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https://github.com/ZDoom/gzdoom.git
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Pass WallC as a parameter to (O)WallMost instead of referencing it globally
This commit is contained in:
parent
bc450808b2
commit
fc63e9db3c
3 changed files with 75 additions and 75 deletions
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@ -51,13 +51,12 @@
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#include "doomstat.h"
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#include "r_state.h"
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#include "r_bsp.h"
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#include "r_segs.h"
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#include "v_palette.h"
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#include "r_sky.h"
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#include "po_man.h"
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#include "r_data/colormaps.h"
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int WallMost (short *mostbuf, const secplane_t &plane);
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seg_t* curline;
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side_t* sidedef;
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line_t* linedef;
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@ -693,12 +692,12 @@ void R_AddLine (seg_t *line)
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if (rw_frontcz1 > rw_backcz1 || rw_frontcz2 > rw_backcz2)
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{
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rw_havehigh = true;
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WallMost (wallupper, backsector->ceilingplane);
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WallMost (wallupper, backsector->ceilingplane, &WallC);
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}
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if (rw_frontfz1 < rw_backfz1 || rw_frontfz2 < rw_backfz2)
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{
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rw_havelow = true;
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WallMost (walllower, backsector->floorplane);
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WallMost (walllower, backsector->floorplane, &WallC);
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}
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// Closed door.
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@ -800,8 +799,8 @@ void R_AddLine (seg_t *line)
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}
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else
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{
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rw_ceilstat = WallMost (walltop, frontsector->ceilingplane);
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rw_floorstat = WallMost (wallbottom, frontsector->floorplane);
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rw_ceilstat = WallMost (walltop, frontsector->ceilingplane, &WallC);
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rw_floorstat = WallMost (wallbottom, frontsector->floorplane, &WallC);
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// [RH] treat off-screen walls as solid
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#if 0 // Maybe later...
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136
src/r_segs.cpp
136
src/r_segs.cpp
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@ -86,8 +86,6 @@ fixed_t rw_offset_top;
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fixed_t rw_offset_mid;
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fixed_t rw_offset_bottom;
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int OWallMost (short *mostbuf, fixed_t z);
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int WallMost (short *mostbuf, const secplane_t &plane);
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void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat);
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void PrepLWall (fixed_t *lwall, fixed_t walxrepeat);
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extern FWallCoords WallC;
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@ -217,13 +215,13 @@ void ClipMidtex(int x1, int x2)
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{
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short most[MAXWIDTH];
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WallMost(most, curline->frontsector->ceilingplane);
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WallMost(most, curline->frontsector->ceilingplane, &WallC);
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for (int i = x1; i <= x2; ++i)
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{
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if (wallupper[i] < most[i])
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wallupper[i] = most[i];
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}
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WallMost(most, curline->frontsector->floorplane);
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WallMost(most, curline->frontsector->floorplane, &WallC);
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for (int i = x1; i <= x2; ++i)
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{
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if (walllower[i] > most[i])
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@ -395,19 +393,19 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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if (fake3D & FAKE3D_CLIPTOP)
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{
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OWallMost (wallupper, textop < sclipTop - viewz ? textop : sclipTop - viewz);
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OWallMost(wallupper, textop < sclipTop - viewz ? textop : sclipTop - viewz, &WallC);
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}
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else
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{
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OWallMost (wallupper, textop);
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OWallMost(wallupper, textop, &WallC);
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}
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if (fake3D & FAKE3D_CLIPBOTTOM)
