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https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 20:21:26 +00:00
- use the hex font for the Heretic/Endoom text screens.
This commit is contained in:
parent
f1d017d0fa
commit
7832ada2fc
5 changed files with 74 additions and 109 deletions
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@ -182,12 +182,10 @@ BitmapInfo* ST_Util_CreateBitmap(int width, int height, int color_bits);
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uint8_t* ST_Util_BitsForBitmap(BitmapInfo* bitmap_info);
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void ST_Util_FreeBitmap(BitmapInfo* bitmap_info);
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void ST_Util_BitmapColorsFromPlaypal(BitmapInfo* bitmap_info);
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uint8_t* ST_Util_LoadFont(const char* filename);
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void ST_Util_FreeFont(uint8_t* font);
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BitmapInfo* ST_Util_AllocTextBitmap(const uint8_t* font);
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void ST_Util_DrawTextScreen(BitmapInfo* bitmap_info, const uint8_t* text_screen, const uint8_t* font);
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void ST_Util_DrawChar(BitmapInfo* screen, const uint8_t* font, int x, int y, uint8_t charnum, uint8_t attrib);
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void ST_Util_UpdateTextBlink(BitmapInfo* bitmap_info, const uint8_t* text_screen, const uint8_t* font, bool on);
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BitmapInfo* ST_Util_AllocTextBitmap();
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void ST_Util_DrawTextScreen(BitmapInfo* bitmap_info, const uint8_t* text_screen);
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int ST_Util_DrawChar(BitmapInfo* screen, int x, int y, unsigned charnum, uint8_t attrib);
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void ST_Util_UpdateTextBlink(BitmapInfo* bitmap_info, const uint8_t* text_screen, bool on);
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//===========================================================================
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@ -415,3 +415,22 @@ FFont *CreateHexLumpFont2(const char *fontname, int lump)
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if (hexdata.FirstChar == INT_MAX) hexdata.ParseDefinition(lump);
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return new FHexFont2(fontname, lump);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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uint8_t* GetHexChar(int codepoint)
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{
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auto lump = fileSystem.CheckNumForFullName("newconsolefont.hex", 0); // This is always loaded from gzdoom.pk3 to prevent overriding it with incomplete replacements.
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if (hexdata.FirstChar == INT_MAX) hexdata.ParseDefinition(lump);
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if (hexdata.glyphmap[codepoint] > 0)
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{
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auto offset = hexdata.glyphmap[codepoint];
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return &hexdata.glyphdata[offset];
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}
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return nullptr;
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}
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@ -61,7 +61,6 @@
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// The number here therefore corresponds roughly to the blink rate on a
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// 60 Hz display.
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#define BLINK_PERIOD 267
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#define TEXT_FONT_NAME "vga-rom-font.16"
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// TYPES -------------------------------------------------------------------
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@ -517,7 +516,6 @@ int RunEndoom()
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int endoom_lump = fileSystem.CheckNumForFullName (endoomName, true);
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uint8_t endoom_screen[4000];
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uint8_t *font;
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MSG mess;
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BOOL bRet;
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bool blinking = false, blinkstate = false;
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@ -534,15 +532,8 @@ int RunEndoom()
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return 0;
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}
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font = ST_Util_LoadFont (TEXT_FONT_NAME);
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if (font == NULL)
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{
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return 0;
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}
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if (!ST_Util_CreateStartupWindow())
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{
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ST_Util_FreeFont (font);
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return 0;
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}
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@ -553,8 +544,8 @@ int RunEndoom()
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fileSystem.ReadFile (endoom_lump, endoom_screen);
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// Draw the loading screen to a bitmap.
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StartupBitmap = ST_Util_AllocTextBitmap (font);
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ST_Util_DrawTextScreen (StartupBitmap, endoom_screen, font);
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StartupBitmap = ST_Util_AllocTextBitmap();
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ST_Util_DrawTextScreen (StartupBitmap, endoom_screen);
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// Make the title banner go away.
