Commit graph

17931 commits

Author SHA1 Message Date
Rachael Alexanderson
764e95f34f - compat_pointonline for doom2 map14 2019-06-15 04:57:03 -04:00
Rachael Alexanderson
ba387f51f3 Revert "Install soundfonts and WOPL/WOPN banks"
This reverts commit 2d1c7ba17c.
2019-06-14 07:51:18 -04:00
Chronos Ouroboros
1b106d109d Fixed "if (!(lhs ~== rhs))" breaking with vectors. 2019-06-14 12:49:57 +02:00
William Breathitt Gray
2d1c7ba17c Install soundfonts and WOPL/WOPN banks
The INSTALL_SOUNDFONT_PATH cache entry is used to configure the
installation directory.
2019-06-13 07:43:43 -04:00
Christoph Oelckers
393f708248 - some clarification on plane equations in the UDMF spec. 2019-06-13 10:36:22 +02:00
Alexander
c161635cca localize custom menu titles in option search results 2019-06-12 17:37:29 +02:00
Rachael Alexanderson
cb8c98827a - add nullptr checks for double-frame model interpolation 2019-06-12 10:21:43 -04:00
alexey.lysiuk
7e901055ea - fixed: light mode from mapinfo had no effect
https://forum.zdoom.org/viewtopic.php?t=64997
2019-06-12 09:49:40 +03:00
alexey.lysiuk
b6ada166fc - fixed compilation of FXAA shader by macOS OpenGL
Compile Shader 'shaders/glsl/fxaa.fp':
ERROR: 0:250: '' : syntax error: incorrect preprocessor directive
ERROR: 0:250: '' : syntax error: unexpected tokens following #if preprocessor directive - expected a newline
ERROR: 0:265: '' : syntax error: incorrect preprocessor directive
ERROR: 0:265: '' : syntax error: unexpected tokens following #if preprocessor directive - expected a newline
ERROR: 0:266: '' :   Macro Redefined lumaM
ERROR: 0:301: '' : syntax error: incorrect preprocessor directive
ERROR: 0:301: '' : syntax error: unexpected tokens following #if preprocessor directive - expected a newline
ERROR: 0:599: '' : syntax error: incorrect preprocessor directive
ERROR: 0:599: '' : syntax error: unexpected tokens following #if preprocessor directive - expected a newline

https://forum.zdoom.org/viewtopic.php?t=65003
2019-06-11 08:20:24 +03:00
Magnus Norddahl
a093f686a7 - store the vulkan framebuffer with the image (this ensures the framebuffer object is destroyed along with the image) 2019-06-10 22:14:02 +02:00
alexey.lysiuk
ea8af08bcf - fixed compilation of Cocoa backend
src/posix/cocoa/i_main.mm:225:12: error: Objective-C declarations may only appear in global scope
src/posix/cocoa/i_main.mm:247:17: error: Objective-C declarations may only appear in global scope
src/posix/cocoa/i_main.mm:545:2: error: expected '}'
2019-06-10 14:44:06 +03:00
Christoph Oelckers
583cd489b1 - on second thought, better call M_ClearMenus instead of calling Destroy directly. 2019-06-10 12:15:52 +02:00
Christoph Oelckers
4c622ba066 - fixed: DeinitMenus must explicitly destroy the active menu before taking down the descriptors.
Otherwise the menu will only be collected by the garbage collector and no longer find all relevant data.
2019-06-10 12:06:03 +02:00
Christoph Oelckers
2766303cfc - consolidated the 3 atterm implementations.
Each platform had its own copy. Why?
2019-06-10 12:01:01 +02:00
Christoph Oelckers
9f2fbc1294 - renamed GLViewpointBuffer to HWViewpointBuffer. 2019-06-10 10:50:45 +02:00
Magnus Norddahl
13cab1c0b6 - delay postprocess texture destruction until the end of the frame 2019-06-10 09:13:56 +02:00
Magnus Norddahl
8853872bb4 - fix wipe screen when using -loadgame 2019-06-10 08:40:49 +02:00
Christoph Oelckers
037b69c8a7 - reworked buffer binding logic.
This shouldn't be in the hardware independent interface because the semantics on OpenGL and Vulkan are too different, so a common implementation is not possible.
Most bind calls were in the GL interface anyway, so these no longer pass through hardware independent code.

