Christoph Oelckers
96a02f922d
- removed R_PointToAngle2 call in P_Setup.cpp.
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- removed long inactive node saving code in p_writemap.cpp. If this file is ever made operational again it will be with UDMF output.
2016-04-02 20:10:25 +02:00
Christoph Oelckers
046ee3e803
- removed a few leftover FRACUNITs.
2016-04-02 20:07:18 +02:00
Christoph Oelckers
bb13590e07
- make viewx etc. global.
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- a few minor optimizations.
2016-04-02 20:07:02 +02:00
Christoph Oelckers
ccfb2ac233
- fixed quake checks.
2016-04-01 12:58:46 +02:00
Christoph Oelckers
8680391e0b
- floatified the global view variables.
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The software renderer still uses internal copies of the fixed point version.
2016-04-01 12:22:16 +02:00
Christoph Oelckers
a5e14425aa
- fixed angular interpolation of skybox viewpoints.
2016-04-01 11:55:37 +02:00
Christoph Oelckers
a27181cb0b
- partial adjustments.
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No point changing all the viewx/y/z stuff when that is about to get floatified next.
2016-03-31 21:42:27 +02:00
Christoph Oelckers
466c4c75df
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/actor.h
2016-03-31 21:24:26 +02:00
Christoph Oelckers
a93296be80
- removed most of the deleted function declarations.
2016-03-31 21:20:45 +02:00
Christoph Oelckers
6445615b5d
- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
2016-03-31 21:13:32 +02:00
Christoph Oelckers
8f5ac9b73f
- fixed a float/fixed mixup in R_PointOnSideSlow.
2016-03-31 17:44:05 +02:00
Christoph Oelckers
9412ce45d6
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
Christoph Oelckers
6b065b8074
- floatified FBoundingBox.
2016-03-31 10:38:54 +02:00
Christoph Oelckers
c6ada2397c
- adjustments.
2016-03-31 09:50:59 +02:00
Christoph Oelckers
a5c4e2dab3
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/r_utility.h
2016-03-31 09:24:41 +02:00
Christoph Oelckers
8fd76f0c8a
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
2016-03-31 09:23:14 +02:00
Christoph Oelckers
f41afde545
- floatified line_t::bbox.
2016-03-31 01:22:49 +02:00
Christoph Oelckers
7a2c8fdc1c
- floatified po_man.cpp and the remaining bits in p_lnspec.cpp
2016-03-31 00:41:21 +02:00
Christoph Oelckers
1666418510
- fixed incomplete interpolation floatification.
2016-03-30 20:05:29 +02:00
Christoph Oelckers
cf44d2e37a
- adjustments.
2016-03-30 20:01:44 +02:00
Christoph Oelckers
251172c7f0
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/r_data/r_interpolate.cpp
2016-03-30 18:24:22 +02:00
Christoph Oelckers
d54a2364b9
- floatified r_interpolate.cpp.
2016-03-30 17:11:31 +02:00
Christoph Oelckers
27bad66f61
- floatified the remaining parts of p_sector.cpp.
2016-03-30 16:51:19 +02:00
Christoph Oelckers
66929cbaff
- floatified p_trace, p_slopes and p_udmf.cpp.
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- major cleanup of unused code.
2016-03-30 16:30:22 +02:00
Christoph Oelckers
ced30e7bbb
- fixed a few oversights.
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- switched p_buildmap to use the floating point variants of the linedef/sector init methods.
2016-03-30 11:25:02 +02:00
Christoph Oelckers
c2e2910399
- fixed copy/paste error in P_GetFriction resulting in incorrect calculation of movefactor.
2016-03-30 10:08:06 +02:00
Christoph Oelckers
0eb35d6c6e
Merge branch 'master' into floatcvt
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# Conflicts:
# src/dobjtype.cpp
# src/dobjtype.h
2016-03-30 09:47:25 +02:00
Christoph Oelckers
77f2530236
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
Randy Heit
1648a71e45
Add support for Name and String types to ACS's GetUserVariable
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- Reading one of these types will copy its value into the global ACS string
table and return the index.
2016-03-29 22:49:12 -05:00
Randy Heit
b37ef48e99
Allow ACS's GetUserVariable to access non-user variables
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- Since DECORATE already allows reading all declared variables in a class,
where's the utility in keeping this restriction in ACS?
- Variables must still be numeric types.
- SetUserVariable is still restricted to user variables only.
2016-03-29 22:42:04 -05:00
Randy Heit
35121544b4
Add float support to ACS's Get/SetUserVariable functions
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- "Support" means that setting one will convert from fixed point to
floating point, and reading one will do the reverse.
2016-03-29 22:41:38 -05:00
Randy Heit
b6e3358b1c
Add A_SetUserVarFloat and A_SetUserArrayFloat
2016-03-29 22:41:37 -05:00
Randy Heit
299019ea15
Add GetValueFloat() for numeric PTypes
2016-03-29 22:41:37 -05:00
Randy Heit
feb5ab31cc
Add double variants of SetValue() for numeric PTypes
2016-03-29 22:05:25 -05:00
Randy Heit
e2711a74e7
Add float user vars for DECORATE
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- PClass::Extend now takes alignment into consideration.
2016-03-29 21:48:57 -05:00
Christoph Oelckers
cadd8f2d4a
- made adjustments for changes to linedef delta.
2016-03-29 16:31:58 +02:00
Christoph Oelckers
e4d68e17fd
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
2016-03-29 16:14:06 +02:00
Christoph Oelckers
ff0b371582
- made the linedef deltas private and only accessible through access functions.
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Now everything should be in place to remove the fixed point math from the rest of the play code.
2016-03-29 16:13:16 +02:00
Christoph Oelckers
59bb003285
- GL adjustments for plane changes.
2016-03-29 13:45:50 +02:00
Christoph Oelckers
37e6429cf3
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/r_data/r_interpolate.cpp
2016-03-29 13:12:15 +02:00
Christoph Oelckers
84d547adfb
- fixed: The check if a line is in range of a bounding box must be exclusive.
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Unfortunately I picked the one incorrect version of this check (from A_PainShootSkull) when moving it to an inline function.
2016-03-29 13:10:15 +02:00
Christoph Oelckers
25f5e8449a
- replaced all direct access to sector plane coefficients with wrapper functions.
2016-03-29 12:40:41 +02:00
Christoph Oelckers
a87c292f10
- adjustments to GL code for texture scale and vertex coordinate access.
2016-03-29 11:26:33 +02:00
Christoph Oelckers
ae14268989
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/r_utility.cpp
2016-03-29 10:09:03 +02:00
Christoph Oelckers
c7ae4688a3
- replaced all direct access to vertex coordinates with wrapper functions.
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So that code replacement can be done piece by piece and not all at once.
2016-03-29 10:07:06 +02:00
Christoph Oelckers
8d071f85b3
- use float vectors for prediction.
2016-03-29 02:06:05 +02:00
Christoph Oelckers
c776a0fb54
- floatification of p_teleport and p_switch.cpp.
2016-03-29 00:31:59 +02:00
Christoph Oelckers
0a238e7e18
Merge branch 'master' into floatcvt
2016-03-28 22:53:26 +02:00
Christoph Oelckers
a92de84cf7
- this stuff should not have been saved...
2016-03-28 22:53:10 +02:00
Christoph Oelckers
0283df4c42
- restored floating point pusher code.
2016-03-28 22:47:45 +02:00