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if (GameTitleWindow != NULL)
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@ -593,12 +584,11 @@ int RunEndoom()
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KillTimer (Window, 0x5A15A);
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}
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ST_Util_FreeBitmap (StartupBitmap);
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ST_Util_FreeFont (font);
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return int(bRet == 0 ? mess.wParam : 0);
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}
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else if (blinking && mess.message == WM_TIMER && mess.hwnd == Window && mess.wParam == 0x5A15A)
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{
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ST_Util_UpdateTextBlink (StartupBitmap, endoom_screen, font, blinkstate);
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ST_Util_UpdateTextBlink (StartupBitmap, endoom_screen, blinkstate);
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blinkstate = !blinkstate;
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}
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TranslateMessage (&mess);
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@ -44,6 +44,8 @@
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#include "palutil.h"
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#include "i_interface.h"
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uint8_t* GetHexChar(int codepoint);
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void I_GetEvent(); // i_input.h pulls in too much garbage.
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void ST_Util_InvalidateRect(BitmapInfo* bitmap_info, int left, int top, int right, int bottom);
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@ -331,8 +333,6 @@ BitmapInfo* StartupBitmap;
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#define THERM_LEN 51
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#define THERM_COLOR 0xAA // light green
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#define TEXT_FONT_NAME "vga-rom-font.16"
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// Strife startup screen
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#define PEASANT_INDEX 0
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#define LASER_INDEX 4
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@ -583,7 +583,6 @@ FHereticStartupScreen::FHereticStartupScreen(int max_progress, long& hr)
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{
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int loading_lump = fileSystem.CheckNumForName("LOADING");
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uint8_t loading_screen[4000];
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uint8_t* font;
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hr = -1;
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if (loading_lump < 0 || fileSystem.FileLength(loading_lump) != 4000 || !ST_Util_CreateStartupWindow())
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@ -591,12 +590,6 @@ FHereticStartupScreen::FHereticStartupScreen(int max_progress, long& hr)
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return;
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}
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font = ST_Util_LoadFont(TEXT_FONT_NAME);
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if (font == NULL)
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{
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return;
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}
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fileSystem.ReadFile(loading_lump, loading_screen);
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// Slap the Heretic minor version on the loading screen. Heretic
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@ -605,17 +598,16 @@ FHereticStartupScreen::FHereticStartupScreen(int max_progress, long& hr)
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loading_screen[2 * 160 + 49 * 2] = HERETIC_MINOR_VERSION;
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// Draw the loading screen to a bitmap.
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StartupBitmap = ST_Util_AllocTextBitmap(font);
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ST_Util_DrawTextScreen(StartupBitmap, loading_screen, font);
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StartupBitmap = ST_Util_AllocTextBitmap();
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ST_Util_DrawTextScreen(StartupBitmap, loading_screen);
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ThermX = THERM_X * 8;
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ThermY = THERM_Y * font[0];
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ThermY = THERM_Y * 16;
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ThermWidth = THERM_LEN * 8 - 4;
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ThermHeight = font[0];
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ThermHeight = 16;
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HMsgY = 7;
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SMsgX = 1;
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ST_Util_FreeFont(font);
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SetWindowSize();
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hr = 0;
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}
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@ -659,20 +651,15 @@ void FHereticStartupScreen::Progress()
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void FHereticStartupScreen::LoadingStatus(const char* message, int colors)
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{
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uint8_t* font = ST_Util_LoadFont(TEXT_FONT_NAME);
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if (font != NULL)
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{
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int x;
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int x;
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for (x = 0; message[x] != '\0'; ++x)
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{
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ST_Util_DrawChar(StartupBitmap, font, 17 + x, HMsgY, message[x], colors);
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}
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ST_Util_InvalidateRect(StartupBitmap, 17 * 8, HMsgY * font[0], (17 + x) * 8, HMsgY * font[0] + font[0]);
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ST_Util_FreeFont(font);
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HMsgY++;
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I_GetEvent();
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for (x = 0; message[x] != '\0'; ++x)
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{
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ST_Util_DrawChar(StartupBitmap, 17 + x, HMsgY, message[x], colors);
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}
