GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Edoardo Prezioso 589f9b5c24 - Fixed uninitialized variable in case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS does not exist.
Old graphics, like mine (Intel Sandybridge Mobile, GL 3.0 Mesa) do not support this, therefore most of the time RFL_SHADER_STORAGE_BUFFER wasn't unset (I found no consequence of this on my machine, but better safe than sorry).

Found out by Valgrind.
2019-06-02 21:20:53 +02:00
asmjit Force STATIC for internal GZDoom libraries 2019-05-18 18:15:51 +02:00
bzip2 Force STATIC for internal GZDoom libraries 2019-05-18 18:15:51 +02:00
cmake Do not write g_pch.cpp if it's already up-to-date 2018-04-19 11:36:52 +03:00
docs Deleted MPL text from docs 2018-04-08 09:55:48 +03:00
dumb - made DUMB library always static 2019-05-10 15:35:57 +03:00
fm_banks Upgrade libADLMIDI and libOPNMIDI 2018-10-04 08:58:47 -04:00
game-music-emu Force STATIC for internal GZDoom libraries 2019-05-18 18:15:51 +02:00
gdtoa Force STATIC for internal GZDoom libraries 2019-05-18 18:15:51 +02:00
glslang Force STATIC for internal GZDoom libraries 2019-05-18 18:15:51 +02:00
jpeg Force STATIC for internal GZDoom libraries 2019-05-18 18:15:51 +02:00
lzma Force STATIC for internal GZDoom libraries 2019-05-18 18:15:51 +02:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs - updated UFMF-spec for UTF-8. 2019-04-26 10:24:45 +02:00
src - Fixed uninitialized variable in case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS does not exist. 2019-06-02 21:20:53 +02:00
tools - fixed a warning caused by the LZMA-SDK update. 2018-01-21 10:58:12 +01:00
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc - removed array length() function from shadowmap shader 2019-05-24 14:29:37 +03:00
wadsrc_bm - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
wadsrc_extra Improved SMALLFONT letter Ч for Doom 2019-05-27 19:56:03 +02:00
wadsrc_lights - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
zlib Force STATIC for internal GZDoom libraries 2019-05-18 18:15:51 +02:00
.appveyor.yml - set MSBuild to utilise all CPUs in AppVeyor builds 2019-02-08 16:40:04 +02:00
.gitattributes - define zdoom.rc as a proper Windows text file, stop Git from mismanaging it 2018-05-17 17:39:18 -04:00
.gitignore - cleaned up .gitignore. 2019-02-10 14:12:06 +01:00
.travis.yml - updated Travis CI configuration to use Xcode 10.2 2019-03-30 11:15:26 +02:00
CMakeLists.txt Inclusion of check symbol cmake's module. 2019-06-02 08:28:30 +03:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
README.md - There really isn't an "or greater" for the GPL v3 license - if the license needs to be upgraded in the future then it should be done so explicitly. 2018-06-02 03:36:53 -04:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.