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{
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OWallMost (walllower, textop - texheight > sclipBottom - viewz ? textop - texheight : sclipBottom - viewz);
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OWallMost(walllower, textop - texheight > sclipBottom - viewz ? textop - texheight : sclipBottom - viewz, &WallC);
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}
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else
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{
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OWallMost (walllower, textop - texheight);
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OWallMost(walllower, textop - texheight, &WallC);
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}
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for (i = x1; i <= x2; i++)
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@ -497,7 +495,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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if (fake3D & FAKE3D_CLIPTOP)
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{
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OWallMost (wallupper, sclipTop - viewz);
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OWallMost(wallupper, sclipTop - viewz, &WallC);
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for (i = x1; i <= x2; i++)
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{
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if (wallupper[i] < mceilingclip[i])
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@ -507,7 +505,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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}
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if (fake3D & FAKE3D_CLIPBOTTOM)
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{
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OWallMost (walllower, sclipBottom - viewz);
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OWallMost(walllower, sclipBottom - viewz, &WallC);
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for (i = x1; i <= x2; i++)
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{
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if (walllower[i] > mfloorclip[i])
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@ -609,8 +607,8 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
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WallC.TY2 = ds->cy + ds->cdy;
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WallT = ds->tmapvals;
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OWallMost(wallupper, sclipTop - viewz);
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OWallMost(walllower, sclipBottom - viewz);
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OWallMost(wallupper, sclipTop - viewz, &WallC);
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OWallMost(walllower, sclipBottom - viewz, &WallC);
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for (i = x1; i <= x2; i++)
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{
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@ -1227,7 +1225,7 @@ void wallscan_striped (int x1, int x2, short *uwal, short *dwal, fixed_t *swal,
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// kg3D - fake floors instead of zdoom light list
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for (unsigned int i = 0; i < frontsector->e->XFloor.lightlist.Size(); i++)
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{
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int j = WallMost (most3, frontsector->e->XFloor.lightlist[i].plane);
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int j = WallMost (most3, frontsector->e->XFloor.lightlist[i].plane, &WallC);
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if (j != 3)
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{
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for (int j = x1; j <= x2; ++j)
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@ -1309,7 +1307,7 @@ void wallscan_np2(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed
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dc_texturemid = FixedMul(partition - viewz, yrepeat) + texheight;
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while (partition > bot)
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{
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int j = OWallMost(most3, partition - viewz);
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int j = OWallMost(most3, partition - viewz, &WallC);
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if (j != 3)
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{
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for (int j = x1; j <= x2; ++j)
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@ -1333,7 +1331,7 @@ void wallscan_np2(int x1, int x2, short *uwal, short *dwal, fixed_t *swal, fixed
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dc_texturemid = FixedMul(partition - viewz, yrepeat) + texheight;
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while (partition < top)
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{
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int j = OWallMost(most3, partition - viewz);
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int j = OWallMost(most3, partition - viewz, &WallC);
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if (j != 12)
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{
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for (int j = x1; j <= x2; ++j)
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@ -2052,7 +2050,7 @@ void R_NewWall (bool needlights)
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// wall but nothing to draw for it.
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// Recalculate walltop so that the wall is clipped by the back sector's
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// ceiling instead of the front sector's ceiling.
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WallMost (walltop, backsector->ceilingplane);
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WallMost (walltop, backsector->ceilingplane, &WallC);
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}
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// Putting sky ceilings on the front and back of a line alters the way unpegged
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// positioning works.