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ST_Util_InvalidateRect(StartupBitmap, 17 * 8, HMsgY * 16, (17 + x) * 8, HMsgY * 16 + 16);
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HMsgY++;
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I_GetEvent();
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}
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//==========================================================================
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@ -685,20 +672,15 @@ void FHereticStartupScreen::LoadingStatus(const char* message, int colors)
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void FHereticStartupScreen::AppendStatusLine(const char* status)
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{
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uint8_t* font = ST_Util_LoadFont(TEXT_FONT_NAME);
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if (font != NULL)
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{
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int x;
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int x;
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for (x = 0; status[x] != '\0'; ++x)
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{
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ST_Util_DrawChar(StartupBitmap, font, SMsgX + x, 24, status[x], 0x1f);
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}
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ST_Util_InvalidateRect(StartupBitmap, SMsgX * 8, 24 * font[0], (SMsgX + x) * 8, 25 * font[0]);
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ST_Util_FreeFont(font);
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SMsgX += x;
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I_GetEvent();
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for (x = 0; status[x] != '\0'; ++x)
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{
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ST_Util_DrawChar(StartupBitmap, SMsgX + x, 24, status[x], 0x1f);
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}
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ST_Util_InvalidateRect(StartupBitmap, SMsgX * 8, 24 * 16, (SMsgX + x) * 8, 25 * 16);
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SMsgX += x;
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I_GetEvent();
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}
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//==========================================================================
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@ -1048,47 +1030,6 @@ void ST_Util_BitmapColorsFromPlaypal(BitmapInfo* bitmap_info)
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}
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}
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//==========================================================================
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//
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// ST_Util_LoadFont
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//
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// Loads a monochrome fixed-width font. Every character is one byte
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// (eight pixels) wide, so we can deduce the height of each character
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// by looking at the size of the font data.
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//
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//==========================================================================
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uint8_t* ST_Util_LoadFont(const char* filename)
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{
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int lumpnum, lumplen, height;
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uint8_t* font;
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lumpnum = fileSystem.CheckNumForFullName(filename);
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if (lumpnum < 0)
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{ // font not found
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return NULL;
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}
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lumplen = fileSystem.FileLength(lumpnum);
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height = lumplen / 256;
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if (height * 256 != lumplen)
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{ // font is a bad size
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return NULL;
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}
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if (height < 6 || height > 36)
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{ // let's be reasonable here
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return NULL;
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}
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font = new uint8_t[lumplen + 1];
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font[0] = height; // Store font height in the first byte.
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fileSystem.ReadFile(lumpnum, font + 1);
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return font;
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}
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void ST_Util_FreeFont(uint8_t* font)
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{
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delete[] font;
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}
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//==========================================================================
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//
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// ST_Util_AllocTextBitmap
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@ -1098,9 +1039,9 @@ void ST_Util_FreeFont(uint8_t* font)
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//
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//==========================================================================
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BitmapInfo* ST_Util_AllocTextBitmap(const uint8_t* font)
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BitmapInfo* ST_Util_AllocTextBitmap()
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{
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BitmapInfo* bitmap = ST_Util_CreateBitmap(80 * 8, 25 * font[0], 4);
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BitmapInfo* bitmap = ST_Util_CreateBitmap(80 * 8, 25 * 16, 4);
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memcpy(bitmap->bmiColors, TextModePalette, sizeof(TextModePalette));
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return bitmap;
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}
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@ -1114,7 +1055,7 @@ BitmapInfo* ST_Util_AllocTextBitmap(const uint8_t* font)
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//