This also moves the bind calls in the shadowmap code into the GL interface - these never did anything useful in Vulkan and aren't needed there.

Last but not least, this moves the legacy buffer binding handling into FGLRenderState and performs the initial binding for the light buffer in a more suitable place so that this doesn't have to pollute the render state.
2019-06-09 20:37:11 +02:00
Christoph Oelckers
6af77b25c0 - gitignore update. 2019-06-09 18:05:31 +02:00
alexey.lysiuk
4a8438ebb4 - fixed crash on loading map in Hexen format without any nodes 2019-06-09 12:57:57 +03:00
alexey.lysiuk
d27a7cd84b - removed explicit self null tests from dynarray native wrappers
They are useless since d3e6ed3c9b in which generation of implicit self null pointer check was added to JIT
2019-06-09 10:27:21 +03:00
Gutawer
324a720d56 - added a linear transformation system to Shape2D so that things like rotations and scales can be changed without having to clear and push a large amount of data 2019-06-08 14:05:32 +02:00
Rachael Alexanderson
246852b7a7 - language update 2019-06-08 07:54:28 -04:00
Gutawer
aa75f086fa - cleaned up SDL mouse event handling
* Right/middle clicking no longer cancels out the mouse motion events
* The events for the side mouse buttons (EV_GUI_BackButtonDown/Up, EV_GUI_FwdButtonDown/Up) were never fired
* The EV_GUI_WheelRight/Left events were never fired
* The key bindings for mouse buttons above 3 (from 4-8) were broken - pressing MOUSE4 would bind to MOUSE6, for example
2019-06-08 13:14:02 +03:00
alexey.lysiuk
4a2ae357a2 - report implicitly initialized variable in code generator once
Vectors are no longer reported several times
Previously, warnings were issued per every register
2019-06-08 11:12:34 +03:00
alexey.lysiuk
024456048e - fixed access to wrong event data in SDL backend
Wrong button state event data were read on mouse motion

https://forum.zdoom.org/viewtopic.php?t=64950
2019-06-08 10:56:54 +03:00
Christoph Oelckers
56dcbe8ef8 - Language update for Chex Quest 3 for Polish. 2019-06-07 20:06:20 +02:00
alexey.lysiuk
6f1df5b5ab - added implicit initialization of reused register variables in ZScript 2019-06-07 13:43:51 -04:00
alexey.lysiuk
d3e6ed3c9b - added null check for self pointer before calling a native function
With JIT enabled, an implicit test for null self pointer is added to generated code
This has no effect without JIT as VM verifies a pointer before calling a native method

https://forum.zdoom.org/viewtopic.php?t=64961
2019-06-07 11:02:38 -04:00
alexey.lysiuk
c222b24c0a - removed erroneous assignment of dialog reply
https://forum.zdoom.org/viewtopic.php?t=64943
2019-06-07 17:40:36 +03:00
Rachael Alexanderson
0e6d30f671 - language update 2019-06-07 09:11:28 -04:00
alexey.lysiuk
5c0562ca7a - check for presence of fonts in message box menu
https://forum.zdoom.org/viewtopic.php?t=64958
2019-06-07 11:49:01 +03:00
Magnus Norddahl
c9ee880196 - fix loadgame crash 2019-06-06 18:56:34 +02:00
alexey.lysiuk
b8a188705e - fixed hires texture lookup in Doomsday style .pk3
IWAD wasn't detected properly, and wrong texture can be picked as a hires replacement (e.g., SLADRIP1 from Ultimate Doom instead of TNT)

