- Fixed: The true color texture compositing code did not clip the edges

of multipatch textures used as patches on other multipatch textures.


SVN r1766 (trunk)
This commit is contained in:
Christoph Oelckers 2009-08-10 18:30:25 +00:00
parent 914ccd4ea2
commit 74bdfe19c5
13 changed files with 88 additions and 50 deletions

View file

@ -1,4 +1,8 @@
August 9, 2009 (Changes by Graf Zahl)
August 10, 2009 (Changes by Graf Zahl)
- Fixed: The true color texture compositing code did not clip the edges
of multipatch textures used as patches on other multipatch textures.
August 9, 2009 (Changes by Graf Zahl)
- Fixed: A_EntityAttack did not spawn the correct missiles.
August 8, 2009 (Changes by Graf Zahl)

View file

@ -333,7 +333,6 @@ bool P_CheckFor3DCeilingHit(AActor * mo)
// that the given sector uses to light floors/ceilings/walls according to the 3D floors.
//
//==========================================================================
#define CenterSpot(sec) (vertex_t*)&(sec)->soundorg[0]
void P_Recalculate3DFloors(sector_t * sector)
{

View file

@ -2,6 +2,8 @@
#define __SECTORE_H
#define CenterSpot(sec) (vertex_t*)&(sec)->soundorg[0]
//#define _3DFLOORS
// 3D floor flags. Most are the same as in Legacy but I added some for EDGE's and Vavoom's features as well.

View file

@ -49,7 +49,7 @@ public:
FWarpTexture (FTexture *source);
~FWarpTexture ();
virtual int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate=0, FCopyInfo *inf = NULL);
virtual int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w=-1, int h=-1, int rotate=0, FCopyInfo *inf = NULL);
const BYTE *GetColumn (unsigned int column, const Span **spans_out);
const BYTE *GetPixels ();
void Unload ();
@ -93,6 +93,8 @@ public:
void Unload ();
bool CheckModified ();
void RenderView (AActor *viewpoint, int fov);
void RenderGLView(AActor *viewpoint, int fov);
void NeedUpdate() { bNeedsUpdate=true; }
protected:
DSimpleCanvas *Canvas;

View file

@ -182,7 +182,7 @@ protected:
void DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbuf = NULL);
void DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbuf = NULL);
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf = NULL);
bool UseBasePalette();
friend class FTexture;
@ -874,7 +874,7 @@ void FDDSTexture::DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbu
//
//===========================================================================
int FDDSTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FDDSTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf)
{
FWadLump lump = Wads.OpenLumpNum (SourceLump);
@ -899,8 +899,11 @@ int FDDSTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
DecompressDXT5 (lump, Format == ID_DXT4, TexBuffer);
}
if (w < 0 || w > Width) w = Width;
if (h < 0 || h > Height) h = Height;
// All formats decompress to RGBA.
bmp->CopyPixelDataRGB(x, y, TexBuffer, Width, Height, 4, Width*4, rotate, CF_RGBA, inf);
bmp->CopyPixelDataRGB(x, y, TexBuffer, w, h, 4, Width*4, rotate, CF_RGBA, inf);
delete [] TexBuffer;
return -1;
}

View file

@ -168,7 +168,7 @@ public:
const BYTE *GetPixels ();
void Unload ();
FTextureFormat GetFormat ();
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf = NULL);
bool UseBasePalette();
protected:
@ -445,7 +445,7 @@ void FJPEGTexture::MakeTexture ()
//
//===========================================================================
int FJPEGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FJPEGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf)
{
PalEntry pe[256];
@ -460,6 +460,9 @@ int FJPEGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FC
cinfo.err->error_exit = JPEG_ErrorExit;
jpeg_create_decompress(&cinfo);
if (w < 0 || w > Width) w = Width;
if (h < 0 || h > Height) h = Height;
try
{
FLumpSourceMgr sourcemgr(&lump, &cinfo);
@ -488,18 +491,18 @@ int FJPEGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FC
switch (cinfo.out_color_space)
{
case JCS_RGB:
bmp->CopyPixelDataRGB(x, y, buff, cinfo.output_width, cinfo.output_height,
bmp->CopyPixelDataRGB(x, y, buff, w, h,
3, cinfo.output_width * cinfo.output_components, rotate, CF_RGB, inf);
break;
case JCS_GRAYSCALE:
for(int i=0;i<256;i++) pe[i]=PalEntry(255,i,i,i); // default to a gray map
bmp->CopyPixelData(x, y, buff, cinfo.output_width, cinfo.output_height,
bmp->CopyPixelData(x, y, buff, w, h,
1, cinfo.output_width, rotate, pe, inf);
break;
case JCS_CMYK:
bmp->CopyPixelDataRGB(x, y, buff, cinfo.output_width, cinfo.output_height,
bmp->CopyPixelDataRGB(x, y, buff, w, h,
4, cinfo.output_width * cinfo.output_components, rotate, CF_CMYK, inf);
break;

