Commit graph

16897 commits

Author SHA1 Message Date
Christoph Oelckers
561ce41723 - fixed lifetime of ScaleOverrider for Strife dialogues. 2019-03-19 18:46:20 +01:00
Christoph Oelckers
a1acc4adc4 - fixed layout issues with Strife's dialogues.
They were using some settings from the option menu which they never should have used to begin with.
2019-03-19 17:46:59 +01:00
Christoph Oelckers
be7d6241c2 - localize 'By' 2019-03-19 01:23:54 +01:00
Christoph Oelckers
cda248df66 - localized some user-facing texts that were still string literals. 2019-03-19 00:37:43 +01:00
Christoph Oelckers
e07d413095 - fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone. 2019-03-18 23:46:13 +01:00
Christoph Oelckers
b48f4032d8 - draw the FPS counter with the new console font.
With the current scale settings the original one is simply too small.
2019-03-18 14:27:42 +01:00
Christoph Oelckers
4120e72dbd - explicitly mark all unresolved textures as invalid. 2019-03-18 11:45:00 +01:00
Christoph Oelckers
8f93dcc884 - fixed the option menu indentation.
This was yet another piece of code that essentially was unworkable thanks to the limited screen space with the old bitmap fonts.
With the new font there is enough screen space to do this properly.
2019-03-18 10:54:26 +01:00
Christoph Oelckers
86f9824c2a - updated the text data to the content of the Google spreadsheet. 2019-03-18 10:18:31 +01:00
Christoph Oelckers
c2c9126453 - replaced the XLSX parser with a CSV parser.
Since Google can export this as well it makes a lot more sense here because it is a textual format better suited for version control and does not carry along all the formatting baggage that isn't needed for a string table.
2019-03-18 10:18:30 +01:00
alexey.lysiuk
1f16fd7801 - fixed clipping of automap background with althud and screenblocks < 10 2019-03-18 10:23:55 +02:00
Christoph Oelckers
54f5076b0f - fixed option menu selector and slider bar positioning. 2019-03-17 22:00:28 +01:00
Christoph Oelckers
13f3bf2331 - add an option to print the kill, item and secret stats on the alternative HUD with the NewSmallFont.
This has to be set in the console, the default is still the regular small font. Mainly added because some mods have really hard to read fonts where it is not easy to decipher the numbers.
2019-03-17 21:35:33 +01:00
Christoph Oelckers
b839da45ec - Found two more unlocalized texts in the color picker. Due to space constraints a proper localization is not possible so these were replaced by a non-text. 2019-03-17 20:56:49 +01:00
Alexander
dbb93d6c08 option search improvements
1. Top-level menu names are now properly handled.
2. Changing "Any or All terms" option now immediately updates the results.
3. Reformatted menu.zs to have tabs instead of spaces.
2019-03-17 20:28:38 +01:00
Christoph Oelckers
b515ac662e - cleaned up the coop summary screen.
This was one of the pieces that suffered badly from the proportions of the game provided SmallFonts, so now it uses the NewSmallFont.
2019-03-17 20:28:12 +01:00
Christoph Oelckers
478eef5628 - fixed positioning of "no files" message on load game screen. 2019-03-17 19:10:25 +01:00
Christoph Oelckers
099ddea0e1 - use the console font for printing sound debug info.
The unscaled small font is simply far too small for this on modern displays.
2019-03-17 19:02:15 +01:00
Christoph Oelckers
a3103588f3 - fixed: The software renderer was destroying global state when initializing a camera texture.
As a result the HUD wasn't drawn.
2019-03-17 18:32:55 +01:00
Christoph Oelckers
95adbc58a8 - fixed the spacing for the sliders.
- moved the scroll indicators in the menu to the right and use a brighter color for them - the old ones were only barely visible.
2019-03-17 18:32:55 +01:00
Christoph Oelckers
1beaa8da58 - deleted obsolete and broken font characters. 2019-03-17 18:32:49 +01:00
Christoph Oelckers
81801ccac0 - use NewSmallFont instead of NewConsoleFont for on-screen messages if enabled. 2019-03-17 18:32:49 +01:00
Christoph Oelckers
a6051c8231 - moved the flag display in the gameplay and compatibility menus down below the headline. 2019-03-17 18:32:48 +01:00
Christoph Oelckers
59f0a377d4 - consolidate the dependencies on the font in the option menu. 2019-03-17 18:32:48 +01:00
Christoph Oelckers
2227c15010 - create a second font based on the VGA glyphs that is stylistically more similar to the SmallFont and use that for the option menus. 2019-03-17 18:32:48 +01:00
Christoph Oelckers
2e260c6367 - use the new console font for the options menu to gain space and better character support.
So far this is just an experiment, this needs a bit of work to become viable.
2019-03-17 18:32:47 +01:00
Nemrtvi
b59b092c49 Russian/Spanish quotation marks for BIGFONT + Better back buttons
The quotation marks were made by combining the < and > signs. Because the back buttons in the menu look quite similar, they were also retouched for all games.
2019-03-17 14:09:45 +01:00
Christoph Oelckers
7d93983669 - fixed: SpawnShootDecal tried to get the current level from a value that could point to actor defaults which do not have a level. 2019-03-17 13:19:17 +01:00
Christoph Oelckers
4f7ad5b130 - make the clean scaling system more consistent.
Now, all menus will use the same scale, i.e. it only depends on the screen width and a base size of 640. This nearly universally yields better results than trying to make a 320x200 screen fit.
The only exceptions to this are the intermission screens and the level summary. These, unlike the menu need to try to make a 320x200 screen fit, but without all the hackery that was present to adjust the menu display.
Note that since this affects globally visible script variables, both the intermission and summary drawers will not use their own set but instead temporarily override the global setting as long as they run their own code.
Changing the use of variables here might cause much worse problems with menu code so it wasn't attempted
2019-03-17 12:06:09 +01:00
Christoph Oelckers
0ff703c361 - fixed: Doom's episode names were not translatable. 2019-03-17 10:11:02 +01:00
Christoph Oelckers
ba13a540e4 - changed default graphics substitution rules to be more localization friendly.
The default was changed to replace graphics if only known content is affected.
This also required blocking the feature for Hacx, Harmony and Action Doom 2 which have no localization yet and would fall back on Doom's texts if not blocked.
2019-03-17 09:27:40 +01:00
Alexander
aa9c484b3b automap options readability changes 2019-03-16 20:01:26 +01:00
Christoph Oelckers
3fde5535c7 - replaced the "or" in the keybind menu with a darker comma so that this part is language neutral. 2019-03-16 19:00:56 +01:00
Christoph Oelckers
9b76c47dbe - added some placeholder strings to language.def.
This is in preparation for the spreadsheet based text handling.
2019-03-16 18:56:20 +01:00
Alexander
73d81d3983 added option search menu 2019-03-16 18:40:13 +01:00
alexey.lysiuk
540e180fb1 - fixed log text output to console
src/p_user.cpp:429:42: warning: data argument not used by format string [-Wformat-extra-args]
2019-03-16 14:45:16 +02:00
alexey.lysiuk
ac9a428196 - fixed compilation error with some versions of GCC and Clang
src/p_acs.cpp:8719:100: error: cannot pass non-trivial object of type 'FString' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]
2019-03-16 14:39:29 +02:00
Christoph Oelckers
669b13ab8a - cleanup and fixes in console code
* consolidated C_MidPrint and C_MidPrintBold.
* removed some unused code from the console buffer.
* handle console output of centered messages to ensure they get written to the log file and to stdout.
* replaced the non-standard bar strings with simple '-'s. These were making things needlessly complicated when redirecting console output and the new font does not have the characters anyway.
* removed some old code from a time when during console drawing new network events could come and have more text printed. This can not happen anymore with how 2D elements are being handled now so all this code was redundant.
2019-03-16 13:02:38 +01:00
Christoph Oelckers
714c656753 - set a Unicode capable font for the Windows console.
The default raster font only contains the OEM 437 code page which is quite useless.
2019-03-16 10:50:53 +01:00
Christoph Oelckers
dbd6c2eabf - removed the automatic system language detection for Windows.
Default language is now always American English, just like on Linux and macOS.
2019-03-16 00:07:18 +01:00
Christoph Oelckers
04281d4a0b - fixed positoning issues in the load/save menu. 2019-03-15 20:22:40 +01:00
Christoph Oelckers
2573ca8ac4 - disabled the error message spam from the demo loop
These messages are useful for the playdemo CCMD, but since the demo loop is mostly non-functional anyway they better be disabled there.
2019-03-15 12:18:12 +01:00
alexey.lysiuk
c0d843b596 - fixed crash on startup inside userinfo_t::GetGender()
This function is required for localization handling but when it's called userinfo_t may not be fully initialized yet