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@ -2596,65 +2594,65 @@ void R_StoreWallRange (int start, int stop)
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ds_p++;
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}
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int OWallMost (short *mostbuf, fixed_t z)
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int OWallMost (short *mostbuf, fixed_t z, const FWallCoords *wallc)
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{
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int bad, y, ix1, ix2, iy1, iy2;
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fixed_t s1, s2, s3, s4;
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z = -(z >> 4);
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s1 = MulScale16 (globaluclip, WallC.SZ1); s2 = MulScale16 (globaluclip, WallC.SZ2);
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s3 = MulScale16 (globaldclip, WallC.SZ1); s4 = MulScale16 (globaldclip, WallC.SZ2);
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s1 = MulScale16 (globaluclip, wallc->SZ1); s2 = MulScale16 (globaluclip, wallc->SZ2);
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s3 = MulScale16 (globaldclip, wallc->SZ1); s4 = MulScale16 (globaldclip, wallc->SZ2);
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bad = (z<s1)+((z<s2)<<1)+((z>s3)<<2)+((z>s4)<<3);
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#if 1
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if ((bad&3) == 3)
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{
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memset (&mostbuf[WallC.SX1], 0, (WallC.SX2 - WallC.SX1)*sizeof(mostbuf[0]));
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memset (&mostbuf[wallc->SX1], 0, (wallc->SX2 - wallc->SX1)*sizeof(mostbuf[0]));
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return bad;
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}
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if ((bad&12) == 12)
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{
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clearbufshort (&mostbuf[WallC.SX1], WallC.SX2 - WallC.SX1, viewheight);
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clearbufshort (&mostbuf[wallc->SX1], wallc->SX2 - wallc->SX1, viewheight);
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return bad;
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}
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#endif
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ix1 = WallC.SX1; iy1 = WallC.SZ1;
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ix2 = WallC.SX2; iy2 = WallC.SZ2;
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ix1 = wallc->SX1; iy1 = wallc->SZ1;
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ix2 = wallc->SX2; iy2 = wallc->SZ2;
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#if 1
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if (bad & 3)
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{
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int t = DivScale30 (z-s1, s2-s1);
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int inty = WallC.SZ1 + MulScale30 (WallC.SZ2 - WallC.SZ1, t);
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int xcross = WallC.SX1 + Scale (MulScale30 (WallC.SZ2, t), WallC.SX2 - WallC.SX1, inty);
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int inty = wallc->SZ1 + MulScale30 (wallc->SZ2 - wallc->SZ1, t);
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int xcross = wallc->SX1 + Scale (MulScale30 (wallc->SZ2, t), wallc->SX2 - wallc->SX1, inty);
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if ((bad & 3) == 2)
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{
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if (WallC.SX1 <= xcross) { iy2 = inty; ix2 = xcross; }
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if (WallC.SX2 > xcross) memset (&mostbuf[xcross], 0, (WallC.SX2-xcross)*sizeof(mostbuf[0]));
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if (wallc->SX1 <= xcross) { iy2 = inty; ix2 = xcross; }
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if (wallc->SX2 > xcross) memset (&mostbuf[xcross], 0, (wallc->SX2-xcross)*sizeof(mostbuf[0]));
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}
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else
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{
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if (xcross <= WallC.SX2) { iy1 = inty; ix1 = xcross; }
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if (xcross > WallC.SX1) memset (&mostbuf[WallC.SX1], 0, (xcross-WallC.SX1)*sizeof(mostbuf[0]));
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if (xcross <= wallc->SX2) { iy1 = inty; ix1 = xcross; }
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if (xcross > wallc->SX1) memset (&mostbuf[wallc->SX1], 0, (xcross-wallc->SX1)*sizeof(mostbuf[0]));
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}
