Commit graph

5393 commits

Author SHA1 Message Date
MajorCooke
1ecc048441 - Change the pointer to be at the end instead of the start. 2015-04-30 08:28:41 -05:00
MajorCooke
492ef1b716 - Added A_JumpIfHigherOrLower.
- (int ptr = AAPTR_TARGET, state high, state low, float offsethigh = 0, float offsetlow = 0, bool includeHeight = true)
- Jumps if the pointer of the calling actor is higher or lower than itself, adding offsethigh or offsetlow depending on the circumstance.
- includeHeight works twofold.
- Includes the height of the calling actor if the pointer is higher to truly determine if they are completely above them or not.
- Includes the height of the pointer if the pointer is lower.
- Disable it to only check z differences without adding height.
2015-04-30 08:15:48 -05:00
coelckers
033712d044 Merge pull request #322 from edward-san/lemon_leak
- Plug some lemon leaks during xlat generation.
2015-04-30 14:57:08 +02:00
coelckers
a6dcd20447 Merge pull request #321 from edward-san/tflags_fix
- Fixed compiler errors and warnings from TFlags.
2015-04-30 13:01:59 +02:00
Christoph Oelckers
4316740ee9 - some color coding of error messages during ACS loading. (not that I expect that the people these are meant for will read them anyway...) 2015-04-30 12:59:26 +02:00
Christoph Oelckers
97e63b1319 - split up FBehavior constructor to better be able to weed out broken ACS modules.
Please note that this WILL break old savegames from mods which put ACS sources or unrelated data in the ACS namespace!
2015-04-30 12:53:44 +02:00
Edoardo Prezioso
24a096fb27 - Plug some lemon leaks during xlat generation.
Found with Address Sanitizer.
2015-04-30 12:52:04 +02:00
Edoardo Prezioso
cda4fece1b - Fixed compiler errors and warnings from TFlags. 2015-04-30 12:35:29 +02:00
Christoph Oelckers
50a3f8a3d2 - fixed copy/paste error. 2015-04-30 12:31:47 +02:00
Christoph Oelckers
84351419a3 Merge branch 'master' of https://github.com/crimsondusk/zdoom
Conflicts:
	src/actor.h
2015-04-30 10:03:50 +02:00
Christoph Oelckers
9880af1b0c - this line got lost during conflict resolution. 2015-04-30 09:18:13 +02:00
Christoph Oelckers
405fc31e81 Merge branch 'master' of https://github.com/DaZombieKiller/zdoom
Conflicts:
	src/actor.h
2015-04-30 09:14:31 +02:00
coelckers
691855e19b Merge pull request #304 from MajorCooke/morphundoalways
- Added MORPH_UNDOALWAYS for morph powerups.
2015-04-30 09:05:41 +02:00
coelckers
c2e91293d2 Merge pull request #310 from MajorCooke/telefogfix
- Allow teleport fogs to set the teleporting actors as their targets, so...
2015-04-30 09:02:10 +02:00
Christoph Oelckers
7d90c65427 - mask out Strife mapthing flags when starting an original Hexen map. 2015-04-29 08:42:54 +02:00
Christoph Oelckers
3c1fa3bed9 - fixed some GCC warnings. 2015-04-29 00:19:21 +02:00
Christoph Oelckers
a2100410f2 - fix in GL nodes loader. 2015-04-28 22:13:50 +02:00
Christoph Oelckers
f087903fca - remove some redundancy from TeleportFog code. 2015-04-28 22:11:43 +02:00
coelckers
15fbf2510a Merge pull request #320 from edward-san/clang_3_5_crash_solved
- Clang 3.5.1+ fixed the compiler bug in ACS code.
2015-04-28 22:06:50 +02:00
coelckers
ce4adc48a7 Merge pull request #319 from edward-san/inventory
Little TakeInventory refactoring.
2015-04-28 22:06:31 +02:00
Christoph Oelckers
319671b54a - let cheats only give weapons in weapon slots.
This avoids problems which replace the entire arsenal and don't want the original weapons in there.
2015-04-28 22:05:43 +02:00
Edoardo Prezioso
92fe265abe - Clang 3.5.1+ fixed the compiler bug in ACS code.
Referring to commit 1c96039d7a .
2015-04-28 19:25:06 +02:00
Edoardo Prezioso
b51fac344d Little TakeInventory refactoring.
Introduce AActor::TakeInventory, which unifies DoTakeInv from ACS and DoTakeInventory from Decorate, and AInventory::DepleteOrDestroy, which is extracted from the DoTakeInv core function, and use both where they're needed.
I don't know if the differences between DoTakeInv and DoTakeInventory were intentional, so I kept both behaviors.
2015-04-28 15:45:11 +02:00
Christoph Oelckers
a93c30238b Merge branch 'master' of https://github.com/rheit/zdoom 2015-04-27 20:38:09 +02:00
Christoph Oelckers
c6fe0835d3 - fixed: The check for unblocking overlapping actors was a bit too lax.
The code never checked the starting position of the move and could be erroneously triggered in rare situations where the distance increased between actors but the hit boxes started overlapping because x or y distance got below the radius.
Changed it so that the code only gets executed when there's already an overlap before the move.
2015-04-27 20:37:01 +02:00
Braden Obrzut
9ba5e30bed - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
Christoph Oelckers
