Magnus Norddahl
100b80143a
Add basic voxel drawing showing how to use the input data structures
2016-12-26 05:09:01 +01:00
ZZYZX
6f16597668
GL renderer now uses RenderRadius links too
2016-12-25 23:46:03 +01:00
Christoph Oelckers
19856d6ccb
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-25 22:56:35 +01:00
Christoph Oelckers
c5d75c18b4
- make gl_finishbeforeswap more useful by handling the case where it causes stalls on NVidia.
2016-12-25 22:56:18 +01:00
Christoph Oelckers
04ff4282ef
- removed the global 'sector_list' variable.
...
If the calling code wants to recycle this it will have to pass a container variable to AActor::UnlinkFromWorld and AActor::LinkToWorld.
This was changed because keeping such data in a global variable is dangerous for a set of functions that can be called from a script.
Note that the scripted versions do not yet support saving of the touching_sectorlist.
2016-12-25 22:40:26 +01:00
Christoph Oelckers
5723f10cc3
- use 'for' iterator syntax to check touching_renderlists.
2016-12-25 19:37:07 +01:00
Christoph Oelckers
663b305eec
- include proper headers for std::find.
2016-12-25 19:25:19 +01:00
Christoph Oelckers
2ce55e5416
- fixed: non-damaging attacks should not cause infighting, unless some relevant pain flags are being set.
2016-12-25 19:19:49 +01:00
alexey.lysiuk
2901e2d834
Added missing Intel intrinsics #include
2016-12-25 17:43:13 +02:00
Christoph Oelckers
89b7cf4262
- fixed: RenderRadius needs to be serialized.
...
- fixed: CustomBridge can be visible so it shouldn't be completely excluded from the render lists.
2016-12-25 14:35:35 +01:00
Christoph Oelckers
ad2993950a
- fixed light level calculation for low light levels.
2016-12-25 12:58:29 +01:00
ZZYZX
38cb7aeaaa
Invisible and Custom bridges now have RenderRadius -1 to prevent excessive linking
2016-12-25 13:43:32 +02:00
ZZYZX
44c19b5ad9
Changed zero RenderRadius logic - negative values now used for 'no rendering', restored old logic with max(radius, renderradius)
2016-12-25 13:40:21 +02:00
ZZYZX
40a180c15f
Changed zero RenderRadius logic - thing should still link to own sector
2016-12-25 13:37:45 +02:00
ZZYZX
fcd8a0ce92
Reverted STYLE_None change to P_LinkRenderSectors, implemented zero RenderRadius that effectively disables rendering of an actor entirely
2016-12-25 13:35:03 +02:00
ZZYZX
98657f6844
STYLE_None actors are no more subject to P_LinkRenderSectors
2016-12-25 13:19:45 +02:00
ZZYZX
87b23d160b
Ported RenderRadius and related code from gzdoom branch
2016-12-25 13:09:32 +02:00
Magnus Norddahl
66b9e2208d
Draw a rect where the voxels would be
2016-12-25 11:07:50 +01:00
Magnus Norddahl
5ec989d563
Make particles always square
2016-12-25 08:08:01 +01:00
Magnus Norddahl
08fd81802d
Remove useRt
2016-12-25 08:01:21 +01:00
Magnus Norddahl
6f86c11058
DrawWallAdd1Pal cannot do dynamic lights
2016-12-25 07:56:09 +01:00
Magnus Norddahl
a76cd35333
Dynamic lights to the flats in pal mode
2016-12-25 07:49:44 +01:00
Magnus Norddahl
d428634c58
Add dynlights to pal wall drawers
2016-12-25 07:15:17 +01:00
Magnus Norddahl
ea92b95483
Change define to if statement
2016-12-25 06:00:18 +01:00
Magnus Norddahl
ced7bdf94a
Remove rt drawer family and the infrastructure supporting it
2016-12-25 05:46:16 +01:00
Magnus Norddahl
57593adeb0
Simplify ESPSResult to a boolean
2016-12-25 05:15:23 +01:00
Magnus Norddahl
b0febec986
Removed r_columnmethod as its performance gains are too insignificant to justify its complexity on the codebase
2016-12-25 05:05:53 +01:00
Rachael Alexanderson
8231032f89
- fixed a crash
...