View file

@ -158,7 +158,7 @@ public:
void Unload ();
virtual void SetFrontSkyLayer ();
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf = NULL);
int GetSourceLump() { return DefinitionLump; }
protected:
@ -551,11 +551,14 @@ void FMultiPatchTexture::MakeTexture ()
//
//===========================================================================
int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf)
{
int retv = -1;
FCopyInfo info;
if (w < 0 || w > Width) w = Width;
if (h < 0 || h > Height) h = Height;
for(int i=0;i<NumParts;i++)
{
int ret = -1;
@ -569,7 +572,10 @@ int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rota
if (Parts[i].Translation != NULL)
{
// Using a translation forces downconversion to the base palette
ret = Parts[i].Texture->CopyTrueColorTranslated(bmp, x+Parts[i].OriginX, y+Parts[i].OriginY, Parts[i].Rotate, Parts[i].Translation, &info);
ret = Parts[i].Texture->CopyTrueColorTranslated(bmp,
x+Parts[i].OriginX, y+Parts[i].OriginY,
w-Parts[i].OriginX, h-Parts[i].OriginY,
Parts[i].Rotate, Parts[i].Translation, &info);
}
else
{
@ -597,7 +603,10 @@ int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rota
info.blend = BLEND_OVERLAY;
}
}
ret = Parts[i].Texture->CopyTrueColorPixels(bmp, x+Parts[i].OriginX, y+Parts[i].OriginY, Parts[i].Rotate, &info);
ret = Parts[i].Texture->CopyTrueColorPixels(bmp,
x+Parts[i].OriginX, y+Parts[i].OriginY,
w-Parts[i].OriginX, h-Parts[i].OriginY,
Parts[i].Rotate, &info);
}
}
else
@ -610,8 +619,11 @@ int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rota
if (bmp1.Create(Parts[i].Texture->GetWidth(), Parts[i].Texture->GetHeight()))
{
Parts[i].Texture->CopyTrueColorPixels(&bmp1, 0, 0);
bmp->CopyPixelDataRGB(x+Parts[i].OriginX, y+Parts[i].OriginY, bmp1.GetPixels(),
bmp1.GetWidth(), bmp1.GetHeight(), 4, bmp1.GetPitch()*4, Parts[i].Rotate, CF_BGRA, inf);
bmp->CopyPixelDataRGB(
x+Parts[i].OriginX, y+Parts[i].OriginY, bmp1.GetPixels(),
MIN<int>(w-Parts[i].OriginX, bmp1.GetWidth()),
MIN<int>(h-Parts[i].OriginY, bmp1.GetHeight()),
4, bmp1.GetPitch()*4, Parts[i].Rotate, CF_BGRA, inf);
}
}

View file

@ -91,7 +91,7 @@ public:
void Unload ();
FTextureFormat GetFormat ();
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf = NULL);
bool UseBasePalette();
protected:
@ -545,7 +545,7 @@ void FPCXTexture::MakeTexture()
//
//===========================================================================
int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf)
{
PalEntry pe[256];
PCXHeader header;
@ -558,6 +558,9 @@ int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
bitcount = header.bitsPerPixel * header.numColorPlanes;
if (w < 0 || w > Width) w = Width;
if (h < 0 || h > Height) h = Height;
if (bitcount < 24)
{
Pixels = new BYTE[Width*Height];
@ -599,13 +602,13 @@ int FPCXTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
lump.Seek(sizeof(header), SEEK_SET);
ReadPCX8bits (Pixels, lump, &header);
}
bmp->CopyPixelData(x, y, Pixels, Width, Height, 1, Width, rotate, pe, inf);
bmp->CopyPixelData(x, y, Pixels, w, h, 1, Width, rotate, pe, inf);
}
else
{
Pixels = new BYTE[Width*Height * 3];
ReadPCX24bits (Pixels, lump, &header, 3);
bmp->CopyPixelDataRGB(x, y, Pixels, Width, Height, 3, Width*3, rotate, CF_RGB, inf);
bmp->CopyPixelDataRGB(x, y, Pixels, w, h, 3, Width*3, rotate, CF_RGB, inf);
}
delete [] Pixels;
return 0;