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//==========================================================================
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void ST_Util_DrawTextScreen(BitmapInfo* bitmap_info, const uint8_t* text_screen, const uint8_t* font)
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void ST_Util_DrawTextScreen(BitmapInfo* bitmap_info, const uint8_t* text_screen)
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{
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int x, y;
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@ -1122,7 +1063,7 @@ void ST_Util_DrawTextScreen(BitmapInfo* bitmap_info, const uint8_t* text_screen,
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{
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for (x = 0; x < 80; ++x)
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{
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ST_Util_DrawChar(bitmap_info, font, x, y, text_screen[0], text_screen[1]);
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ST_Util_DrawChar(bitmap_info, x, y, IBM437ToUnicode[text_screen[0]], text_screen[1]);
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text_screen += 2;
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}
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}
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@ -1137,18 +1078,21 @@ void ST_Util_DrawTextScreen(BitmapInfo* bitmap_info, const uint8_t* text_screen,
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//
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//==========================================================================
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void ST_Util_DrawChar(BitmapInfo* screen, const uint8_t* font, int x, int y, uint8_t charnum, uint8_t attrib)
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int ST_Util_DrawChar(BitmapInfo* screen, int x, int y, unsigned charnum, uint8_t attrib)
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{
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static const uint8_t space[17] = { 16 };
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const uint8_t bg_left = attrib & 0x70;
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const uint8_t fg = attrib & 0x0F;
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const uint8_t fg_left = fg << 4;
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const uint8_t bg = bg_left >> 4;
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const uint8_t color_array[4] = { (uint8_t)(bg_left | bg), (uint8_t)(attrib & 0x7F), (uint8_t)(fg_left | bg), (uint8_t)(fg_left | fg) };
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const uint8_t* src = font + 1 + charnum * font[0];
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const uint8_t* src = GetHexChar(charnum);
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if (!src) src = space;
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int size = *src++;
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int pitch = screen->bmiHeader.biWidth >> 1;
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uint8_t* dest = ST_Util_BitsForBitmap(screen) + x * 4 + y * font[0] * pitch;
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uint8_t* dest = ST_Util_BitsForBitmap(screen) + x * 4 + y * 16 * pitch;
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for (y = font[0]; y > 0; --y)
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for (y = 0; y <16; ++y)
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{
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uint8_t srcbyte = *src++;
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@ -1160,8 +1104,22 @@ void ST_Util_DrawChar(BitmapInfo* screen, const uint8_t* font, int x, int y, uin
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dest[2] = color_array[(srcbyte >> 2) & 3];
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// Pixels 6 and 7
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dest[3] = color_array[(srcbyte) & 3];
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if (size == 32)
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{
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srcbyte = *src++;
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// Pixels 0 and 1
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dest[4] = color_array[(srcbyte >> 6) & 3];
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// Pixels 2 and 3
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dest[5] = color_array[(srcbyte >> 4) & 3];
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// Pixels 4 and 5
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dest[6] = color_array[(srcbyte >> 2) & 3];
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// Pixels 6 and 7
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dest[7] = color_array[(srcbyte) & 3];
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}
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dest += pitch;
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}
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return size;
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}
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//==========================================================================
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@ -1173,7 +1131,7 @@ void ST_Util_DrawChar(BitmapInfo* screen, const uint8_t* font, int x, int y, uin
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//
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//==========================================================================
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void ST_Util_UpdateTextBlink(BitmapInfo* bitmap_info, const uint8_t* text_screen, const uint8_t* font, bool on)
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void ST_Util_UpdateTextBlink(BitmapInfo* bitmap_info, const uint8_t* text_screen, bool on)
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{
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int x, y;
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@ -1183,8 +1141,8 @@ void ST_Util_UpdateTextBlink(BitmapInfo* bitmap_info, const uint8_t* text_screen
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{
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if (text_screen[1] & 0x80)
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{
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ST_Util_DrawChar(bitmap_info, font, x, y, on ? text_screen[0] : ' ', text_screen[1]);
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ST_Util_InvalidateRect(bitmap_info, x * 8, y * font[0], x * 8 + 8, y * font[0] + font[0]);
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ST_Util_DrawChar(bitmap_info, x, y, on ? IBM437ToUnicode[text_screen[0]] : ' ', text_screen[1]);
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ST_Util_InvalidateRect(bitmap_info, x * 8, y * 16, x * 8 + 8, y * 16 + 16);
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}
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text_screen += 2;
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}
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