- tried to make MAKETRANSDOT algorithm more consistent with original
2016-12-24 19:22:31 -05:00
Rachael Alexanderson
564bfe482c
Merge branch 'zdoom-rgb666-take3' of https://github.com/raa-eruanna/qzdoom into qzdoom-rgb666
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# Conflicts:
# src/r_draw.cpp
# src/r_plane.cpp
# src/r_things.h
# src/v_draw.cpp
# src/v_video.cpp
2016-12-24 19:00:28 -05:00
Rachael Alexanderson
6a550c89a9
Merge https://github.com/rheit/zdoom
2016-12-24 18:22:14 -05:00
Christoph Oelckers
4ee2d4a1a4
- print proper information in zcc_compile.cpp.
2016-12-24 23:52:52 +01:00
alexey.lysiuk
5d8d15ecc3
Fixed additional format string warning reported by GCC/Clang
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See https://forum.zdoom.org/viewtopic.php?t=54541
2016-12-24 23:51:08 +01:00
alexey.lysiuk
e825918451
Fixed format strings warnings reported by GCC/Clang
...
See https://forum.zdoom.org/viewtopic.php?t=54541 and https://forum.zdoom.org/viewtopic.php?t=54709
2016-12-24 23:51:08 +01:00
Rachael Alexanderson
62e093a7da
- fixed: mistyped r_columnmethod instead of r_blendmethod in a span drawer.
2016-12-24 14:10:51 -05:00
Rachael Alexanderson
2fa13396f2
- Added r_blendmethod to the menu.
2016-12-24 12:50:17 -05:00
Rachael Alexanderson
9ece249dbb
- Reimplemented rgb555 into burn/crossfade in f_wipe.cpp.
2016-12-24 12:42:27 -05:00
Rachael Alexanderson
785b58f57a
- Reimplemented rgb555 for drawers in r_drawt_pal.cpp
2016-12-24 12:30:45 -05:00
Christoph Oelckers
54822c29eb
- changed pitch math in P_RailAttack to avoid having to deal with bogus math throughout the entire function. Effectively the only thing this changes is passing the correct pitch to P_DrawRailTrail.
2016-12-24 18:24:44 +01:00
Christoph Oelckers
39d2945016
fixed two more places where a negative pitch was calculated:
...
- A_CustomRailgun when missing the target.
- A_FaceMovementDirection which ironically had some bad compensation inside. It is not restored to how the code looked in 2.8.1.
2016-12-24 18:10:37 +01:00
Rachael Alexanderson
101108877a
- Reimplemented rgb555 into all drawers in r_draw_pal.cpp including span drawers. All that remains now are the 4col drawers in r_drawt_pal.cpp.
2016-12-24 11:40:15 -05:00
Christoph Oelckers
287974968a
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
Rachael Alexanderson
80482e98a3
- renamed r_blendmode to r_blendmethod
...
- did another drawer
2016-12-24 10:15:02 -05:00
Rachael Alexanderson
4e100fc9a1
Merge branch 'master' of https://github.com/rheit/zdoom into zdoom-rgb666-take3
2016-12-24 10:11:53 -05:00
Christoph Oelckers
b807f50bde
- fixed: AimBulletMissile used negative pitch to calculate the projectile's trajectory, presumably because A_Face calculated it wrong in recent devbuilds.
2016-12-24 15:10:07 +01:00
Christoph Oelckers
d4c0ee9e43
- address bad use of pitch in A_CustomMissile.
...
This function calculated everything correctly but ultimately set the vertical velocity wrong. Most importantly this meant that the actual velocity vector and actor pitch - if CMF_SAVEPITCH was used - did not match.
Since this bug has been present since the pitch parameter was added, this deprecates A_CustomMissile and replaces it with a properly implemented A_SpawnProjectile function and handling the compatibility case with a new flag and a scripted wrapper function.
All internal uses of A_CustomMissile have been replaced as well.
2016-12-24 14:46:34 +01:00
Magnus Norddahl
b04ac8f346
Rounded particles
2016-12-24 14:45:56 +01:00
Rachael Alexanderson
88b6038999
- More rgb555 reimplements.
2016-12-24 04:35:05 -05:00
Rachael Alexanderson
9d2128a4f4
- Fixed compile errors.
2016-12-24 04:01:50 -05:00
Rachael Alexanderson
8de11ee81a
- Begin reimplementing rgb555 again.
2016-12-24 03:52:18 -05:00
Rachael Alexanderson
4755d56bbe
Merge https://github.com/rheit/zdoom
2016-12-24 02:31:38 -05:00