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}
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if (bad & 12)
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{
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int t = DivScale30 (z-s3, s4-s3);
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int inty = WallC.SZ1 + MulScale30 (WallC.SZ2 - WallC.SZ1, t);
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int xcross = WallC.SX1 + Scale (MulScale30 (WallC.SZ2, t), WallC.SX2 - WallC.SX1, inty);
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int inty = wallc->SZ1 + MulScale30 (wallc->SZ2 - wallc->SZ1, t);
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int xcross = wallc->SX1 + Scale (MulScale30 (wallc->SZ2, t), wallc->SX2 - wallc->SX1, inty);
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if ((bad & 12) == 8)
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{
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if (WallC.SX1 <= xcross) { iy2 = inty; ix2 = xcross; }
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if (WallC.SX2 > xcross) clearbufshort (&mostbuf[xcross], WallC.SX2 - xcross, viewheight);
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if (wallc->SX1 <= xcross) { iy2 = inty; ix2 = xcross; }
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if (wallc->SX2 > xcross) clearbufshort (&mostbuf[xcross], wallc->SX2 - xcross, viewheight);
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}
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else
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{
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if (xcross <= WallC.SX2) { iy1 = inty; ix1 = xcross; }
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if (xcross > WallC.SX1) clearbufshort (&mostbuf[WallC.SX1], xcross - WallC.SX1, viewheight);
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if (xcross <= wallc->SX2) { iy1 = inty; ix1 = xcross; }
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if (xcross > wallc->SX1) clearbufshort (&mostbuf[wallc->SX1], xcross - wallc->SX1, viewheight);
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}
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}
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@ -2672,12 +2670,12 @@ int OWallMost (short *mostbuf, fixed_t z)
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double max = viewheight;
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double zz = z / 65536.0;
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#if 0
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double z1 = zz * InvZtoScale / WallC.SZ1;
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double z2 = zz * InvZtoScale / WallC.SZ2 - z1;
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z2 /= (WallC.SX2 - WallC.SX1);
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double z1 = zz * InvZtoScale / wallc->SZ1;
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double z2 = zz * InvZtoScale / wallc->SZ2 - z1;
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z2 /= (wallc->SX2 - wallc->SX1);
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z1 += centeryfrac / 65536.0;
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for (int x = WallC.SX1; x < WallC.SX2; ++x)
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for (int x = wallc->SX1; x < wallc->SX2; ++x)
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{
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mostbuf[x] = xs_RoundToInt(clamp(z1, 0.0, max));
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z1 += z2;
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@ -2685,12 +2683,12 @@ int OWallMost (short *mostbuf, fixed_t z)
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#else
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double top, bot, i;
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i = WallC.SX1 - centerx;
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i = wallc->SX1 - centerx;
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top = WallT.UoverZorg + WallT.UoverZstep * i;
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bot = WallT.InvZorg + WallT.InvZstep * i;
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double cy = centeryfrac / 65536.0;
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for (int x = WallC.SX1; x < WallC.SX2; x++)
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for (int x = wallc->SX1; x < wallc->SX2; x++)
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{
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double frac = top / bot;
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double scale = frac * WallT.DepthScale + WallT.DepthOrg;
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@ -2708,11 +2706,11 @@ int OWallMost (short *mostbuf, fixed_t z)
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return bad;
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}
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int WallMost (short *mostbuf, const secplane_t &plane)