https://forum.zdoom.org/viewtopic.php?t=64915
2019-06-06 12:51:16 +03:00
Christoph Oelckers
5b32c5b150 - fixed the write barriers for the HUD message linked list.
To ensure that no broken relations occur, any change in the list must be handled by a write barrier, not just the single message that gets added.
2019-06-05 20:58:59 +02:00
Magnus Norddahl
ae69abc049 - FXAA_DISCARD should never be enabled. It only works when the output framebuffer is the same as the original. 2019-06-05 19:06:33 +02:00
alexey.lysiuk
4c8eddc5a3 - simplified AppVeyor configuration
Visual Studio 2015 and 2019, Release only, no more WinXP toolset, reorder targets by importance
Visual Studio 2017 builds are now verified by Travis only
2019-06-05 12:44:52 +03:00
Blue Shadow
b026b7a880 - fixed PlaySpawnSound call in A_ThrowGrenade 2019-06-05 11:28:59 +03:00
Chronos Ouroboros
87c426dcfd Really fixed arrays of dynarrays this time. 2019-06-05 08:24:56 +02:00
William Breathitt Gray
9504d37c7b Cephes code is released under BSD license
The Cephes Mathematical Library author Steve Moshier has released the
Cephes Mathematical Library under the BSD license. This patch patch
replaces the cephes license with the BSD license for all Cephes
Mathematical Library code.

See also: https://bugs.gentoo.org/687276
See also: https://lists.debian.org/debian-legal/2004/12/msg00295.html
See also: https://github.com/deepmind/torch-cephes/blob/master/LICENSE.txt
See also: https://github.com/nearform/node-cephes/blob/master/LICENSE
2019-06-04 11:33:09 -04:00
alexey.lysiuk
4d29b5b5e7 - limited disabling of FXAA discard to Vulkan on AMD hardware 2019-06-04 12:43:08 +03:00
alexey.lysiuk
dc8a944382 - implemented GPU vendor string assingment in Vulkan backend 2019-06-04 12:42:01 +03:00
alexey.lysiuk
addcad8ac0 - disabled discard in FXAA shader with Vulkan backend
Discard caused graphical corruptions on AMD hardware with Vulkan backend enabled

https://forum.zdoom.org/viewtopic.php?t=64230
2019-06-04 11:32:00 +03:00
Rachael Alexanderson
5c0334e3ce - added a third state for cl_blockcheats. ==2 now blocks them silently. 2019-06-04 02:54:18 -04:00
Alexander
380398bcd6 added native double round(double) function 2019-06-03 19:48:45 +02:00
alexey.lysiuk
5661e39ca7 - reset internal console state on clear CCMD
'last line needs update' flag cannot be set when console is empty as there are no lines at all in this case

https://forum.zdoom.org/viewtopic.php?t=64909
2019-06-03 13:12:57 +03:00
Edoardo Prezioso
589f9b5c24 - Fixed uninitialized variable in case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS does not exist.
Old graphics, like mine (Intel Sandybridge Mobile, GL 3.0 Mesa) do not support this, therefore most of the time RFL_SHADER_STORAGE_BUFFER wasn't unset (I found no consequence of this on my machine, but better safe than sorry).

Found out by Valgrind.
2019-06-02 21:20:53 +02:00
Edoardo Prezioso
74e69567ef - Fixed a buffer overflow with Timidity++ when playing Sigil e5m5 music.
See https://forum.zdoom.org/viewtopic.php?f=2&t=64910 .
2019-06-02 21:20:19 +02:00
Kevin Caccamo
9f99d1b2cc Fix OBJ face normal direction
https://forum.zdoom.org/viewtopic.php?f=2&t=64740
2019-06-02 21:19:10 +02:00
David Carlier
6ba8faa7fb Inclusion of check symbol cmake's module. 2019-06-02 08:28:30 +03:00