anyway.
2014-07-29 11:09:46 +12:00
Christoph Oelckers 993b6c3066 - fixed typo in FraggleScript item class list 2014-07-28 17:13:42 +02:00
Christoph Oelckers 6d4eb7f62d - changed handling of DF_NO_COOP_WEAPON_SPAWN dmflag so that weapons are not determined by class type but by a newly added flag WEAPONSPAWN, to allow CustomInventory replacements to act like weapons when being spawned. 2014-07-27 10:07:37 +02:00
Christoph Oelckers 79f3984346 Merge branch 'upstream' of https://github.com/Edward850/zdoom 2014-07-26 10:17:47 +02:00
Christoph Oelckers 5576892c01 Merge branch 'redundant_offsetof_macro' of https://github.com/edward-san/zdoom 2014-07-26 10:17:25 +02:00