98029a12ec Merge branch 'master' of https://github.com/rheit/zdoom into zmaster 2015-04-27 18:19:44 +02:00
Christoph Oelckers
ae16e5d195 - Assigned editor number 5006 to SkyCamCompat class, to match Eternity's definition. 2015-04-27 18:18:46 +02:00
coelckers
f3105797f4 Merge pull request #318 from edward-san/c++11_fixes
- Fixed C++11 warnings from recent commits.
2015-04-27 17:38:50 +02:00
Edoardo Prezioso
346fcf584c - Fixed C++11 warnings from recent commits. 2015-04-27 15:22:09 +02:00
Christoph Oelckers
47e7a30cab - reshuffled some stuff to satisfy Linux compilers (hopefully) 2015-04-27 13:19:34 +02:00
Christoph Oelckers
d46ba7bfb7 - added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.) 2015-04-27 10:24:49 +02:00
Christoph Oelckers
aedd8f89cb Merge branch 'master' of https://github.com/rheit/zdoom 2015-04-27 08:58:06 +02:00
Christoph Oelckers
020808ff40 - updated pistol pickup sprite with one from original beta graphics. 2015-04-27 08:57:36 +02:00
Randy Heit
68e43fe65d You never want to blindly switch between widechar and ANSI functions 2015-04-26 20:53:16 -05:00
Randy Heit
0380ba642b Blur de hur 2015-04-26 20:43:01 -05:00
Christoph Oelckers
13fb76db21 - changed lump reader setup for music so that for uncompressed data it opens a new FILE instead of caching the lump.
This reinstates behavior of pre-OpenAL versions but still uses the FileReader interface to keep the simplified code of the OpenAL branch.
2015-04-26 23:28:05 +02:00
Christoph Oelckers
4294b94728 - since Wads.ReopenLumpNum already performs caching on the lump data it is not really necessary anymore to maintain a separate musiccache, so this code can be removed. 2015-04-26 22:09:19 +02:00
MajorCooke
43053b89a5 - Set the morphing and unmorphing actor as target for the teleport fog. This will allow for better interactions on what should happen between the morphee without needing to make monster AI needing to search for them in particular or rely upon TIDs. 2015-04-26 10:06:13 -05:00
Christoph Oelckers
aecff68a4d - cleanup of sound system startup and menu handling:
* added global functions that check whether FMod and OpenAL are present, without initializing the sound backend.
* make sound init code more fault tolerant. It will now try to switch between FMod and OpenAL if the currently active one cannot be found but the other one can.
* added 'ifoption' checks for sound backend to menu code.
* only show sound backends which are present and hide the options for the ones which are not.
2015-04-26 12:13:21 +02:00
Christoph Oelckers
8e70a9b894 - added a NULL check to FMODStreamCapsule destructor, just to be safe. 2015-04-26 09:58:10 +02:00
Christoph Oelckers
a23afbd7ce Merge branch 'master' into openal 2015-04-26 09:37:49 +02:00
Christoph Oelckers
46e975418d - fixeed: Sound sequence overrides took the parameter from the wrong data structure. 2015-04-26 08:48:49 +02:00
Christoph Oelckers
6bb79be85c - got rid of std::auto_ptr, courtesy of Blzut3's patch. 2015-04-25 17:50:57 +02:00
coelckers
b9fdc21547 Merge pull request #317 from Edward850/master
Slightly more information on ACS serialize errors
2015-04-25 13:14:58 +02:00
Christoph Oelckers
d880783784 - make OpenAL and the decoder libraries delay loaded so that ZDoom can still start without them being present.
This required the addition of a few exception handlers so to avoid #ifdef overuse I also added some #defines for non-Windows systems that allow using __try and __except directly in the code without #ifdef'ing them out.
2015-04-25 12:25:10 +02:00
Christoph Oelckers
12118550d2 - fixed some warnings in OpenAL code. 2015-04-25 10:34:47 +02:00
Christoph Oelckers
dccd35ef29 - uncoupled OpenAL music updates from UpdateSounds.
UpdateSounds will not be called during screen wipes and the entire setup of this function suggests that this is not advisable at all.
The OpenAL stream updates were done deep inside this function implicitly.
This caused music to stop while a wipe was in progress. So in order to allow uninterrupted music playback during screen wipes the music updates need to be handled separately from sound updates and be called both in the main loop and the wipe loop.

I think that the OpenAL music updating should be offloaded to a separate thread but at least it's working now without causing interruptions during wipes.
2015-04-25 10:26:14 +02:00
Christoph Oelckers
54c2a14145 Merge branch 'master' into openal 2015-04-25 09:13:11 +02:00
Christoph Oelckers
682f3e230a - fixed: We should not try calling unicode functions on ASCII strings.
Should ZDoom ever switch to unicode I_GetLongPathName will have to be adjusted, but for now it must call GetLongPathNameA, not GetLongPathNameW.
2015-04-25 09:08:59 +02:00