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https://github.com/ZDoom/gzdoom.git
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Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
aedd8f89cb
4 changed files with 26 additions and 31 deletions
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@ -639,11 +639,11 @@ SoundDecoder *SoundRenderer::CreateDecoder(FileReader *reader)
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TArray<char> SoundDecoder::readAll()
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{
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TArray<char> output;
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size_t total = 0;
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size_t got;
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unsigned total = 0;
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unsigned got;
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output.Resize(total+32768);
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while((got=read(&output[total], output.Size()-total)) > 0)
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while((got=(unsigned)read(&output[total], output.Size()-total)) > 0)
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{
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total += got;
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output.Resize(total*2);
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@ -1601,19 +1601,19 @@ unsigned int I_MakeRNGSeed()
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FString I_GetLongPathName(FString shortpath)
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{
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static TOptWin32Proc<DWORD (WINAPI*)(LPCTSTR, LPTSTR, DWORD)>
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GetLongPathName("kernel32.dll", "GetLongPathNameA", NULL);
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GetLongPathNameA("kernel32.dll", "GetLongPathNameA");
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// Doesn't exist on NT4
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if (GetLongPathName == NULL)
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return shortpath;
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DWORD buffsize = GetLongPathName.Call(shortpath.GetChars(), NULL, 0);
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DWORD buffsize = GetLongPathNameA.Call(shortpath.GetChars(), NULL, 0);
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if (buffsize == 0)
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{ // nothing to change (it doesn't exist, maybe?)
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return shortpath;
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}
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TCHAR *buff = new TCHAR[buffsize];
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DWORD buffsize2 = GetLongPathName.Call(shortpath.GetChars(), buff, buffsize);
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DWORD buffsize2 = GetLongPathNameA.Call(shortpath.GetChars(), buff, buffsize);
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if (buffsize2 >= buffsize)
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{ // Failure! Just return the short path
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delete[] buff;
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@ -56,25 +56,20 @@ extern os_t OSPlatform;
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template<typename Proto>
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class TOptWin32Proc
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{
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static Proto GetOptionalWin32Proc(const char* module, const char* function, const char* alt)
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static Proto GetOptionalWin32Proc(const char* module, const char* function)
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{
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HMODULE hmodule = GetModuleHandle(module);
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if (hmodule == NULL)
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return NULL;
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Proto ret = (Proto)GetProcAddress(hmodule, function);
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if(ret != NULL || alt == NULL)
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return ret;
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// Lookup alternate function name (ex. ProcW -> ProcA)
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return (Proto)GetProcAddress(hmodule, alt);
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return (Proto)GetProcAddress(hmodule, function);
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}
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public:
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const Proto Call;
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TOptWin32Proc(const char* module, const char* function, const char* alt=NULL)
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: Call(GetOptionalWin32Proc(module, function, alt)) {}
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TOptWin32Proc(const char* module, const char* function)
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: Call(GetOptionalWin32Proc(module, function)) {}
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// Wrapper object can be tested against NULL, but not directly called.
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operator const void*() const { return Call; }
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32
zdoom.vcproj
32
zdoom.vcproj
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@ -57,7 +57,7 @@
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OmitFramePointers="true"
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WholeProgramOptimization="false"
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AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";"game-music-emu";gdtoa;bzip2;lzma\C"
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PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY,BACKPATCH,HAVE_FLUIDSYNTH,DYN_FLUIDSYNTH"
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PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY,BACKPATCH,HAVE_FLUIDSYNTH,DYN_FLUIDSYNTH,NO_OPENAL"
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StringPooling="true"
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ExceptionHandling="1"
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RuntimeLibrary="0"
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@ -180,7 +180,7 @@
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FavorSizeOrSpeed="1"
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OmitFramePointers="true"
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AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";game-music-emu;gdtoa;bzip2;lzma\C"
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PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY"
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PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY,NO_OPENAL"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="false"
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@ -290,7 +290,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";"game-music-emu";gdtoa;bzip2;lzma\C"
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PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY,BACKPATCH,HAVE_FLUIDSYNTH,DYN_FLUIDSYNTH"
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PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY,BACKPATCH,HAVE_FLUIDSYNTH,DYN_FLUIDSYNTH,NO_OPENAL"
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MinimalRebuild="true"
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RuntimeLibrary="1"
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EnableFunctionLevelLinking="true"
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@ -398,7 +398,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";game-music-emu;gdtoa;bzip2;lzma\C"
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PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY"
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PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY,NO_OPENAL"
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MinimalRebuild="true"
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RuntimeLibrary="1"
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EnableFunctionLevelLinking="true"
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@ -2481,6 +2481,10 @@
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<Filter
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Name="Audio Files"
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>
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<File
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RelativePath=".\src\sound\efx.h"
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>
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</File>
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<File
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RelativePath=".\src\sound\fmod_wrap.h"
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>
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@ -2493,18 +2497,6 @@
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RelativePath=".\src\sound\fmodsound.h"
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>
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</File>
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<File
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RelativePath=".\src\sound\oalsound.cpp"
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>
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</File>
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<File
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RelativePath=".\src\sound\oalsound.h"
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>
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</File>
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<File
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RelativePath=".\src\sound\efx.h"
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>
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</File>
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<File
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RelativePath="src\sound\i_music.cpp"
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>
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@ -2605,6 +2597,14 @@
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RelativePath=".\src\sound\music_xmi_midiout.cpp"
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>
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</File>
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<File
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RelativePath=".\src\sound\oalsound.cpp"
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>
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</File>
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<File
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RelativePath=".\src\sound\oalsound.h"
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>
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</File>
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<Filter
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Name="OPL Synth"
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>
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