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- removed erroneous assignment of dialog reply
https://forum.zdoom.org/viewtopic.php?t=64943
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@ -510,8 +510,6 @@ void MapLoader::ParseReplies (const char *name, int pos, FStrifeDialogueReply **
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{
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FStringf label("$TXT_RPLY%d_%s_d%d_%s", j, name, pos, TokenFromString(rsp->Reply).GetChars());
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reply->Reply = GStrings.exists(label.GetChars() + 1)? label : FString(rsp->Reply);
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reply->Reply = label;
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}
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else
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{
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