Christoph Oelckers
625e97dfd1
- fixed: UpdateRenderSectorList needs to reset the sector before traversing floor portals.
2016-12-26 16:22:28 +01:00
alexey.lysiuk
aeee80c8fa
Fixed endianness issue in script VM
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See https://forum.zdoom.org/viewtopic.php?t=54549
2016-12-26 15:31:59 +01:00
Christoph Oelckers
7f72de6b71
- use msecnode_t's for the touching_renderlists instead of std::forward_list.
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- preparations for checking the proper sector to get a sprite's lighting info.
2016-12-26 11:58:08 +01:00
Christoph Oelckers
04ff4282ef
- removed the global 'sector_list' variable.
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If the calling code wants to recycle this it will have to pass a container variable to AActor::UnlinkFromWorld and AActor::LinkToWorld.
This was changed because keeping such data in a global variable is dangerous for a set of functions that can be called from a script.
Note that the scripted versions do not yet support saving of the touching_sectorlist.
2016-12-25 22:40:26 +01:00
Christoph Oelckers
5723f10cc3
- use 'for' iterator syntax to check touching_renderlists.
2016-12-25 19:37:07 +01:00
Christoph Oelckers
663b305eec
- include proper headers for std::find.
2016-12-25 19:25:19 +01:00
Christoph Oelckers
2ce55e5416
- fixed: non-damaging attacks should not cause infighting, unless some relevant pain flags are being set.
2016-12-25 19:19:49 +01:00
Christoph Oelckers
89b7cf4262
- fixed: RenderRadius needs to be serialized.
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- fixed: CustomBridge can be visible so it shouldn't be completely excluded from the render lists.
2016-12-25 14:35:35 +01:00
ZZYZX
38cb7aeaaa
Invisible and Custom bridges now have RenderRadius -1 to prevent excessive linking
2016-12-25 13:43:32 +02:00
ZZYZX
44c19b5ad9
Changed zero RenderRadius logic - negative values now used for 'no rendering', restored old logic with max(radius, renderradius)
2016-12-25 13:40:21 +02:00
ZZYZX
40a180c15f
Changed zero RenderRadius logic - thing should still link to own sector
2016-12-25 13:37:45 +02:00
ZZYZX
fcd8a0ce92
Reverted STYLE_None change to P_LinkRenderSectors, implemented zero RenderRadius that effectively disables rendering of an actor entirely
2016-12-25 13:35:03 +02:00
ZZYZX
98657f6844
STYLE_None actors are no more subject to P_LinkRenderSectors
2016-12-25 13:19:45 +02:00
ZZYZX
87b23d160b
Ported RenderRadius and related code from gzdoom branch
2016-12-25 13:09:32 +02:00
Christoph Oelckers
4ee2d4a1a4
- print proper information in zcc_compile.cpp.
2016-12-24 23:52:52 +01:00
alexey.lysiuk
5d8d15ecc3
Fixed additional format string warning reported by GCC/Clang
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See https://forum.zdoom.org/viewtopic.php?t=54541
2016-12-24 23:51:08 +01:00
alexey.lysiuk
e825918451
Fixed format strings warnings reported by GCC/Clang
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See https://forum.zdoom.org/viewtopic.php?t=54541 and https://forum.zdoom.org/viewtopic.php?t=54709
2016-12-24 23:51:08 +01:00
Christoph Oelckers
54822c29eb
- changed pitch math in P_RailAttack to avoid having to deal with bogus math throughout the entire function. Effectively the only thing this changes is passing the correct pitch to P_DrawRailTrail.
2016-12-24 18:24:44 +01:00
Christoph Oelckers
39d2945016
fixed two more places where a negative pitch was calculated:
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- A_CustomRailgun when missing the target.
- A_FaceMovementDirection which ironically had some bad compensation inside. It is not restored to how the code looked in 2.8.1.
2016-12-24 18:10:37 +01:00
Christoph Oelckers
287974968a
- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
2016-12-24 16:34:45 +01:00
Christoph Oelckers
b807f50bde
- fixed: AimBulletMissile used negative pitch to calculate the projectile's trajectory, presumably because A_Face calculated it wrong in recent devbuilds.
2016-12-24 15:10:07 +01:00
Christoph Oelckers
d4c0ee9e43
- address bad use of pitch in A_CustomMissile.
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This function calculated everything correctly but ultimately set the vertical velocity wrong. Most importantly this meant that the actual velocity vector and actor pitch - if CMF_SAVEPITCH was used - did not match.
Since this bug has been present since the pitch parameter was added, this deprecates A_CustomMissile and replaces it with a properly implemented A_SpawnProjectile function and handling the compatibility case with a new flag and a scripted wrapper function.
All internal uses of A_CustomMissile have been replaced as well.
2016-12-24 14:46:34 +01:00
Christoph Oelckers
4fcf9933f0
- copy target to a local variable in A_VileAttack so that it remains accessible if A_Explode destroys the actor.
2016-12-23 16:34:02 +01:00
alexey.lysiuk
2327359d74
Fixed sector floor offset compatibility parameter after floatification
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See https://forum.zdoom.org/viewtopic.php?t=54690
2016-12-23 10:21:53 +01:00
alexey.lysiuk
7dd51d6d1c
Fixed infinite execution of error CCMD
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https://forum.zdoom.org/viewtopic.php?t=54659
2016-12-22 10:33:21 +01:00
Christoph Oelckers
b15e620ea8
- fixed: Phased light setup did not check if a sector had been already visited and could cause infinite recursion.