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int WallMost (short *mostbuf, const secplane_t &plane, const FWallCoords *wallc)
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{
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if ((plane.a | plane.b) == 0)
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{
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return OWallMost (mostbuf, ((plane.c < 0) ? plane.d : -plane.d) - viewz);
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return OWallMost (mostbuf, ((plane.c < 0) ? plane.d : -plane.d) - viewz, wallc);
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}
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fixed_t x, y, den, z1, z2, oz1, oz2;
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@ -2723,21 +2721,21 @@ int WallMost (short *mostbuf, const secplane_t &plane)
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{
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x = curline->v2->x;
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y = curline->v2->y;
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if (WallC.SX1 == 0 && 0 != (den = WallC.TX1 - WallC.TX2 + WallC.TY1 - WallC.TY2))
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if (wallc->SX1 == 0 && 0 != (den = wallc->TX1 - wallc->TX2 + wallc->TY1 - wallc->TY2))
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{
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int frac = SafeDivScale30 (WallC.TY1 + WallC.TX1, den);
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int frac = SafeDivScale30 (wallc->TY1 + wallc->TX1, den);
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x -= MulScale30 (frac, x - curline->v1->x);
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y -= MulScale30 (frac, y - curline->v1->y);
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}
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z1 = viewz - plane.ZatPoint (x, y);
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if (WallC.SX2 > WallC.SX1 + 1)
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if (wallc->SX2 > wallc->SX1 + 1)
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{
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x = curline->v1->x;
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y = curline->v1->y;
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if (WallC.SX2 == viewwidth && 0 != (den = WallC.TX1 - WallC.TX2 - WallC.TY1 + WallC.TY2))
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if (wallc->SX2 == viewwidth && 0 != (den = wallc->TX1 - wallc->TX2 - wallc->TY1 + wallc->TY2))
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{
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int frac = SafeDivScale30 (WallC.TY2 - WallC.TX2, den);
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int frac = SafeDivScale30 (wallc->TY2 - wallc->TX2, den);
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x += MulScale30 (frac, curline->v2->x - x);
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y += MulScale30 (frac, curline->v2->y - y);
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}
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@ -2752,21 +2750,21 @@ int WallMost (short *mostbuf, const secplane_t &plane)
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{
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x = curline->v1->x;
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y = curline->v1->y;
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if (WallC.SX1 == 0 && 0 != (den = WallC.TX1 - WallC.TX2 + WallC.TY1 - WallC.TY2))
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if (wallc->SX1 == 0 && 0 != (den = wallc->TX1 - wallc->TX2 + wallc->TY1 - wallc->TY2))
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{
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int frac = SafeDivScale30 (WallC.TY1 + WallC.TX1, den);
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int frac = SafeDivScale30 (wallc->TY1 + wallc->TX1, den);
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x += MulScale30 (frac, curline->v2->x - x);
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y += MulScale30 (frac, curline->v2->y - y);
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}
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z1 = viewz - plane.ZatPoint (x, y);
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if (WallC.SX2 > WallC.SX1 + 1)
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if (wallc->SX2 > wallc->SX1 + 1)
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{
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x = curline->v2->x;
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y = curline->v2->y;
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if (WallC.SX2 == viewwidth && 0 != (den = WallC.TX1 - WallC.TX2 - WallC.TY1 + WallC.TY2))
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if (wallc->SX2 == viewwidth && 0 != (den = wallc->TX1 - wallc->TX2 - wallc->TY1 + wallc->TY2))
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{
