- removed erroneous assignment of dialog reply

https://forum.zdoom.org/viewtopic.php?t=64943
This commit is contained in:
alexey.lysiuk 2019-06-07 17:40:36 +03:00
parent 0e6d30f671
commit c222b24c0a

View file

@ -510,8 +510,6 @@ void MapLoader::ParseReplies (const char *name, int pos, FStrifeDialogueReply **
{
FStringf label("$TXT_RPLY%d_%s_d%d_%s", j, name, pos, TokenFromString(rsp->Reply).GetChars());
reply->Reply = GStrings.exists(label.GetChars() + 1)? label : FString(rsp->Reply);
reply->Reply = label;
}
else
{