2016-12-20 18:27:24 +01:00
alexey.lysiuk
1d77f1f72e
Enabled building of GME static library by default
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See https://forum.zdoom.org/viewtopic.php?t=54651
2016-12-20 16:29:54 +01:00
alexey.lysiuk
9f6d8d2ba7
Set goal values in decal stretcher to zeros even if they are not used
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See https://forum.zdoom.org/viewtopic.php?t=54592
2016-12-20 12:19:12 +01:00
alexey.lysiuk
a0595f17e8
Serializer now writes floating point zero if special value is encountered
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See https://forum.zdoom.org/viewtopic.php?t=54592
2016-12-20 12:19:12 +01:00
Magnus Norddahl
2676ca1284
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
Rachael Alexanderson
5d85990d5f
- Implementing RGB666-to-Palette colormatching for textures.
2016-12-19 13:46:08 +01:00
alexey.lysiuk
f6b0f2648c
Cleared staircase to secret area in Ultimate Doom E4M3
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Only the final room with goodies is marked as secret
2016-12-19 12:18:43 +01:00
alexey.lysiuk
28a23d4ff3
Removed unreachable secrets from Doom IWADs
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See https://forum.zdoom.org/viewtopic.php?t=54632
2016-12-19 12:18:43 +01:00
alexey.lysiuk
94f7bef2ff
Added compatibility parameter to set sector special
2016-12-19 12:18:43 +01:00
Christoph Oelckers
1fa37aaeb7
- fixed code generation for if statements with empty 'true' part. For those the jump statement backpatching was not done correctly.
2016-12-18 14:09:16 +01:00
Christoph Oelckers
8dd91f7129
- added a missing null pointer check to FxIfStatement::Emit.
2016-12-18 12:18:03 +01:00
Major Cooke
1bcebb091a
Added option to check the location for resizing, changing the return into a bool.
2016-12-18 11:59:24 +01:00
Major Cooke
3023af8223
- Added A_SetSize(double newradius, double newheight = -1).
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- Changes the calling actor's radius and height.
2016-12-18 11:59:24 +01:00
Magnus Norddahl
2fea46a719
Removed leftovers from QZDoom
2016-12-18 11:58:32 +01:00
Magnus Norddahl
9ac7a07be6
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
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- Move texture and span management into R_DrawMaskedColumn
2016-12-18 11:58:32 +01:00
Edoardo Prezioso
88942dcc68
- Game-Music-Emu: Merge commits 87b322b and d48c1c8.
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Commit titles:
87b322b - 'Properly clamp SPC CPU registers and temporaries.'
d48c1c8 - 'Complete bumping version to 0.6.1.'
This completes the code upgrade to GME 0.6.1.
2016-12-18 11:52:26 +01:00
Edoardo Prezioso
b515a034f6
- Game-Music-Emu: Merge commits dfffd2b and 2cbb70f.
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Commit titles:
dfffd2b - 'Hide the GCC visibility option to non-GCC compilers.'
2cbb70f - 'Merged in edward_san/game-music-emu (pull request #3 )'
2016-12-18 11:52:25 +01:00
Edoardo Prezioso
dd92587841
- Game-Music-Emu: Merge commit bf60977.
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Commit title: 'Fix compile failures with zlib support enabled.'
2016-12-18 11:52:25 +01:00
Edoardo Prezioso
3d3bc8e40e
- Game-Music-Emu: Merge commits b1948ac, 8af6ba4, eb5f592 and 56d43f4.
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Commit titles:
b1948ac - 'Describe CMake addition for static libs in changelog.'
8af6ba4 - 'Bump version in CMakeLists as well.'
eb5f592 - 'Update readme for repo move and next version.'
56d43f4 - 'Update readme as well now.'
2016-12-18 11:52:24 +01:00
Edoardo Prezioso
287fc513a2
- Game-Music-Emu: Merge and change commits 9bb5ad7, bc0a473 and 2018c1b.
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Commit titles:
9bb5ad7 - 'Add filename param to demo app.'
bc0a473 - 'Allow building a static library (-DLIBTYPE=STATIC)'
2018c1b - 'Merged in lachs0r/game-music-emu (pull request #1 )'
Change: ZDoom doesn't need the shared library, so disable it always.
2016-12-18 11:52:24 +01:00
Edoardo Prezioso
05e77303bf
- Game-Music-Emu: Merge commit 12b50ee.
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Commit title: Honor LIB_SUFFIX with pkg-config metadata.
2016-12-18 11:52:24 +01:00
Edoardo Prezioso
f239c0ea05
- Game-Music-Emu: Merge commit 6e1544d.
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Commit title: 'Fix undefined left-shift of signed int.'
2016-12-18 11:52:23 +01:00
Edoardo Prezioso
8895716e27
- Game-Music-Emu: Merge commit cf7bfd2.
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Commit title: 'added gme_tell_samples() and gme_seek_samples()'
2016-12-18 11:52:23 +01:00
Edoardo Prezioso
e1af7e3f8c
- Game-Music-Emu: reduce code delta with original source.
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This will help with the next Game-Music-Emu upgrades.
2016-12-18 11:52:22 +01:00
Edoardo Prezioso
14c282da30
- Upgrade bzip2 to version 1.0.6.
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Includes a fix for CVE-2010-0405.
2016-12-16 22:58:25 +01:00