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int frac = SafeDivScale30 (WallC.TY2 - WallC.TX2, den);
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int frac = SafeDivScale30 (wallc->TY2 - wallc->TX2, den);
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x -= MulScale30 (frac, x - curline->v1->x);
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y -= MulScale30 (frac, y - curline->v1->y);
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}
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@ -2778,12 +2776,12 @@ int WallMost (short *mostbuf, const secplane_t &plane)
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}
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}
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s1 = MulScale12 (globaluclip, WallC.SZ1); s2 = MulScale12 (globaluclip, WallC.SZ2);
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s3 = MulScale12 (globaldclip, WallC.SZ1); s4 = MulScale12 (globaldclip, WallC.SZ2);
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s1 = MulScale12 (globaluclip, wallc->SZ1); s2 = MulScale12 (globaluclip, wallc->SZ2);
|
||||
s3 = MulScale12 (globaldclip, wallc->SZ1); s4 = MulScale12 (globaldclip, wallc->SZ2);
|
||||
bad = (z1<s1)+((z2<s2)<<1)+((z1>s3)<<2)+((z2>s4)<<3);
|
||||
|
||||
ix1 = WallC.SX1; ix2 = WallC.SX2;
|
||||
iy1 = WallC.SZ1; iy2 = WallC.SZ2;
|
||||
ix1 = wallc->SX1; ix2 = wallc->SX2;
|
||||
iy1 = wallc->SZ1; iy2 = wallc->SZ2;
|
||||
oz1 = z1; oz2 = z2;
|
||||
|
||||
if ((bad&3) == 3)
|
||||
|
@ -2803,9 +2801,9 @@ int WallMost (short *mostbuf, const secplane_t &plane)
|
|||
{
|
||||
//inty = intz / (globaluclip>>16)
|
||||
int t = SafeDivScale30 (oz1-s1, s2-s1+oz1-oz2);
|
||||
int inty = WallC.SZ1 + MulScale30 (WallC.SZ2-WallC.SZ1,t);
|
||||
int inty = wallc->SZ1 + MulScale30 (wallc->SZ2-wallc->SZ1,t);
|
||||
int intz = oz1 + MulScale30 (oz2-oz1,t);
|
||||
int xcross = WallC.SX1 + Scale (MulScale30 (WallC.SZ2, t), WallC.SX2-WallC.SX1, inty);
|
||||
int xcross = wallc->SX1 + Scale (MulScale30 (wallc->SZ2, t), wallc->SX2-wallc->SX1, inty);
|
||||
|
||||
//t = divscale30((x1<<4)-xcross*yb1[w],xcross*(yb2[w]-yb1[w])-((x2-x1)<<4));
|
||||
//inty = yb1[w] + mulscale30(yb2[w]-yb1[w],t);
|
||||
|
@ -2813,13 +2811,13 @@ int WallMost (short *mostbuf, const secplane_t &plane)
|
|||
|
||||
if ((bad&3) == 2)
|
||||
{
|
||||
if (WallC.SX1 <= xcross) { z2 = intz; iy2 = inty; ix2 = xcross; }
|
||||
memset (&mostbuf[xcross], 0, (WallC.SX2-xcross)*sizeof(mostbuf[0]));
|
||||
if (wallc->SX1 <= xcross) { z2 = intz; iy2 = inty; ix2 = xcross; }
|
||||
memset (&mostbuf[xcross], 0, (wallc->SX2-xcross)*sizeof(mostbuf[0]));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (xcross <= WallC.SX2) { z1 = intz; iy1 = inty; ix1 = xcross; }
|
||||
memset (&mostbuf[WallC.SX1], 0, (xcross-WallC.SX1)*sizeof(mostbuf[0]));
|
||||
if (xcross <= wallc->SX2) { z1 = intz; iy1 = inty; ix1 = xcross; }
|
||||
memset (&mostbuf[wallc->SX1], 0, (xcross-wallc->SX1)*sizeof(mostbuf[0]));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2827,9 +2825,9 @@ int WallMost (short *mostbuf, const secplane_t &plane)
|
|||
{
|
||||
//inty = intz / (globaldclip>>16)
|
||||
int t = SafeDivScale30 (oz1-s3, s4-s3+oz1-oz2);
|
||||
int inty = WallC.SZ1 + MulScale30 (WallC.SZ2-WallC.SZ1,t);
|
||||
int inty = wallc->SZ1 + MulScale30 (wallc->SZ2-wallc->SZ1,t);
|
||||
int intz = oz1 + MulScale30 (oz2-oz1,t);
|
||||
int xcross = WallC.SX1 + Scale (MulScale30 (WallC.SZ2, t), WallC.SX2-WallC.SX1,inty);
|
||||
int xcross = wallc->SX1 + Scale (MulScale30 (wallc->SZ2, t), wallc->SX2-wallc->SX1,inty);
|
||||
|
||||
//t = divscale30((x1<<4)-xcross*yb1[w],xcross*(yb2[w]-yb1[w])-((x2-x1)<<4));
|
||||
//inty = yb1[w] + mulscale30(yb2[w]-yb1[w],t);
|
||||
|
@ -2837,13 +2835,13 @@ int WallMost (short *mostbuf, const secplane_t &plane)
|
|||
|
||||
if ((bad&12) == 8)
|
||||
{
|
||||
if (WallC.SX1 <= xcross) { z2 = intz; iy2 = inty; ix2 = xcross; }
|
||||
if (WallC.SX2 > xcross) clearbufshort (&mostbuf[xcross], WallC.SX2-xcross, viewheight);
|
||||
if (wallc->SX1 <= xcross) { z2 = intz; iy2 = inty; ix2 = xcross; }
|
||||
if (wallc->SX2 > xcross) clearbufshort (&mostbuf[xcross], wallc->SX2-xcross, viewheight);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (xcross <= WallC.SX2) { z1 = intz; iy1 = inty; ix1 = xcross; }
|
||||
if (xcross > WallC.SX1) clearbufshort (&mostbuf[WallC.SX1], xcross-WallC.SX1, viewheight);
|
||||
if (xcross <= wallc->SX2) { z1 = intz; iy1 = inty; ix1 = xcross; }
|
||||
if (xcross > wallc->SX1) clearbufshort (&mostbuf[wallc->SX1], xcross-wallc->SX1, viewheight);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -31,6 +31,9 @@ extern short *openings;
|
|||
extern ptrdiff_t lastopening;
|
||||
extern size_t maxopenings;
|
||||
|
||||
int OWallMost (short *mostbuf, fixed_t z, const FWallCoords *wallc);
|
||||
int WallMost (short *mostbuf, const secplane_t &plane, const FWallCoords *wallc);
|
||||
|
||||
ptrdiff_t R_NewOpening (ptrdiff_t len);
|
||||
|
||||
void R_CheckDrawSegs ();
|
||||
|
|
Loading…
Reference in a new issue