- use the hex font for the Heretic/Endoom text screens.

This commit is contained in:
Christoph Oelckers 2022-05-01 13:41:03 +02:00
parent f1d017d0fa
commit 7832ada2fc
5 changed files with 74 additions and 109 deletions

View file

@ -182,12 +182,10 @@ BitmapInfo* ST_Util_CreateBitmap(int width, int height, int color_bits);
uint8_t* ST_Util_BitsForBitmap(BitmapInfo* bitmap_info);
void ST_Util_FreeBitmap(BitmapInfo* bitmap_info);
void ST_Util_BitmapColorsFromPlaypal(BitmapInfo* bitmap_info);
uint8_t* ST_Util_LoadFont(const char* filename);
void ST_Util_FreeFont(uint8_t* font);
BitmapInfo* ST_Util_AllocTextBitmap(const uint8_t* font);
void ST_Util_DrawTextScreen(BitmapInfo* bitmap_info, const uint8_t* text_screen, const uint8_t* font);
void ST_Util_DrawChar(BitmapInfo* screen, const uint8_t* font, int x, int y, uint8_t charnum, uint8_t attrib);
void ST_Util_UpdateTextBlink(BitmapInfo* bitmap_info, const uint8_t* text_screen, const uint8_t* font, bool on);
BitmapInfo* ST_Util_AllocTextBitmap();
void ST_Util_DrawTextScreen(BitmapInfo* bitmap_info, const uint8_t* text_screen);
int ST_Util_DrawChar(BitmapInfo* screen, int x, int y, unsigned charnum, uint8_t attrib);
void ST_Util_UpdateTextBlink(BitmapInfo* bitmap_info, const uint8_t* text_screen, bool on);
//===========================================================================

View file

@ -415,3 +415,22 @@ FFont *CreateHexLumpFont2(const char *fontname, int lump)
if (hexdata.FirstChar == INT_MAX) hexdata.ParseDefinition(lump);
return new FHexFont2(fontname, lump);
}
//==========================================================================
//
//
//
//==========================================================================
uint8_t* GetHexChar(int codepoint)
{
auto lump = fileSystem.CheckNumForFullName("newconsolefont.hex", 0); // This is always loaded from gzdoom.pk3 to prevent overriding it with incomplete replacements.
if (hexdata.FirstChar == INT_MAX) hexdata.ParseDefinition(lump);
if (hexdata.glyphmap[codepoint] > 0)
{
auto offset = hexdata.glyphmap[codepoint];
return &hexdata.glyphdata[offset];
}
return nullptr;
}

View file

@ -61,7 +61,6 @@
// The number here therefore corresponds roughly to the blink rate on a
// 60 Hz display.
#define BLINK_PERIOD 267
#define TEXT_FONT_NAME "vga-rom-font.16"
// TYPES -------------------------------------------------------------------
@ -517,7 +516,6 @@ int RunEndoom()
int endoom_lump = fileSystem.CheckNumForFullName (endoomName, true);
uint8_t endoom_screen[4000];
uint8_t *font;
MSG mess;
BOOL bRet;
bool blinking = false, blinkstate = false;
@ -534,15 +532,8 @@ int RunEndoom()
return 0;
}
font = ST_Util_LoadFont (TEXT_FONT_NAME);
if (font == NULL)
{
return 0;
}
if (!ST_Util_CreateStartupWindow())
{
ST_Util_FreeFont (font);
return 0;
}
@ -553,8 +544,8 @@ int RunEndoom()
fileSystem.ReadFile (endoom_lump, endoom_screen);
// Draw the loading screen to a bitmap.
StartupBitmap = ST_Util_AllocTextBitmap (font);
ST_Util_DrawTextScreen (StartupBitmap, endoom_screen, font);
StartupBitmap = ST_Util_AllocTextBitmap();
ST_Util_DrawTextScreen (StartupBitmap, endoom_screen);
// Make the title banner go away.
if (GameTitleWindow != NULL)
@ -593,12 +584,11 @@ int RunEndoom()
KillTimer (Window, 0x5A15A);
}
ST_Util_FreeBitmap (StartupBitmap);
ST_Util_FreeFont (font);
return int(bRet == 0 ? mess.wParam : 0);
}
else if (blinking && mess.message == WM_TIMER && mess.hwnd == Window && mess.wParam == 0x5A15A)
{
ST_Util_UpdateTextBlink (StartupBitmap, endoom_screen, font, blinkstate);
ST_Util_UpdateTextBlink (StartupBitmap, endoom_screen, blinkstate);
blinkstate = !blinkstate;
}
TranslateMessage (&mess);