View file

@ -58,7 +58,7 @@ public:
const BYTE *GetPixels ();
void Unload ();
FTextureFormat GetFormat ();
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf = NULL);
bool UseBasePalette();
protected:
@ -577,7 +577,7 @@ void FPNGTexture::MakeTexture ()
//
//===========================================================================
int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf)
{
// Parse pre-IDAT chunks. I skip the CRCs. Is that bad?
PalEntry pe[256];
@ -587,6 +587,9 @@ int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
int pixwidth = Width * bpp[ColorType];
int transpal=false;
if (w < 0 || w > Width) w = Width;
if (h < 0 || h > Height) h = Height;
if (SourceLump >= 0)
{
lump = new FWadLump(Wads.OpenLumpNum(SourceLump));
@ -640,20 +643,20 @@ int FPNGTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
{
case 0:
case 3:
bmp->CopyPixelData(x, y, Pixels, Width, Height, 1, Width, rotate, pe, inf);
bmp->CopyPixelData(x, y, Pixels, w, h, 1, Width, rotate, pe, inf);
break;
case 2:
bmp->CopyPixelDataRGB(x, y, Pixels, Width, Height, 3, pixwidth, rotate, CF_RGB, inf);
bmp->CopyPixelDataRGB(x, y, Pixels, w, h, 3, pixwidth, rotate, CF_RGB, inf);
break;
case 4:
bmp->CopyPixelDataRGB(x, y, Pixels, Width, Height, 2, pixwidth, rotate, CF_IA, inf);
bmp->CopyPixelDataRGB(x, y, Pixels, w, h, 2, pixwidth, rotate, CF_IA, inf);
transpal = -1;
break;
case 6:
bmp->CopyPixelDataRGB(x, y, Pixels, Width, Height, 4, pixwidth, rotate, CF_RGBA, inf);
bmp->CopyPixelDataRGB(x, y, Pixels, w, h, 4, pixwidth, rotate, CF_RGBA, inf);
transpal = -1;
break;

View file

@ -498,7 +498,7 @@ void FTexture::FillBuffer(BYTE *buff, int pitch, int height, FTextureFormat fmt)
{
FCopyInfo inf = {OP_OVERWRITE, };
FBitmap bmp(buff, pitch, pitch/4, height);
CopyTrueColorPixels(&bmp, 0, 0, 0, &inf);
CopyTrueColorPixels(&bmp, 0, 0, -1, -1, 0, &inf);
break;
}
@ -519,19 +519,23 @@ void FTexture::FillBuffer(BYTE *buff, int pitch, int height, FTextureFormat fmt)
//
//===========================================================================
int FTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf)
{
PalEntry *palette = screen->GetPalette();
for(int i=1;i<256;i++) palette[i].a = 255; // set proper alpha values
bmp->CopyPixelData(x, y, GetPixels(), Width, Height, Height, 1, rotate, palette, inf);
if (w < 0 || w > Width) w = Width;
if (h < 0 || h > Height) h = Height;
bmp->CopyPixelData(x, y, GetPixels(), w, h, Height, 1, rotate, palette, inf);
for(int i=1;i<256;i++) palette[i].a = 0;
return 0;
}
int FTexture::CopyTrueColorTranslated(FBitmap *bmp, int x, int y, int rotate, FRemapTable *remap, FCopyInfo *inf)
int FTexture::CopyTrueColorTranslated(FBitmap *bmp, int x, int y, int w, int h, int rotate, FRemapTable *remap, FCopyInfo *inf)
{
PalEntry *palette = remap->Palette;
bmp->CopyPixelData(x, y, GetPixels(), Width, Height, Height, 1, rotate, palette, inf);
if (w < 0 || w > Width) w = Width;
if (h < 0 || h > Height) h = Height;
bmp->CopyPixelData(x, y, GetPixels(), w, h, Height, 1, rotate, palette, inf);
return 0;
}