https://forum.zdoom.org/viewtopic.php?t=63959
2019-03-15 13:12:53 +02:00
Christoph Oelckers
50ebca20bb - do not use iswspace to check raw UTF-8.
At least under MSVC this function reports 0x85 as whitespace, but it is a continuation byte for UTF-8 sequences and may not be treated as whitespace.
2019-03-14 21:42:02 +01:00
alexey.lysiuk
087353f00b - fixed dynamic lights flickering with GL3 render path
https://forum.zdoom.org/viewtopic.php?t=63755
2019-03-14 14:53:24 +02:00
Christoph Oelckers
613cf15b31 - fixed: player_t::GetGender needs to check if the CVAR exists.
This function can get called before the player's userinfo is available
2019-03-13 18:06:59 +01:00
Chronos Ouroboros
8dea4f9523 Fixed arrays of dynamic arrays causing a compilation error. 2019-03-13 12:42:45 +01:00
Christoph Oelckers
04bf975796 Merge branch 'master' of https://github.com/coelckers/gzdoom 2019-03-13 10:39:22 +01:00
Christoph Oelckers
561444f921 added printlocalized CCMD to check strings in-game. 2019-03-13 10:38:51 +01:00
Chronos Ouroboros
7165b40657 Fixed nested dynamic array indexing causing a compilation error. 2019-03-13 10:23:06 +01:00