Commit Graph

971 Commits

Author SHA1 Message Date
Christoph Oelckers 65080a65c9 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-16 09:07:20 +01:00
alexey.lysiuk e405fb4624 Set compatibility for Return to Hadron
Updated version of Return to Hadron (dated 2016.01.03) has new version of E1M9: Prototype
This map requires vanilla's P_PointOnLineSide() function to avoid issue with sleepy shotgun guys
http://forum.zdoom.org/viewtopic.php?t=49544
2016-01-15 15:54:35 +02:00
Christoph Oelckers 9e33599536 - at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported.
(For EDF an external converter would make more sense.)
2016-01-12 09:13:55 +01:00
Christoph Oelckers 7c8d48bbfc Merge branch 'edf-gl'
Conflicts:
	src/actor.h
	src/p_spec.cpp
2016-01-12 00:02:17 +01:00
Christoph Oelckers 65022b780a - implemented 'copy portal to wall' linedef type. 2016-01-11 22:44:53 +01:00
Christoph Oelckers 196c9bc34d - cleaned up the skybox type detection logic. 2016-01-11 20:29:24 +01:00
Christoph Oelckers 76b0971067 Merge branch 'master' into edf-gl 2016-01-10 10:31:00 +01:00
Christoph Oelckers 4fd0a726b1 - more work on EDF handling. Vaporware demo is now loading. 2016-01-10 10:05:06 +01:00
Christoph Oelckers feeaf29c46 - set translations for Eternity's linked portals for testing. 2016-01-10 10:05:05 +01:00
Christoph Oelckers bdfac02f69 - EDF parser for linedefs and sectors. Also extended the Eternity xlat table to handle the parameterized types to the point EDF needs. 2016-01-10 10:05:05 +01:00
Christoph Oelckers 1b20a06ec4 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-06 17:16:06 +01:00
Christoph Oelckers 006d3022ca - changed the BFG decal for Freedoom to blue. With the software renderer this will be displayed as gray due to lack of blue in the palette. (Itz's still better than green, though.) 2016-01-05 17:10:47 +01:00
Christoph Oelckers a5a069a4b0 - use DMENUPIC as titlepic in doom2bfg. 2016-01-05 14:06:07 +01:00
Christoph Oelckers 68501dc784 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-05 12:23:50 +01:00
Christoph Oelckers 99bf013652 - added new IWAD name HERETICSR.WAD so that commercial Heretic and Shadows of the Serpent Riders can coexist. 2016-01-05 11:16:38 +01:00
coelckers d7501a1414 Merge pull request #457 from j-palomo/turn180_controlmenu
Added turn180 to the controls menu.
2016-01-05 10:09:40 +01:00
Christoph Oelckers d68c97b42a Merge branch 'zmaster' 2016-01-04 21:06:54 +01:00
Christoph Oelckers 111479063f - fixed a potential overflow issue with calculating a portal's origin point.
- fixed: Sector_SetPortal's Eternity translation was not correct.