View file

@ -44,6 +44,8 @@
#include "palutil.h"
#include "i_interface.h"
uint8_t* GetHexChar(int codepoint);
void I_GetEvent(); // i_input.h pulls in too much garbage.
void ST_Util_InvalidateRect(BitmapInfo* bitmap_info, int left, int top, int right, int bottom);
@ -331,8 +333,6 @@ BitmapInfo* StartupBitmap;
#define THERM_LEN 51
#define THERM_COLOR 0xAA // light green
#define TEXT_FONT_NAME "vga-rom-font.16"
// Strife startup screen
#define PEASANT_INDEX 0
#define LASER_INDEX 4
@ -583,7 +583,6 @@ FHereticStartupScreen::FHereticStartupScreen(int max_progress, long& hr)
{
int loading_lump = fileSystem.CheckNumForName("LOADING");
uint8_t loading_screen[4000];
uint8_t* font;
hr = -1;
if (loading_lump < 0 || fileSystem.FileLength(loading_lump) != 4000 || !ST_Util_CreateStartupWindow())
@ -591,12 +590,6 @@ FHereticStartupScreen::FHereticStartupScreen(int max_progress, long& hr)
return;
}
font = ST_Util_LoadFont(TEXT_FONT_NAME);
if (font == NULL)
{
return;
}
fileSystem.ReadFile(loading_lump, loading_screen);
// Slap the Heretic minor version on the loading screen. Heretic
@ -605,17 +598,16 @@ FHereticStartupScreen::FHereticStartupScreen(int max_progress, long& hr)
loading_screen[2 * 160 + 49 * 2] = HERETIC_MINOR_VERSION;
// Draw the loading screen to a bitmap.
StartupBitmap = ST_Util_AllocTextBitmap(font);
ST_Util_DrawTextScreen(StartupBitmap, loading_screen, font);
StartupBitmap = ST_Util_AllocTextBitmap();
ST_Util_DrawTextScreen(StartupBitmap, loading_screen);
ThermX = THERM_X * 8;
ThermY = THERM_Y * font[0];
ThermY = THERM_Y * 16;
ThermWidth = THERM_LEN * 8 - 4;
ThermHeight = font[0];
ThermHeight = 16;
HMsgY = 7;
SMsgX = 1;
ST_Util_FreeFont(font);
SetWindowSize();
hr = 0;
}
@ -659,20 +651,15 @@ void FHereticStartupScreen::Progress()
void FHereticStartupScreen::LoadingStatus(const char* message, int colors)
{
uint8_t* font = ST_Util_LoadFont(TEXT_FONT_NAME);
if (font != NULL)
{
int x;
int x;
for (x = 0; message[x] != '\0'; ++x)
{
ST_Util_DrawChar(StartupBitmap, font, 17 + x, HMsgY, message[x], colors);
}
ST_Util_InvalidateRect(StartupBitmap, 17 * 8, HMsgY * font[0], (17 + x) * 8, HMsgY * font[0] + font[0]);
ST_Util_FreeFont(font);
HMsgY++;
I_GetEvent();
for (x = 0; message[x] != '\0'; ++x)
{
ST_Util_DrawChar(StartupBitmap, 17 + x, HMsgY, message[x], colors);
}
ST_Util_InvalidateRect(StartupBitmap, 17 * 8, HMsgY * 16, (17 + x) * 8, HMsgY * 16 + 16);
HMsgY++;
I_GetEvent();
}
//==========================================================================
@ -685,20 +672,15 @@ void FHereticStartupScreen::LoadingStatus(const char* message, int colors)
void FHereticStartupScreen::AppendStatusLine(const char* status)
{
uint8_t* font = ST_Util_LoadFont(TEXT_FONT_NAME);
if (font != NULL)
{
int x;
int x;
for (x = 0; status[x] != '\0'; ++x)
{
ST_Util_DrawChar(StartupBitmap, font, SMsgX + x, 24, status[x], 0x1f);
}
ST_Util_InvalidateRect(StartupBitmap, SMsgX * 8, 24 * font[0], (SMsgX + x) * 8, 25 * font[0]);
ST_Util_FreeFont(font);
SMsgX += x;
I_GetEvent();
for (x = 0; status[x] != '\0'; ++x)
{
ST_Util_DrawChar(StartupBitmap, SMsgX + x, 24, status[x], 0x1f);
}
ST_Util_InvalidateRect(StartupBitmap, SMsgX * 8, 24 * 16, (SMsgX + x) * 8, 25 * 16);
SMsgX += x;
I_GetEvent();
}
//==========================================================================
@ -1048,47 +1030,6 @@ void ST_Util_BitmapColorsFromPlaypal(BitmapInfo* bitmap_info)
}
}
//==========================================================================
//
// ST_Util_LoadFont
//
// Loads a monochrome fixed-width font. Every character is one byte
// (eight pixels) wide, so we can deduce the height of each character
// by looking at the size of the font data.
//
//==========================================================================
uint8_t* ST_Util_LoadFont(const char* filename)
{
int lumpnum, lumplen, height;
uint8_t* font;
lumpnum = fileSystem.CheckNumForFullName(filename);
if (lumpnum < 0)
{ // font not found
return NULL;
}
lumplen = fileSystem.FileLength(lumpnum);
height = lumplen / 256;
if (height * 256 != lumplen)
{ // font is a bad size
return NULL;
}
if (height < 6 || height > 36)
