for true color. Instead of using a clipping rectangle on the destination it
tried to alter the source offsets which produced incorrect results for
mirrored or rotated patches.
SVN r1889 (trunk)
clone a texture. Used for creating warping textures.
- Fixed: P_FindFloorCeiling should not be called before setting the actor's z-
coordinate. For testing 3D Midtex lines and 3D floors the proper position
needs to be set first.
- Fixed the autoaim fix from Jan 10.
SVN r1358 (trunk)
- Removed extraneous printf parameter for Texman.Init startup message.
- Added newlines to the ends of a few headers that were missing them.
- Fixed more GCC errors/warnings.
SVN r1232 (trunk)
so that all files are included by a central one instead of compiling
each one separately. This speeds up the compilation process by 25%
when doing a complete rebuild in Visual C.
- Cleaned up more header dependencies.
SVN r1226 (trunk)
- Fixed: The recent changes in the DECORATE parser require the special parameter
to A_CallSpecial to be an expression, not a constant.
- Removed game filters from old style decorations. No WAD in existence ever
used them and removing them allows to make the parser more robust.
SVN r1170 (trunk)
I got rid of the old tx and ty CVARs because they made the texture scaling
much more complicated than it was actually needed (and besides, they were completely
useless except for testing purposes anyway.)
SVN r522 (trunk)
- The stat meters now return an FString instead of sprintfing into a fixed
output buffer.
- NOASM is now automatically defined when compiling for a non-x86 target.
- Some changes have been made to the integral types in doomtype.h:
- For consistancy with the other integral types, byte is no longer a
synonym for BYTE.
- Most uses of BOOL have been change to the standard C++ bool type. Those
that weren't were changed to INTBOOL to indicate they may contain values
other than 0 or 1 but are still used as a boolean.
- Compiler-provided types with explicit bit sizes are now used. In
particular, DWORD is no longer a long so it will work with both 64-bit
Windows and Linux.
- Since some files need to include Windows headers, uint32 is a synonym
for the non-Windows version of DWORD.
- Removed d_textur.h. The pic_t struct it defined was used nowhere, and that
was all it contained.
SVN r326 (trunk)
- Fixed: SetTexture() in p_setup.cpp assumed that all color values were
six characters. Although this was the intended way to specify colors,
earlier versions did no error checking, so other lengths worked too.
- Fixed: FPatchTexture waited until MakeTexture() to call CalcBitSize(),
so the width and height bit sizes weren't available when using it as a
source for a warp texture.
- Fixed: R_InitSkyMap() should only warn about two sky textures not being
the same height when they are used as part of a double sky.
- Added a NULL state check in AActor::Tick() before advancing the current
state. Note that this should not happen, so there's an assert there for
the debug build as well as a regular check for the release build.
SVN r324 (trunk)
The lump is open anyway at that time so deferring this action until the information
is needed doesn't give any speed improvements. Now GetDimensions and all its
associated overhead is gone.
- Added support for TGA textures. It can handle all of the common variations
of this format.
- Changed: GI_PAGESARERAW is no longer checked. It wasn't really necessary before
because the chance of texture misidentification is absolutely minimal.
But raw pages are now restricted to textures of type TEX_MiscPatch only.
- Changed the automap parchment to use a regular texture. The previous
FAutomapTexture is only used as a last resort fallback now. If the code
finds a recognizable graphic it will create a proper texture for it now.
- Fixed: Flats were only auto-scaled when in Doom flat format.
- Fixed: FMultiPatchTexture::CheckForHacks blindly assumed that all patches
were FPstchTextures. Since the texture code does not have any type information
I added a new flag bIsPatch for this purpose.
- Moved all texture classes into their own source files and created a new
subdirectory 'textures' for that.
- Cleaned up the texture management code and added some stricter checks for
the validity of Doom patches. The old code liked to crash when being passed
some non-graphic data.
SVN r300 (trunk)