The ZDoom variant allows specifying the plane as part of the portal, Eternity does not. Added a new 'plane' type 3 which just means 'any'.
2016-01-04 21:05:09 +01:00
Christoph Oelckers 0e9eb2f305 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-04 11:55:07 +01:00
Christoph Oelckers bd95c5eadf - fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map. 2016-01-04 11:52:07 +01:00
John Palomo Jr b8b81e9809 Added turn180 to the controls menu. 2016-01-01 13:27:44 -05:00
Christoph Oelckers 3bad7f9b55 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-01 00:46:00 +01:00
Randy Heit 1d759283c0 Cleanup the zoom/reload/userX handling for A_WeaponReady
- There was lots of code duplication. Consolidated it.
- Renamed WRF_UserX to WRF_AllowUserX for consistancy.
2015-12-31 16:46:19 -06:00
Randy Heit afbf88cc63 Remove WRF_ALLUSER. 2015-12-31 16:46:18 -06:00
MajorCooke eed6680a67 Added support for weapon states User#.
- Added keybinds for the user state triggering.
- Added WRF_USER# flags which must be specified in order to use.
- # can be 1-4.
2015-12-31 16:46:16 -06:00
Christopher Bruns 8e237e6146 Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d 2015-12-30 17:41:49 -05:00
Christoph Oelckers 86797b419f Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-30 12:28:55 +01:00
Christoph Oelckers 1def61e3e3 - allow changing the reverb and resampling mode setting for WildMidi.
- fixed: WildMidi did not initialize the reverb data structures.
- removed the menu option for midi_timiditylike.
2015-12-30 10:14:18 +01:00
Christoph Oelckers e0f9a59a9a - add WildMidi config file CVAR to menu. 2015-12-29 22:14:40 +01:00
alexey.lysiuk 69813993b0 - added missing hqNx modes to options menu 2015-12-25 10:00:31 +02:00
Christoph Oelckers 37e8221067 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-15 22:07:10 +01:00
Christoph Oelckers 68a72d64a4 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-14 09:06:42 +01:00
Christoph Oelckers af2ce6ef42 - fixed: The 'mindefaults' game configuration must define the player starts 5-8. 2015-12-14 09:06:13 +01:00
Christopher Bruns 10088544c3 Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d
Conflicts:
	src/win32/i_system.cpp
2015-12-09 18:34:20 -05:00
Christoph Oelckers 5b4323ec6c Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-08 09:35:06 +01:00
Braden Obrzut 62d41a58a8 Merge branch 'DecProx3' of git://github.com/MajorCooke/zdoom into master 2015-12-07 00:53:06 -05:00
Christoph Oelckers 41f91148a1 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-02 09:31:27 +01:00
MajorCooke 8594bfaa8b A_CustomPunch Extension
- Added Melee/Miss parameters just like A_CustomMeleeAttack.
2015-11-30 11:42:08 -06:00
MajorCooke 4fb48b332b Added A_CheckProximity.
- Checks to see if a certain actor class, in numbers, is close to the actor/pointer via distance, based upon count. Can check for ancestry, disable Z searching, perform less than or equal to instead of greater or equal to, exact counts, check a pointer instead of itself and differentiate between live monsters and dead.
2015-11-28 10:53:34 -06:00
Christoph Oelckers 888f356e58 - use the recently added text input menu item to add the config file for GUS, the patch set for Fluidsynth and the timidity.exe path for Timidity++ to the menu. Even though there is no proper file select box, this is still better than nothing.
- changed the text input item so that it realigns itself to show the entire text when in text input mode.
2015-11-28 12:43:01 +01:00
Christoph Oelckers 6e22be89e4 Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-27 16:59:50 +01:00
Christoph Oelckers fca469b053 - moved the notification messages for SendToCommunicator into LANGUAGE.
As a side effect this will now allow using custom messages with this function as well by using the arg2 parameter as part of the message's name (arg2=0 will use TXT_COMM0, arg1 TXT_COMM1 and so on.)
2015-11-26 10:25:05 +01:00
Christoph Oelckers 01917d9f15 - fixed incorrect state settings in Macil. 2015-11-25 13:06:39 +01:00
coelckers da39c86967 Merge pull request #401 from MajorCooke/RadiusGiveMinRange
A_RadiusGive Mindist Parameter + RGF_OBJECTS Fix
2015-11-25 12:27:54 +01:00
Christopher Bruns 151b47c3ae Merge branch 'master' of https://github.com/coelckers/gzdoom into merge_down
Conflicts:
	src/win32/i_system.cpp
2015-11-03 20:21:27 -05:00
Christoph Oelckers a5b43dfb66 Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-03 23:55:41 +01:00
Christopher Bruns 0874455faf Initial implementation of five 3D modes -- some bugs remain. 2015-10-30 20:51:35 -04:00
Braden Obrzut a8ac748123 Merge commit 'e2d874e343da34df6edfad0bb47370cbe10f4bae' 2015-10-25 15:00:43 -04:00
alexey.lysiuk c93bc2561e Added Toggle Run action to Customize Controls menu 2015-10-15 10:33:28 +03:00
coelckers c1496ea1bf Merge pull request #390 from MajorCooke/SetPainThreshold
- Added A_SetPainThreshold for the calling actor('s pointer).
2015-10-11 15:55:32 +02:00