{ // let's be reasonable here
return NULL;
}
font = new uint8_t[lumplen + 1];
font[0] = height; // Store font height in the first byte.
fileSystem.ReadFile(lumpnum, font + 1);
return font;
}
void ST_Util_FreeFont(uint8_t* font)
{
delete[] font;
}
//==========================================================================
//
// ST_Util_AllocTextBitmap
@ -1098,9 +1039,9 @@ void ST_Util_FreeFont(uint8_t* font)
//
//==========================================================================
BitmapInfo* ST_Util_AllocTextBitmap(const uint8_t* font)
BitmapInfo* ST_Util_AllocTextBitmap()
{
BitmapInfo* bitmap = ST_Util_CreateBitmap(80 * 8, 25 * font[0], 4);
BitmapInfo* bitmap = ST_Util_CreateBitmap(80 * 8, 25 * 16, 4);
memcpy(bitmap->bmiColors, TextModePalette, sizeof(TextModePalette));
return bitmap;
}
@ -1114,7 +1055,7 @@ BitmapInfo* ST_Util_AllocTextBitmap(const uint8_t* font)
//
//==========================================================================
void ST_Util_DrawTextScreen(BitmapInfo* bitmap_info, const uint8_t* text_screen, const uint8_t* font)
void ST_Util_DrawTextScreen(BitmapInfo* bitmap_info, const uint8_t* text_screen)
{
int x, y;
@ -1122,7 +1063,7 @@ void ST_Util_DrawTextScreen(BitmapInfo* bitmap_info, const uint8_t* text_screen,
{
for (x = 0; x < 80; ++x)
{
ST_Util_DrawChar(bitmap_info, font, x, y, text_screen[0], text_screen[1]);
ST_Util_DrawChar(bitmap_info, x, y, IBM437ToUnicode[text_screen[0]], text_screen[1]);
text_screen += 2;
}
}
@ -1137,18 +1078,21 @@ void ST_Util_DrawTextScreen(BitmapInfo* bitmap_info, const uint8_t* text_screen,
//
//==========================================================================
void ST_Util_DrawChar(BitmapInfo* screen, const uint8_t* font, int x, int y, uint8_t charnum, uint8_t attrib)
int ST_Util_DrawChar(BitmapInfo* screen, int x, int y, unsigned charnum, uint8_t attrib)
{
static const uint8_t space[17] = { 16 };
const uint8_t bg_left = attrib & 0x70;
const uint8_t fg = attrib & 0x0F;
const uint8_t fg_left = fg << 4;
const uint8_t bg = bg_left >> 4;
const uint8_t color_array[4] = { (uint8_t)(bg_left | bg), (uint8_t)(attrib & 0x7F), (uint8_t)(fg_left | bg), (uint8_t)(fg_left | fg) };
const uint8_t* src = font + 1 + charnum * font[0];
const uint8_t* src = GetHexChar(charnum);
if (!src) src = space;
int size = *src++;
int pitch = screen->bmiHeader.biWidth >> 1;
uint8_t* dest = ST_Util_BitsForBitmap(screen) + x * 4 + y * font[0] * pitch;
uint8_t* dest = ST_Util_BitsForBitmap(screen) + x * 4 + y * 16 * pitch;
for (y = font[0]; y > 0; --y)
for (y = 0; y <16; ++y)
{
uint8_t srcbyte = *src++;
@ -1160,8 +1104,22 @@ void ST_Util_DrawChar(BitmapInfo* screen, const uint8_t* font, int x, int y, uin
dest[2] = color_array[(srcbyte >> 2) & 3];
// Pixels 6 and 7
dest[3] = color_array[(srcbyte) & 3];
if (size == 32)
{
srcbyte = *src++;
// Pixels 0 and 1
dest[4] = color_array[(srcbyte >> 6) & 3];
// Pixels 2 and 3
dest[5] = color_array[(srcbyte >> 4) & 3];
// Pixels 4 and 5
dest[6] = color_array[(srcbyte >> 2) & 3];
// Pixels 6 and 7
dest[7] = color_array[(srcbyte) & 3];
}
dest += pitch;
}
return size;
}
//==========================================================================
@ -1173,7 +1131,7 @@ void ST_Util_DrawChar(BitmapInfo* screen, const uint8_t* font, int x, int y, uin
//
//==========================================================================
void ST_Util_UpdateTextBlink(BitmapInfo* bitmap_info, const uint8_t* text_screen, const uint8_t* font, bool on)
void ST_Util_UpdateTextBlink(BitmapInfo* bitmap_info, const uint8_t* text_screen, bool on)
{
int x, y;
@ -1183,8 +1141,8 @@ void ST_Util_UpdateTextBlink(BitmapInfo* bitmap_info, const uint8_t* text_screen
{
if (text_screen[1] & 0x80)
{
ST_Util_DrawChar(bitmap_info, font, x, y, on ? text_screen[0] : ' ', text_screen[1]);
ST_Util_InvalidateRect(bitmap_info, x * 8, y * font[0], x * 8 + 8, y * font[0] + font[0]);
ST_Util_DrawChar(bitmap_info, x, y, on ? IBM437ToUnicode[text_screen[0]] : ' ', text_screen[1]);
ST_Util_InvalidateRect(bitmap_info, x * 8, y * 16, x * 8 + 8, y * 16 + 16);
}
text_screen += 2;
}

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