View file

@ -151,8 +151,8 @@ public:
// Returns the whole texture, stored in column-major order
virtual const BYTE *GetPixels () = 0;
virtual int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate=0, FCopyInfo *inf = NULL);
int CopyTrueColorTranslated(FBitmap *bmp, int x, int y, int rotate, FRemapTable *remap, FCopyInfo *inf = NULL);
virtual int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w=-1, int h=-1, int rotate=0, FCopyInfo *inf = NULL);
int CopyTrueColorTranslated(FBitmap *bmp, int x, int y,int w, int h, int rotate, FRemapTable *remap, FCopyInfo *inf = NULL);
virtual bool UseBasePalette();
virtual int GetSourceLump() { return SourceLump; }
virtual FTexture *GetRedirect(bool wantwarped);

View file

@ -86,7 +86,7 @@ public:
void Unload ();
FTextureFormat GetFormat ();
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf = NULL);
int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf = NULL);
bool UseBasePalette();
protected:
@ -491,12 +491,12 @@ void FTGATexture::MakeTexture ()
//
//===========================================================================
int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf)
{
PalEntry pe[256];
FWadLump lump = Wads.OpenLumpNum (SourceLump);
TGAHeader hdr;
WORD w;
WORD wr;
BYTE r,g,b,a;
BYTE * sbuffer;
int transval = 0;
@ -504,6 +504,9 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
lump.Read(&hdr, sizeof(hdr));
lump.Seek(hdr.id_len, SEEK_CUR);
if (w < 0 || w > Width) w = Width;
if (h < 0 || h > Height) h = Height;
#ifdef WORDS_BIGENDIAN
hdr.width = LittleShort(hdr.width);
hdr.height = LittleShort(hdr.height);
@ -520,10 +523,10 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
{
case 15:
case 16:
lump >> w;
r = (w & 0x001F) << 3;
g = (w & 0x03E0) >> 2;
b = (w & 0x7C00) >> 7;
lump >> wr;
r = (wr & 0x001F) << 3;
g = (wr & 0x03E0) >> 2;
b = (wr & 0x7C00) >> 7;
a = 255;
break;
@ -576,7 +579,7 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
switch (hdr.img_type & 7)
{
case 1: // paletted
bmp->CopyPixelData(x, y, ptr, Width, Height, step_x, Pitch, rotate, pe, inf);
bmp->CopyPixelData(x, y, ptr, w, h, step_x, Pitch, rotate, pe, inf);
break;
case 2: // RGB
@ -584,21 +587,21 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
{
case 15:
case 16:
bmp->CopyPixelDataRGB(x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_RGB555, inf);
bmp->CopyPixelDataRGB(x, y, ptr, w, h, step_x, Pitch, rotate, CF_RGB555, inf);
break;
case 24:
bmp->CopyPixelDataRGB(x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_BGR, inf);
bmp->CopyPixelDataRGB(x, y, ptr, w, h, step_x, Pitch, rotate, CF_BGR, inf);
break;
case 32:
if ((hdr.img_desc&15)!=8) // 32 bits without a valid alpha channel
{
bmp->CopyPixelDataRGB(x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_BGR, inf);
bmp->CopyPixelDataRGB(x, y, ptr, w, h, step_x, Pitch, rotate, CF_BGR, inf);
}
else
{
bmp->CopyPixelDataRGB(x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_BGRA, inf);
bmp->CopyPixelDataRGB(x, y, ptr, w, h, step_x, Pitch, rotate, CF_BGRA, inf);
transval = -1;
}
break;
@ -613,11 +616,11 @@ int FTGATexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCo
{
case 8:
for(int i=0;i<256;i++) pe[i]=PalEntry(255,i,i,i); // gray map
bmp->CopyPixelData(x, y, ptr, Width, Height, step_x, Pitch, rotate, pe, inf);
bmp->CopyPixelData(x, y, ptr, w, h, step_x, Pitch, rotate, pe, inf);
break;
case 16:
bmp->CopyPixelDataRGB(x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_I16, inf);
bmp->CopyPixelDataRGB(x, y, ptr, w, h, step_x, Pitch, rotate, CF_I16, inf);
break;
default:

View file

@ -242,8 +242,8 @@ FTexture *FWarpTexture::GetRedirect(bool wantwarped)
//
//==========================================================================
int FWarpTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
int FWarpTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int w, int h, int rotate, FCopyInfo *inf)
{
return SourcePic->CopyTrueColorPixels(bmp, x, y, rotate, inf);
return SourcePic->CopyTrueColorPixels(bmp, x, y, w, h, rotate, inf);
}