Commit graph

14 commits

Author SHA1 Message Date
Christoph Oelckers
5ddd2ecffa - fixed: Hexen's chess ending should never use the cluster's endtext.
SVN r3091 (trunk)
2011-01-05 22:45:25 +00:00
Christoph Oelckers
b42952b85c - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
SVN r3042 (trunk)
2010-12-15 11:45:39 +00:00
Christoph Oelckers
772d59dff4 - fixed handling of missing backgrounds for intermission text screens for real this time.
SVN r3041 (trunk)
2010-12-15 08:00:38 +00:00
Christoph Oelckers
d54ee47656 - fixed: The intermission screen did not initialize its texture variable when the texture was invalid.
SVN r3023 (trunk)
2010-12-07 16:16:31 +00:00
Christoph Oelckers
86516ecfac - fixed: The code that set DIntermissionController::CurrentIntermission was missing a write barrier.
SVN r3015 (trunk)
2010-12-01 19:56:35 +00:00
Christoph Oelckers
48e17ccf1c - fixed: The cast call could not handle actors with changing sprites
- fixed: The cast call was missing some NULL pointer checks for invalid actor classes.
- fixed: The cast call did not use a translation defined for an actor class.


SVN r2968 (trunk)
2010-10-30 07:21:16 +00:00
Christoph Oelckers
0497171bc0 - fixed: States jumping to themselves should only end an actor's cast call when it happens in the death sequence.
SVN r2957 (trunk)
2010-10-17 23:22:09 +00:00
Christoph Oelckers
f318653a11 - fixed: The intermission data was never freed.
SVN r2955 (trunk)
2010-10-17 13:25:21 +00:00
Christoph Oelckers
94fd56b6bd - added option for the cast call to use a 'Death.Cast' sequence so that monsters with an unusable death sequence for the cast call can define an alternative.
SVN r2952 (trunk)
2010-10-17 08:02:04 +00:00
Christoph Oelckers
6538bc457b - fixed: The cast call could time out on overlong death sequences and get stuck.
- fixed: The cast call code should treat a waiting state in the death sequence as its end.


SVN r2951 (trunk)
2010-10-17 07:56:49 +00:00
Christoph Oelckers
d969b141b8 - added option to set custom end sequences: Use 'next = endsequence, "sequencename" in MAPINFO.
SVN r2929 (trunk)
2010-10-10 06:21:23 +00:00
Christoph Oelckers
a84a015f0c - fixed: The intermission actions for custom end sequences were never appened to the intermission descriptor.
SVN r2922 (trunk)
2010-10-07 22:57:09 +00:00
Christoph Oelckers
ec3e4bb7c7 - fixed: The Player played no sounds in the Doom2 cast.
- fixed: The player's melee state is not a proper melee state so it should not be entered when used in the cast.
- fixed: Sounds were played before changing states. That missed situations where the state was entered from anywhere else but the previous state.


SVN r2915 (trunk)
2010-10-06 17:57:56 +00:00
Christoph Oelckers
d9970ab9b6 - merged finale branch back into trunk.
SVN r2911 (trunk)
2010-10-06 10:44:03 +00:00